smallmodel
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d04a32920a
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Fix an incorrect parameter value passed to FS_Read when reading the DCL file
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2024-09-13 21:49:45 +02:00 |
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smallmodel
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792b676c11
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Set the number of brush models
The level marks system depends on the number of brush models and leafs, having a number that doesn't match what was saved would cause a crash
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2024-09-13 21:47:57 +02:00 |
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smallmodel
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690a7a7557
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Format cl_ui file
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2024-09-13 21:36:23 +02:00 |
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smallmodel
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e128c93ad9
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Declare CL_FinishedStartStage
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2024-09-13 21:25:41 +02:00 |
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smallmodel
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39add5ccec
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Fix incorrect parsing of music volumes
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2024-09-13 20:01:01 +02:00 |
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smallmodel
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a1a89cba34
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Allow dynamic adjustment for the size of status columns in SVC_Status
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2024-09-13 19:50:29 +02:00 |
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smallmodel
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2d696cf500
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Also use the port when connecting to a server
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2024-09-13 19:07:06 +02:00 |
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smallmodel
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45fe0bc8b7
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Add an IP column
See #353 where servers would appear twice
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2024-09-13 19:06:38 +02:00 |
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smallmodel
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9fc4c67187
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Fix a crash when insep is 0
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2024-09-13 19:05:30 +02:00 |
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smallmodel
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34aeab5f77
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Fix the game type string being empty
(see #353 for the game type)
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2024-09-13 18:34:43 +02:00 |
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smallmodel
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b510452260
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Remove useless comment
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2024-09-12 23:48:46 +02:00 |
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smallmodel
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89b8d5a67b
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Use source files in renderercommon
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2024-09-12 23:46:13 +02:00 |
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smallmodel
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500e3a3b2c
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Add support for JPEG screenshots
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2024-09-12 23:33:39 +02:00 |
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smallmodel
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47e575ed9a
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define USE_INTERNAL_JPEG for compatible JPEG struct size
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2024-09-12 23:33:21 +02:00 |
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smallmodel
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10b30d74e7
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Implement sample_volume()
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2024-09-12 22:23:27 +02:00 |
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smallmodel
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1ba4c6b7ad
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Remove useless comment
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2024-09-12 22:18:09 +02:00 |
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smallmodel
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eb899be95e
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Implement RE_GetGraphicsInfo
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2024-09-12 21:40:07 +02:00 |
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smallmodel
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6d993af419
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Fix compiler warning
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2024-09-12 21:09:07 +02:00 |
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smallmodel
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a136cccbe1
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Implement R_CraterTerrain
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2024-09-12 21:02:04 +02:00 |
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smallmodel
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2b43ebfca4
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Add ter_crater command
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2024-09-12 20:43:24 +02:00 |
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smallmodel
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06f4980ee1
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Implement ghost textures with particles
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2024-09-12 20:09:05 +02:00 |
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smallmodel
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6cdf5b7b7e
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Process .gst files
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2024-09-12 19:44:36 +02:00 |
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smallmodel
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117b9a5579
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Add declarations for GHOST functions
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2024-09-12 19:42:41 +02:00 |
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smallmodel
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9475be8f6f
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Remove entityNumIndexes/staticModelNumIndexes from declaration as it causes compilation issue on some compilers
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2024-09-11 23:41:47 +02:00 |
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smallmodel
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41ca1797f9
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Implement basic GHOST methods and functions
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2024-09-11 23:21:50 +02:00 |
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smallmodel
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735ffaf80b
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Implement swipe
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2024-09-11 19:57:45 +02:00 |
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smallmodel
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ed52d1c648
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Implement R_FastDlightTerrain
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2024-09-11 19:19:38 +02:00 |
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smallmodel
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78fa90c59b
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Move RB_StaticMesh to tr_model.cpp for info world tris
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2024-09-11 19:03:41 +02:00 |
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smallmodel
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548a3efe5a
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Implement R_InfoWorldTris_f and R_PrintInfoWorldtris
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2024-09-11 18:57:50 +02:00 |
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smallmodel
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18a12eeba3
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Fix loop breaking instead of continuing
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2024-09-11 18:51:05 +02:00 |
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smallmodel
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83d486ceeb
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Add missing declarations
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2024-09-11 18:48:47 +02:00 |
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smallmodel
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d898c0f995
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Implement R_PrintInfoStaticModels
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2024-09-11 18:45:17 +02:00 |
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smallmodel
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02faf6f8c1
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Implement R_Sky_ChangeFrustum
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2024-09-11 18:27:19 +02:00 |
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smallmodel
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3478bbddf2
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Implement RB_ComputeShadowVolume
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2024-09-11 18:02:39 +02:00 |
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smallmodel
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fd1ee31e1e
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Remove useless comment
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2024-09-11 17:56:26 +02:00 |
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smallmodel
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4a565f0985
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Declare R_GetLightingGridValueFast
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2024-09-11 00:23:43 +02:00 |
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smallmodel
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c68f23cdaf
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Fix compilation warnings
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2024-09-11 00:21:31 +02:00 |
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smallmodel
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e386eb00ef
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Implement all lighting functions
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2024-09-11 00:12:13 +02:00 |
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smallmodel
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662d048bf4
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Implement R_AddLightGridSurfacesToScene
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2024-09-10 20:42:05 +02:00 |
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smallmodel
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d9e3cc2188
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Add a way to draw the skeleton for debugging purposes
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2024-09-10 20:16:56 +02:00 |
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smallmodel
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a586f13af8
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Remove CL_GamespyServers_f as there is an existing implementation
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2024-09-10 19:58:28 +02:00 |
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smallmodel
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37820c1673
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Generate QKey
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2024-09-10 19:57:25 +02:00 |
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smallmodel
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8a2e4ca470
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Add Com_RandomBytes and Com_IsVoipTarget
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2024-09-10 19:54:25 +02:00 |
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smallmodel
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3a5da64c6f
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Make radar clients speak on mohaas/mohaab
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2024-09-10 19:50:43 +02:00 |
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smallmodel
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9c018a2330
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Implement CGM_FENCEPOST
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2024-09-10 19:40:53 +02:00 |
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smallmodel
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0840cdd83a
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Restore the old behavior where the bullet would hit all entities in sight. Only works when targeting mohaa version 1.x
Fixes #348. Since 2.0, bullet trace stops after the first hit entity even if it's a trigger, which can be an issue on some SP maps.
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2024-09-10 19:01:34 +02:00 |
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smallmodel
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603444a69f
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Fix an issue where the remaining time would reach 0:00 and the match would never end
See #287, this occurred when the fraglimit was defined.
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2024-09-09 22:25:54 +02:00 |
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smallmodel
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999e0fd721
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Implement test emitter
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2024-09-09 21:48:40 +02:00 |
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smallmodel
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47131dec44
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Fix wrong special effects count
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2024-09-09 21:43:20 +02:00 |
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smallmodel
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6adad053d9
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Explicitly disable looping when setting the sample loop count to a value other than 0
This fixes a rare occurrence where some sounds would loop forever
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2024-09-09 00:15:39 +02:00 |
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