Commit graph

603 commits

Author SHA1 Message Date
OM
a4bd37af8c Fixed buttons 2023-05-20 19:29:02 +02:00
OM
4dc60b9aa4 Added lighting-grid / sphere light basic implementation 2023-05-20 17:02:01 +02:00
OM
ce89399824 Fixed unix compilation errors 2023-05-20 16:14:53 +02:00
OM
b92d2972f6 Added RDF_FULLBRIGHT 2023-05-20 16:14:12 +02:00
OM
d6fd337a07 Terrain crash fix 2023-05-20 14:57:14 +02:00
OM
95230a8d0a Added list destructor 2023-05-20 14:57:06 +02:00
OM
04524e9de9 Fixed huddraw_alpha and huddraw_color not working 2023-05-20 14:39:15 +02:00
OM
df4f6f9515 Fixed crash due to null m_spawnthing 2023-05-20 14:38:54 +02:00
OM
e9c7a1f959 Changed version number to 0.51 2023-05-20 02:19:35 +02:00
OM
c4502469f4 Partially implemented UIListBox and UIList 2023-05-20 02:15:52 +02:00
OM
c2cb15a1d1 Implemented UIListCtrl 2023-05-20 01:52:31 +02:00
OM
4d108a272f The scoreboard is now properly working 2023-05-20 01:20:20 +02:00
OM
f523c32044 Partial implementation of UIList 2023-05-20 01:19:17 +02:00
OM
5ac5632e59 Export *CL_FinishedIntro* and *UI_StartStageKeyEvent* 2023-05-20 01:02:14 +02:00
OM
80f3296854 *CL_GetSnapshot* will take parent entities into account 2023-05-20 01:01:54 +02:00
OM
1b1433dd1b Removed useless cgame fields 2023-05-20 01:00:08 +02:00
OM
7647bbaf36 *CL_KeyEvent*: call *UI_StartStageKeyEvent* if intro hasn't finished 2023-05-20 00:59:48 +02:00
OM
f00fd281b3 Added *TIKI_CG_Command_ProcessFile* 2023-05-20 00:59:21 +02:00
OM
b5ea1ddb53 Added weapon command button bits from cgame module 2023-05-19 23:15:45 +02:00
OM
b16ce90be3 Added *UI_LoadResource* calls 2023-05-19 23:15:24 +02:00
OM
4c0f7a34de Updated BUTTON ucmd flags 2023-05-19 23:15:06 +02:00
OM
2e11cd4ea2 *CG_Command_ProcessFile*: call *cgi.LoadResource* to update the UI while loading 2023-05-19 21:34:59 +02:00
OM
c2ad608508 Fixed parameters of *CG_PermanentMark* 2023-05-19 21:34:36 +02:00
OM
5ec8c901e2 Using float instead of long double in *CG_RegisterSounds* 2023-05-19 21:34:18 +02:00
OM
f5fa8d15d1 Made loading screens work 2023-05-19 21:33:02 +02:00
OM
7aee02ba8d Implemented *Sys_PumpMessageLoop* 2023-05-19 21:32:51 +02:00
OM
cf51e14cf5 Added FPS counter 2023-05-19 20:52:10 +02:00
OM
34f66963e3 Implemented DrawStatCompass 2023-05-19 19:26:46 +02:00
OM
6059063b67 Added "constant" parameter for "rgbGen" 2023-05-19 17:48:24 +02:00
OM
8bf57017ac Proper implementation of *RE_AddPolyToScene*
+ Increased *MAX_POLYS* and *MAX_POLYVERTS*
2023-05-19 17:48:09 +02:00
OM
9f1d35a11b Statbar fix
Implemented *UIFakkLabel::DrawStatbar*
2023-05-19 17:34:01 +02:00
OM
aa51987077 Moved *BG_EvaluateTrajectory* from *game/bg_misc.cpp* to *cgame/cg_ents.c* 2023-05-19 17:27:38 +02:00
OM
64055d2580 Using RT_MODEL instead of ET_MODELANIM_SKEL 2023-05-19 16:59:44 +02:00
OM
45e82c590e Set numSpheresUsed to 0 2023-05-19 16:59:20 +02:00
OM
0c92890ef2 Implemented CGEN_STATIC 2023-05-19 16:59:08 +02:00
OM
03e8a64283 Added parent support in *RE_AddRefEntityToScene* 2023-05-19 16:58:46 +02:00
OM
4e14535f08 Fixed stats not drawing properly 2023-05-19 15:44:42 +02:00
OM
356e7c51fc Fixed widget alignment problem 2023-05-19 15:44:31 +02:00
OM
76f107230c Exchanged SURF_NOLIGHTMAP and SURF_HINT 2023-05-19 13:57:35 +02:00
OM
4a49b15649 Removed CONTENTS_FOG
Added more surface params
2023-05-19 13:56:07 +02:00
OM
6c448694b6 Fixed static models color rendering 2023-05-19 13:40:29 +02:00
OM
34a1cee89b Made sure to unpack static models correctly 2023-05-19 13:40:18 +02:00
OM
29239dadfa Don't call ri.Hunk_Alloc when there are no texmods 2023-05-19 13:40:03 +02:00
OM
e5a4574f92 Added *R_DistanceCullPointAndRadius* 2023-05-19 13:39:31 +02:00
OM
2d70547f9d Cleanup 2023-05-19 03:21:04 +02:00
OM
f6279e8c17 *R_RecursiveWorldNode* now take the fog frustum into account, it also calls *R_AddPermanentMarkFragmentSurfaces* and set the vis static models 2023-05-19 03:20:50 +02:00
OM
18ade839c6 Added more shader commands
More fox support
2023-05-19 03:19:56 +02:00
OM
b72eb8c6cc Using PLANE_NON_AXIAL instead of 3 2023-05-19 03:13:37 +02:00
OM
e0446db81d Added one more mark function 2023-05-19 03:13:23 +02:00
OM
a8bb9aaa77 Using qglFogi instead 2023-05-19 03:12:55 +02:00