OM
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2e11cd4ea2
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*CG_Command_ProcessFile*: call *cgi.LoadResource* to update the UI while loading
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2023-05-19 21:34:59 +02:00 |
|
OM
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c2ad608508
|
Fixed parameters of *CG_PermanentMark*
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2023-05-19 21:34:36 +02:00 |
|
OM
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5ec8c901e2
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Using float instead of long double in *CG_RegisterSounds*
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2023-05-19 21:34:18 +02:00 |
|
OM
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aa51987077
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Moved *BG_EvaluateTrajectory* from *game/bg_misc.cpp* to *cgame/cg_ents.c*
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2023-05-19 17:27:38 +02:00 |
|
OM
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64055d2580
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Using RT_MODEL instead of ET_MODELANIM_SKEL
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2023-05-19 16:59:44 +02:00 |
|
OM
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4f588d939d
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Prevent spawning a tempmodel that has the world as a tempmodel
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2023-05-18 18:45:25 +02:00 |
|
OM
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717a56c116
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*CG_LandingSound*: Initialize iEffectNum to -1
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2023-05-16 23:49:44 +02:00 |
|
OM
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e7768ce390
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Fixed CG_Splash trace crash
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2023-05-15 14:58:57 +02:00 |
|
OM
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7228a07e50
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Fixed Linux compilation errors
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2023-05-11 22:48:13 +02:00 |
|
OM
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ecf59afd51
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const param fix
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2023-05-11 18:45:56 +02:00 |
|
OM
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5b89e25e9b
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Fixed null spawnthing crash
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2023-05-09 21:21:16 +02:00 |
|
L
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8908890d72
|
Quick compilation fixes (still linker errors)
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2023-05-08 14:59:08 +02:00 |
|
L
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53c1c94dac
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Using Quake 3 renderer
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2023-05-08 14:33:37 +02:00 |
|
L
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72f090b289
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Fixed openmohaa.exe compilation (only 102 linker errors)
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2023-05-07 21:28:54 +02:00 |
|
L
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7030c23994
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Fixed compilation issues
|
2023-05-07 20:38:08 +02:00 |
|
L
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4ce1bb71e4
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Implemented CG_AddBulletTracers and added other functions
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2023-05-07 19:46:10 +02:00 |
|
L
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f30b1cb409
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Implemented all 2D functions
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2023-05-07 19:37:56 +02:00 |
|
L
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6c3a4e7a18
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const char* param fix
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2023-05-07 19:36:53 +02:00 |
|
L
|
9f879d978d
|
Fixed beam flags
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2023-05-07 17:58:41 +02:00 |
|
L
|
d805881721
|
Added more beams features
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2023-05-07 17:45:07 +02:00 |
|
L
|
2f2a4d0ad6
|
Fixed rain float values
|
2023-05-07 17:45:01 +02:00 |
|
L
|
b5bcd68038
|
Added CG_Rain implementation
|
2023-05-07 16:50:59 +02:00 |
|
L
|
1a44bd8fec
|
Added cg_vehicle.cpp and moved stub treads code
|
2023-05-07 16:50:32 +02:00 |
|
L
|
f2714340e7
|
Various FX fixes like color and spawning
|
2023-05-07 15:32:10 +02:00 |
|
L
|
16a007e214
|
Fixed crashes
|
2023-05-07 15:21:58 +02:00 |
|
L
|
c463974c15
|
Fixed scores not showing properly
|
2023-05-07 14:49:16 +02:00 |
|
L
|
422d16e8eb
|
Crash fixes
|
2023-05-07 14:45:23 +02:00 |
|
L
|
288b208921
|
Added a way to debug memory allocations
|
2023-05-07 14:43:30 +02:00 |
|
L
|
830ed4957b
|
Implemented scoreboard
|
2023-05-07 14:43:07 +02:00 |
|
L
|
7cea7392a4
|
Implemented all commands
|
2023-05-06 23:37:05 +02:00 |
|
L
|
77ebd44d19
|
Implemented specialeffect_t::AddNewCommand
|
2023-05-06 23:36:57 +02:00 |
|
L
|
3f84bdf285
|
Using beam linked list
|
2023-05-06 23:07:04 +02:00 |
|
L
|
8d4d9fec39
|
More flags
|
2023-05-06 23:06:53 +02:00 |
|
L
|
68edccef05
|
Fixed const char* param
|
2023-05-06 23:06:32 +02:00 |
|
L
|
ecd2c0a742
|
Implemented more basic methods
|
2023-05-06 21:12:13 +02:00 |
|
L
|
7975ae0353
|
Added some flags
|
2023-05-06 21:10:23 +02:00 |
|
L
|
9fadfb3577
|
Added more T2 flags
Implemented few basic methods
|
2023-05-06 20:54:14 +02:00 |
|
L
|
88a9d4a076
|
Implemented VSS_SourcePhysics
|
2023-05-06 20:31:58 +02:00 |
|
L
|
a7db332547
|
Added CG_ClipMoveToEntities declaration
|
2023-05-06 20:31:37 +02:00 |
|
L
|
845c725b9a
|
Implemented CG_GetShaderUnderCrosshair
|
2023-05-06 19:16:35 +02:00 |
|
L
|
99f886f350
|
Implemented UI commands
|
2023-05-06 19:10:28 +02:00 |
|
L
|
59fad24126
|
Implemented CG_GetCHShader and CG_EditCHShader
|
2023-05-06 19:10:06 +02:00 |
|
L
|
0a94d50c4f
|
CG_ParseServerinfo: set cvars and show huds depending on the game type
|
2023-05-06 18:48:32 +02:00 |
|
L
|
ec5cba6188
|
Added more commands
|
2023-05-06 18:48:05 +02:00 |
|
L
|
03d72d4240
|
Fixed viewkick
|
2023-05-06 17:50:41 +02:00 |
|
L
|
3e6afaf509
|
Implemented DeleteEmitters, LandingSound, BodyFallSound, GetTagPositionAndOrientation, CG_ProcessInitCommands, and CG_ProcessCacheInitCommands
|
2023-05-06 17:27:25 +02:00 |
|
L
|
0885ee5227
|
Added CG_BodyFallSound (unimplemented)
|
2023-05-06 17:26:28 +02:00 |
|
L
|
b327ff5159
|
Added EffectsEventQueueNode
Implemented ProcessPendingEventsForEntity, PostEventForEntity, Footstep, and SelectProcessEvent
|
2023-05-06 17:02:40 +02:00 |
|
L
|
6fd62d4ad9
|
Added EffectsEventQueueNode
|
2023-05-06 17:01:55 +02:00 |
|
L
|
1c21143f07
|
CG_Footstep param fix
|
2023-05-06 17:01:28 +02:00 |
|