Commit graph

355 commits

Author SHA1 Message Date
OM
f1f9ed744d Updates 2023-05-27 16:19:31 +02:00
OM
3d223f5a5d Updates 2023-05-27 15:36:19 +02:00
OM
96ecb4535a **CG_WeaponCommandButtonBits** get iWeaponCommand before setting it to 0 2023-05-23 01:55:54 +02:00
OM
55dc84d932 Fixed CGM values for AA and SH/BT 2023-05-23 00:08:12 +02:00
OM
dd0799b52f Implemented printdeathmsg 2023-05-22 13:01:38 +02:00
OM
389da58ec5 Fixed the scoreboard still showing after the intermission 2023-05-22 12:31:38 +02:00
OM
756198a02c **CG_Stopwatch_f** behavior is different on Spearhead and Breakthrough servers 2023-05-22 12:30:42 +02:00
OM
9a6e7f23f9 **CG_DrawStopwatch** Refactor 2023-05-22 12:30:20 +02:00
OM
c4aca55b1a Minor fixes 2023-05-22 02:38:43 +02:00
OM
ff587a8444 Health draw fix 2023-05-22 01:58:51 +02:00
OM
c3e98ed681 Fixed **CG_DrawSpectatorView** for Spearhead and Breakthrough 2023-05-22 01:50:53 +02:00
OM
cc2d698fe2 Scoreboard fix for Spearhead and Breakthrough 2023-05-22 01:45:09 +02:00
OM
420161095f Parse **CS_PLAYERS** 2023-05-22 01:44:59 +02:00
OM
58b0d335e7 Implemented **CG_PlayerTeamUpdate** 2023-05-22 01:44:35 +02:00
OM
af3dd2602b Compilation warnings fixes 2023-05-21 22:30:35 +02:00
OM
648dc395e7 Fixed compilation errors 2023-05-21 20:07:28 +02:00
OM
ab2a26a14e Added support for *Team Assault* and *Team Tactics* 2023-05-21 19:59:36 +02:00
OM
7085d60d02 Added Team Tactics features 2023-05-21 19:58:43 +02:00
OM
3933e63044 Fixed crash in LoopSound when tiki's alias list is NULL 2023-05-21 19:57:45 +02:00
OM
a1cd6f2746 Fixed wrong VSS source allocation 2023-05-21 00:29:37 +02:00
OM
76178064a0 Drastically reduced compiler warnings on clang 2023-05-21 00:29:26 +02:00
OM
351f601986 Implemented *bLoadForMap* and fixed subtitle/maps parsing with *alias / aliascache* 2023-05-20 20:40:44 +02:00
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a4bd37af8c Fixed buttons 2023-05-20 19:29:02 +02:00
OM
ce89399824 Fixed unix compilation errors 2023-05-20 16:14:53 +02:00
OM
b92d2972f6 Added RDF_FULLBRIGHT 2023-05-20 16:14:12 +02:00
OM
04524e9de9 Fixed huddraw_alpha and huddraw_color not working 2023-05-20 14:39:15 +02:00
OM
df4f6f9515 Fixed crash due to null m_spawnthing 2023-05-20 14:38:54 +02:00
OM
2e11cd4ea2 *CG_Command_ProcessFile*: call *cgi.LoadResource* to update the UI while loading 2023-05-19 21:34:59 +02:00
OM
c2ad608508 Fixed parameters of *CG_PermanentMark* 2023-05-19 21:34:36 +02:00
OM
5ec8c901e2 Using float instead of long double in *CG_RegisterSounds* 2023-05-19 21:34:18 +02:00
OM
aa51987077 Moved *BG_EvaluateTrajectory* from *game/bg_misc.cpp* to *cgame/cg_ents.c* 2023-05-19 17:27:38 +02:00
OM
64055d2580 Using RT_MODEL instead of ET_MODELANIM_SKEL 2023-05-19 16:59:44 +02:00
OM
4f588d939d Prevent spawning a tempmodel that has the world as a tempmodel 2023-05-18 18:45:25 +02:00
OM
717a56c116 *CG_LandingSound*: Initialize iEffectNum to -1 2023-05-16 23:49:44 +02:00
OM
e7768ce390 Fixed CG_Splash trace crash 2023-05-15 14:58:57 +02:00
OM
7228a07e50 Fixed Linux compilation errors 2023-05-11 22:48:13 +02:00
OM
ecf59afd51 const param fix 2023-05-11 18:45:56 +02:00
OM
5b89e25e9b Fixed null spawnthing crash 2023-05-09 21:21:16 +02:00
L
8908890d72 Quick compilation fixes (still linker errors) 2023-05-08 14:59:08 +02:00
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53c1c94dac Using Quake 3 renderer 2023-05-08 14:33:37 +02:00
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72f090b289 Fixed openmohaa.exe compilation (only 102 linker errors) 2023-05-07 21:28:54 +02:00
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7030c23994 Fixed compilation issues 2023-05-07 20:38:08 +02:00
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4ce1bb71e4 Implemented CG_AddBulletTracers and added other functions 2023-05-07 19:46:10 +02:00
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f30b1cb409 Implemented all 2D functions 2023-05-07 19:37:56 +02:00
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6c3a4e7a18 const char* param fix 2023-05-07 19:36:53 +02:00
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9f879d978d Fixed beam flags 2023-05-07 17:58:41 +02:00
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d805881721 Added more beams features 2023-05-07 17:45:07 +02:00
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2f2a4d0ad6 Fixed rain float values 2023-05-07 17:45:01 +02:00
L
b5bcd68038 Added CG_Rain implementation 2023-05-07 16:50:59 +02:00
L
1a44bd8fec Added cg_vehicle.cpp and moved stub treads code 2023-05-07 16:50:32 +02:00