smallmodel
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d3a4407391
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Make sure to not service a view event if the first responder is NULL
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2023-12-28 13:04:29 +01:00 |
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smallmodel
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395c16ce24
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Fixed bind label selection
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2023-12-28 12:50:40 +01:00 |
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smallmodel
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f7accc01ad
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Fixed bind selection and highlight
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2023-12-28 12:47:27 +01:00 |
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smallmodel
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3733154e63
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Fixed alternate binding not working properly
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2023-12-28 01:29:46 +01:00 |
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smallmodel
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2ef95ddba9
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Fixed improper binding and text location
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2023-12-28 01:29:33 +01:00 |
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smallmodel
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043f8cba22
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Implemented UIFakkBindList and UIFakkBindListLabel
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2023-12-28 01:12:43 +01:00 |
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smallmodel
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09ab172630
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Added UIBindButton events
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2023-12-28 01:12:19 +01:00 |
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smallmodel
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c23a182bec
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Added bindlistener events
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2023-12-28 01:11:17 +01:00 |
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smallmodel
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c321470382
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Implemented CL_LoadBind
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2023-12-27 22:53:49 +01:00 |
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smallmodel
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932bdd402c
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Implemented UIBindButton
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2023-12-27 22:47:01 +01:00 |
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smallmodel
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3692671f49
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Implemented bind_t and bindlistener
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2023-12-27 20:19:58 +01:00 |
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smallmodel
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1cd4c35a79
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Bumped version number
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2023-12-27 18:54:57 +01:00 |
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smallmodel
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c0f7a48649
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Formatted ui source files
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2023-12-27 18:54:20 +01:00 |
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smallmodel
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c1258f160b
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Do not clear sv_fps cvar when restarting/switching map
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2023-12-27 18:43:37 +01:00 |
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smallmodel
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830cbe7af2
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Fixed issues with animation when sv_fps was above 20
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2023-12-27 18:04:41 +01:00 |
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smallmodel
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4eb83c0766
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Fixed weapon attachments not being detached
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2023-12-27 16:29:00 +01:00 |
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smallmodel
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210f2fef77
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Formatted source file
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2023-12-27 16:28:28 +01:00 |
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smallmodel
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d19a6160d2
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Call SetWeaponAnim() instead of NewAnim() for weapon animation
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2023-12-27 16:25:37 +01:00 |
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smallmodel
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cd773cf73f
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Set last active weapon only if the weapon is not an inventory item
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2023-12-27 16:13:12 +01:00 |
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smallmodel
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f3b9a10f7a
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Detach weapons already attached to the attach tag only if the current weapon attach tag is valid
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2023-12-27 15:54:55 +01:00 |
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smallmodel
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709283ff33
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Fixed MAX_ACTIVE_WEAPONS check (out of bounds)
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2023-12-27 15:49:33 +01:00 |
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smallmodel
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fae261d7da
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UI game message fix
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2023-12-27 15:43:28 +01:00 |
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smallmodel
|
6b5e527b6b
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Fixed callvote line breaks
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2023-12-27 15:38:17 +01:00 |
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smallmodel
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b7005a310e
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Fixed callvote still executing kick with an invalid player
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2023-12-27 15:14:08 +01:00 |
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smallmodel
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edd25b9264
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Readded support for supporting configstrings in multiple chunks
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2023-12-27 15:13:42 +01:00 |
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smallmodel
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65a8b03ee4
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Fixed infinite loop in SV_SendConfigstring when sending multiple chunks
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2023-12-27 15:13:17 +01:00 |
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smallmodel
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0044ec0ac0
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Increased MAX_CMD_LINE for testing purposes
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2023-12-27 15:11:17 +01:00 |
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smallmodel
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73111d854d
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Fixed an infinite loop bug when selecting the previous/next weapon
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2023-12-27 14:07:57 +01:00 |
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smallmodel
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065ab98175
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Added a comment in CondMinChargeTime about the crash fix
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2023-12-27 14:07:34 +01:00 |
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smallmodel
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cbeaeba828
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Use IsSubclassOfWeapon() and IsSubclassOfPlayer()
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2023-12-27 14:06:22 +01:00 |
|
pryon
|
11f7728b9d
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Move strdup'd string cleanup to uipopup_describe's dtor
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2023-12-20 17:52:02 +01:00 |
|
pryon
|
7510b05d25
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Properly free memory allocated by strdup calls
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2023-12-18 19:56:26 +01:00 |
|
pryon
|
e467f91262
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Fix pulldown menu labels showing raw cvar values
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2023-12-18 17:49:01 +01:00 |
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pryon
|
ec71ff3c3c
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Implement UIPopupMenu (#87)
* Implement UIPopupMenu
* Use `std::fmax` for floats
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2023-12-17 22:51:18 +01:00 |
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smallmodel
|
4a4a552a05
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Fixed crash due to corrupted stack values
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2023-12-07 18:04:57 +01:00 |
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pryon
|
5b3615d262
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Implement UIPulldownMenuContainer (#86)
* Implement UIPulldownMenuContainer
* Review suggestions:
- remove unnecessary extern declarations
- add comment about a possible memleak
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2023-12-05 23:27:27 +01:00 |
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pryon
|
2821488c93
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Implement UIPulldownMenu (#85)
* Implement UIPulldownMenu
* Remove unnecessary value-type member initialization
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2023-12-05 19:50:41 +01:00 |
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smallmodel
|
9814887b10
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Don't execute Git if the source directory is not a working Git repo
|
2023-11-29 19:04:24 +01:00 |
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smallmodel
|
60faa9dd9b
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Updated the version number
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2023-11-29 17:57:47 +01:00 |
|
smallmodel
|
75f8f86f86
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Fixed compilation error on some compilers
|
2023-11-29 00:08:35 +01:00 |
|
smallmodel
|
0ee1307e75
|
Fixed missing m_Thread archive
|
2023-11-28 20:26:40 +01:00 |
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smallmodel
|
f0c38305b5
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Fixed defaultEntry having a NULL value even if there are elements
|
2023-11-28 20:13:55 +01:00 |
|
smallmodel
|
e07dda6991
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Fixed defaultEntry not being initialized after archiving
|
2023-11-28 20:10:23 +01:00 |
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smallmodel
|
b10ce9a426
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Added GetKey() / SetKey() in con_set's Entry, so ScriptVariable can override it and set the key appropriately
|
2023-11-28 19:50:19 +01:00 |
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smallmodel
|
2ac2800ecb
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Only archive used variables on the local VM stack
|
2023-11-28 19:14:09 +01:00 |
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smallmodel
|
e59200a7de
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Fixed cSpline archiving bad values
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2023-11-27 20:35:23 +01:00 |
|
smallmodel
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a7902a8837
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Added FollowPathRelativeYaw and NormalAngles
|
2023-11-27 20:30:36 +01:00 |
|
smallmodel
|
615726cc75
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Added FollowPathRelativeYaw
|
2023-11-27 20:22:37 +01:00 |
|
smallmodel
|
839abf6076
|
Added missing variables to archive
|
2023-11-27 20:20:00 +01:00 |
|
smallmodel
|
c7c8d4580d
|
Added missed archived variables and using a ScriptThreadLabel instead of an event for the killed handler
|
2023-11-27 20:07:57 +01:00 |
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