Commit graph

127 commits

Author SHA1 Message Date
OM
526ab8071c Changed version patch number 2023-05-21 02:10:20 +02:00
OM
76178064a0 Drastically reduced compiler warnings on clang 2023-05-21 00:29:26 +02:00
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31ac3f7096 Using the standard version semantic 2023-05-21 00:01:27 +02:00
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41fdd28d8b Refactored *Alias_ListAddParms* 2023-05-20 20:40:14 +02:00
OM
6c577a7251 Fixed angle values 2023-05-20 19:29:38 +02:00
OM
a4bd37af8c Fixed buttons 2023-05-20 19:29:02 +02:00
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ce89399824 Fixed unix compilation errors 2023-05-20 16:14:53 +02:00
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e9c7a1f959 Changed version number to 0.51 2023-05-20 02:19:35 +02:00
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80f3296854 *CL_GetSnapshot* will take parent entities into account 2023-05-20 01:01:54 +02:00
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b16ce90be3 Added *UI_LoadResource* calls 2023-05-19 23:15:24 +02:00
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4c0f7a34de Updated BUTTON ucmd flags 2023-05-19 23:15:06 +02:00
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cf51e14cf5 Added FPS counter 2023-05-19 20:52:10 +02:00
OM
76f107230c Exchanged SURF_NOLIGHTMAP and SURF_HINT 2023-05-19 13:57:35 +02:00
OM
34a1cee89b Made sure to unpack static models correctly 2023-05-19 13:40:18 +02:00
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f6ae9a2b43 Incremented the version number 2023-05-18 20:16:19 +02:00
OM
448e9010dc Fixed alias random indexes being wrong 2023-05-18 19:47:50 +02:00
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ce69ed75f7 Reverted to Quake 3 sound system 2023-05-18 19:47:37 +02:00
OM
7438dd709c Fixed terrain unpacking 2023-05-18 18:17:18 +02:00
OM
6db89a5440 Wrong dedicated condition for CL_SetFrameNumber 2023-05-18 01:40:18 +02:00
OM
4d66b35ba1 Added *SV_SetFrameNumber* and *CL_SetFrameNumber* so TIKI cache can get refreshed 2023-05-18 01:35:58 +02:00
OM
1e18b027a0 Fixed Listener::EventPending always returning true regardless of the event 2023-05-18 00:52:27 +02:00
OM
64934be8bc Fixed *str::str* crashing on 0-length string 2023-05-17 19:08:10 +02:00
OM
a4e0e7b697 L_ProcessPendingEvents tweaks 2023-05-16 20:18:43 +02:00
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0e1b92a5eb Fixed corrupted memory due to TIKI 2023-05-15 16:50:19 +02:00
OM
3f412058f7 Using HeapAlloc to test for memory corruption on WIN32 and DEBUG 2023-05-15 15:33:28 +02:00
OM
2b6bd8c8d2 Fixed dynamic light issues 2023-05-15 14:21:16 +02:00
OM
8ec2359d26 Fixed x64 crash 2023-05-12 00:10:27 +02:00
OM
26a7e3c25a x64 fix try 2023-05-12 00:01:26 +02:00
OM
6198c4ceee Fixed win64 compilation errors 2023-05-11 23:18:40 +02:00
OM
7228a07e50 Fixed Linux compilation errors 2023-05-11 22:48:13 +02:00
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b4ad70dc20 Fixed server connection issue 2023-05-10 18:21:21 +02:00
OM
6c552b0cb3 Added com_dedicated check in Com_Frame 2023-05-10 00:51:32 +02:00
L
521af45611 Fixed all errors (now compile & link) 2023-05-09 17:50:29 +02:00
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50a2578a49 Fixed unix build compilation 2023-05-08 23:34:24 +02:00
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c7f877c8b4 Added Quake III arena unix/win32 folders 2023-05-08 22:58:54 +02:00
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53c1c94dac Using Quake 3 renderer 2023-05-08 14:33:37 +02:00
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5a87b21efc Fixed all compilation errors 2023-05-08 00:02:31 +02:00
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72f090b289 Fixed openmohaa.exe compilation (only 102 linker errors) 2023-05-07 21:28:54 +02:00
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7030c23994 Fixed compilation issues 2023-05-07 20:38:08 +02:00
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50fe18d41f Renamed beam flags 2023-05-07 19:36:45 +02:00
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221de56d95 Fixed pos offset and crouch 2023-05-03 23:09:34 +02:00
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860b660f61 Added vmAnim_e 2023-05-03 19:31:09 +02:00
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1ed03b0716 Using LISTENER_Cvar_Get macro 2023-05-01 15:15:01 +02:00
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ec4c8458f0 Added MAX_RES_NAME 2023-05-01 15:14:50 +02:00
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39623d910b FS_ReadFile doesn't take a quiet parameter on client 2023-04-30 23:30:26 +02:00
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7e0147d842 Fixed compilation issues with CGAME_DLL 2023-04-30 20:36:22 +02:00
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1cd8a3e0fc Fixed surface type mask 2023-04-30 16:58:55 +02:00
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9df167cea1 Added MASK_SURF_TYPE 2023-04-30 14:53:35 +02:00
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67322b2665 Moved *surfaceflags.h* to *../qcommon/surfaceflags.h* 2023-04-30 01:42:22 +02:00
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054d833dd6 Added SlerpQuaternion 2023-04-30 01:09:45 +02:00