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Fixed game being stuck on mission stats screen in single-player
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parent
0a42fd79d2
commit
825df20a72
1 changed files with 8 additions and 8 deletions
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@ -882,13 +882,13 @@ void CG_DrawActiveFrame(int serverTime, int frameTime, stereoFrame_t stereoView,
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{
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default:
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case 0:
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cgi.UI_ShowMenu("mission_success_1", CVAR_ARCHIVE);
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cgi.UI_HideMenu("mission_success_1", CVAR_ARCHIVE);
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break;
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case 2:
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cgi.UI_ShowMenu("mission_success_2", CVAR_ARCHIVE);
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cgi.UI_HideMenu("mission_success_2", CVAR_ARCHIVE);
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break;
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case 3:
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cgi.UI_ShowMenu("mission_success_3", CVAR_ARCHIVE);
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cgi.UI_HideMenu("mission_success_3", CVAR_ARCHIVE);
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break;
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}
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} else {
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@ -896,21 +896,21 @@ void CG_DrawActiveFrame(int serverTime, int frameTime, stereoFrame_t stereoView,
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{
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default:
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case 0:
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cgi.UI_ShowMenu("mission_failed_1", CVAR_ARCHIVE);
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cgi.UI_HideMenu("mission_failed_1", CVAR_ARCHIVE);
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break;
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case 2:
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cgi.UI_ShowMenu("mission_failed_2", CVAR_ARCHIVE);
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cgi.UI_HideMenu("mission_failed_2", CVAR_ARCHIVE);
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break;
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case 3:
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cgi.UI_ShowMenu("mission_failed_3", CVAR_ARCHIVE);
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cgi.UI_HideMenu("mission_failed_3", CVAR_ARCHIVE);
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break;
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}
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}
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} else {
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if (cgi.Cvar_Get("g_success", "", 0)->integer) {
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cgi.UI_ShowMenu("StatsScreen_Success", qfalse);
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cgi.UI_HideMenu("StatsScreen_Success", qfalse);
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} else {
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cgi.UI_ShowMenu("StatsScreen_Failed", qfalse);
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cgi.UI_HideMenu("StatsScreen_Failed", qfalse);
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}
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}
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}
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