Commit graph

178 commits

Author SHA1 Message Date
OM
2e11cd4ea2 *CG_Command_ProcessFile*: call *cgi.LoadResource* to update the UI while loading 2023-05-19 21:34:59 +02:00
OM
c2ad608508 Fixed parameters of *CG_PermanentMark* 2023-05-19 21:34:36 +02:00
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5ec8c901e2 Using float instead of long double in *CG_RegisterSounds* 2023-05-19 21:34:18 +02:00
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aa51987077 Moved *BG_EvaluateTrajectory* from *game/bg_misc.cpp* to *cgame/cg_ents.c* 2023-05-19 17:27:38 +02:00
OM
64055d2580 Using RT_MODEL instead of ET_MODELANIM_SKEL 2023-05-19 16:59:44 +02:00
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4f588d939d Prevent spawning a tempmodel that has the world as a tempmodel 2023-05-18 18:45:25 +02:00
OM
717a56c116 *CG_LandingSound*: Initialize iEffectNum to -1 2023-05-16 23:49:44 +02:00
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e7768ce390 Fixed CG_Splash trace crash 2023-05-15 14:58:57 +02:00
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7228a07e50 Fixed Linux compilation errors 2023-05-11 22:48:13 +02:00
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ecf59afd51 const param fix 2023-05-11 18:45:56 +02:00
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5b89e25e9b Fixed null spawnthing crash 2023-05-09 21:21:16 +02:00
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8908890d72 Quick compilation fixes (still linker errors) 2023-05-08 14:59:08 +02:00
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53c1c94dac Using Quake 3 renderer 2023-05-08 14:33:37 +02:00
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72f090b289 Fixed openmohaa.exe compilation (only 102 linker errors) 2023-05-07 21:28:54 +02:00
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7030c23994 Fixed compilation issues 2023-05-07 20:38:08 +02:00
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4ce1bb71e4 Implemented CG_AddBulletTracers and added other functions 2023-05-07 19:46:10 +02:00
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f30b1cb409 Implemented all 2D functions 2023-05-07 19:37:56 +02:00
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6c3a4e7a18 const char* param fix 2023-05-07 19:36:53 +02:00
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9f879d978d Fixed beam flags 2023-05-07 17:58:41 +02:00
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d805881721 Added more beams features 2023-05-07 17:45:07 +02:00
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2f2a4d0ad6 Fixed rain float values 2023-05-07 17:45:01 +02:00
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b5bcd68038 Added CG_Rain implementation 2023-05-07 16:50:59 +02:00
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1a44bd8fec Added cg_vehicle.cpp and moved stub treads code 2023-05-07 16:50:32 +02:00
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f2714340e7 Various FX fixes like color and spawning 2023-05-07 15:32:10 +02:00
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16a007e214 Fixed crashes 2023-05-07 15:21:58 +02:00
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c463974c15 Fixed scores not showing properly 2023-05-07 14:49:16 +02:00
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422d16e8eb Crash fixes 2023-05-07 14:45:23 +02:00
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288b208921 Added a way to debug memory allocations 2023-05-07 14:43:30 +02:00
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830ed4957b Implemented scoreboard 2023-05-07 14:43:07 +02:00
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7cea7392a4 Implemented all commands 2023-05-06 23:37:05 +02:00
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77ebd44d19 Implemented specialeffect_t::AddNewCommand 2023-05-06 23:36:57 +02:00
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3f84bdf285 Using beam linked list 2023-05-06 23:07:04 +02:00
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8d4d9fec39 More flags 2023-05-06 23:06:53 +02:00
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68edccef05 Fixed const char* param 2023-05-06 23:06:32 +02:00
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ecd2c0a742 Implemented more basic methods 2023-05-06 21:12:13 +02:00
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7975ae0353 Added some flags 2023-05-06 21:10:23 +02:00
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9fadfb3577 Added more T2 flags
Implemented few basic methods
2023-05-06 20:54:14 +02:00
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88a9d4a076 Implemented VSS_SourcePhysics 2023-05-06 20:31:58 +02:00
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a7db332547 Added CG_ClipMoveToEntities declaration 2023-05-06 20:31:37 +02:00
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845c725b9a Implemented CG_GetShaderUnderCrosshair 2023-05-06 19:16:35 +02:00
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99f886f350 Implemented UI commands 2023-05-06 19:10:28 +02:00
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59fad24126 Implemented CG_GetCHShader and CG_EditCHShader 2023-05-06 19:10:06 +02:00
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0a94d50c4f CG_ParseServerinfo: set cvars and show huds depending on the game type 2023-05-06 18:48:32 +02:00
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ec5cba6188 Added more commands 2023-05-06 18:48:05 +02:00
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03d72d4240 Fixed viewkick 2023-05-06 17:50:41 +02:00
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3e6afaf509 Implemented DeleteEmitters, LandingSound, BodyFallSound, GetTagPositionAndOrientation, CG_ProcessInitCommands, and CG_ProcessCacheInitCommands 2023-05-06 17:27:25 +02:00
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0885ee5227 Added CG_BodyFallSound (unimplemented) 2023-05-06 17:26:28 +02:00
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b327ff5159 Added EffectsEventQueueNode
Implemented ProcessPendingEventsForEntity, PostEventForEntity, Footstep, and SelectProcessEvent
2023-05-06 17:02:40 +02:00
L
6fd62d4ad9 Added EffectsEventQueueNode 2023-05-06 17:01:55 +02:00
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1c21143f07 CG_Footstep param fix 2023-05-06 17:01:28 +02:00