Commit graph

213 commits

Author SHA1 Message Date
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9df167cea1 Added MASK_SURF_TYPE 2023-04-30 14:53:35 +02:00
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6b8ffca431 CG_OffsetFirstPersonView: stub function
Removed CG_InterpolateView
CG_CalcViewValues implementation, todo damage angles and viewkick
CG_DrawActiveFrame: Added frameTime, removed info screen text check
2023-04-30 14:53:19 +02:00
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835f60f00b Using TIKI_Orientation instead of Tag_LerpedOrientation
Fixed current_tiki check
2023-04-30 14:52:12 +02:00
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42171cc799 Added CG_InitializeSpecialEffectsManager 2023-04-30 14:51:44 +02:00
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dda56346bc CG_ResetEntity: reset frameinfos as well as foot on ground
Using PMF_RESPAWNED instead of PMF_TIME_TELEPORT
CG_SetNextSnap: server time restart fix
2023-04-30 14:51:23 +02:00
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0745c42af9 Using const char* instead of char* for names
Added *frameTime* integer parameter to CG_DrawActiveFrame
2023-04-30 14:50:11 +02:00
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1e876faffc CG_ResetPlayerEntity: removed camera stuff 2023-04-30 14:49:35 +02:00
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8bd7acd1da Renamed CG_InitMarkPolys to CG_InitMarks 2023-04-30 14:49:13 +02:00
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12a53f36cc CG_ProcessConfigString: Process rain and tiki
CG_PrepRefresh: Avoid clearing scene, and added more shaders
CG_GameStateReceived: Initialize special effects manager and objectives
CG_ServerRestarted: Reset VSS sources and objectives
2023-04-30 14:48:55 +02:00
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4b9894b2bc Removed CG_Item as it's not used anymore 2023-04-30 14:47:43 +02:00
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4b020c54ee Added stub functions 2023-04-30 14:47:27 +02:00
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672d9fc4a2 Replaced tikihandle with dtiki_t* 2023-04-30 14:47:18 +02:00
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9a9b20276e CG_CreateModelBeam: using cgi.R_Model_GetHandle 2023-04-30 14:46:56 +02:00
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f73419ca8d Modified cg_t and cgs_t to add MOH:AA fields
Added shaders and fonts in media_t
Added cobjective_t and crain_t
Renamed CG_InitMarkPolys to CG_InitMarks
Added CG_ResetVSSSources
2023-04-30 14:46:24 +02:00
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b113a4c38c Added stub MOH:AA source files 2023-04-30 14:15:14 +02:00
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abfb82f340 Multiple compilation errors fixes #1 2023-04-30 01:42:57 +02:00
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c3e027c54f Fixed GAME_DLL issue with entity 2023-04-30 01:42:36 +02:00
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67322b2665 Moved *surfaceflags.h* to *../qcommon/surfaceflags.h* 2023-04-30 01:42:22 +02:00
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423112b2fd Removed ET_SPRITE 2023-04-30 01:10:05 +02:00
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d48f252bb0 Include tiki.h 2023-04-30 01:09:57 +02:00
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054d833dd6 Added SlerpQuaternion 2023-04-30 01:09:45 +02:00
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45b8178295 Include TIKI 2023-04-30 00:05:21 +02:00
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1cf4076be1 Added MAX_HUDDRAW_ELEMENTS 2023-04-30 00:05:07 +02:00
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6e59e30f17 Only declare functions when compiling the APP module 2023-04-30 00:04:55 +02:00
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353ed34a71 Fixed errors with Container<> 2023-04-30 00:04:23 +02:00
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6e0ce3f0e4 Moved a few structs to *code/cgame/tr_types.h* 2023-04-30 00:04:12 +02:00
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dc6d3ca5c6 Restored hdelement_t and clientAnim_t 2023-04-30 00:03:37 +02:00
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5b5fb1c4d6 Removed CGAME_DLL check 2023-04-30 00:03:11 +02:00
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29f328abf0 Added Ubertools CGAME module 2023-04-30 00:02:16 +02:00
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fbd03b6a26 Debloated g_local.h include files 2023-04-29 21:56:38 +02:00
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f5a58decf5 MSG_PackCoord: forgot int cast 2023-02-08 14:48:26 +01:00
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595958d578 MSG_PackCoord: use rounded coordinate 2023-02-08 14:47:57 +01:00
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6f325cb294 Useless comments removed 2023-02-08 13:56:20 +01:00
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a07a7359b6 Changed default hostname (so openmohaa can be recognized) 2023-02-07 21:23:27 +01:00
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31bd29b92b Project can now be compiled using CMake 3.5 2023-02-07 21:18:17 +01:00
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db7e785734 Fixed size_t length comparison with number below 0 2023-02-07 21:17:48 +01:00
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bf02aee57d Reduced C++ standard requirement down to C++11
Requires pthreads in *NIX (because of gamespy)
Using CMake 3.12 instead (required because of *add_compile_definitions* command)
2023-02-07 20:52:08 +01:00
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f91d5f9fe9 Added support for ScriptVariable move 2023-02-07 20:50:26 +01:00
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1296918abe Removed usage of *constexpr* in storeTop/loadTop (using separate methods instead) 2023-02-07 20:50:09 +01:00
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f9e7f344be Reduced compile warnings (especially on clang) 2023-02-07 20:49:31 +01:00
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de40d640d5 Set minimum cmake version to 3.5 2023-02-07 19:38:31 +01:00
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6eb1ec3cf5 Fixed compilation issues with g++ 2023-02-06 19:24:01 +01:00
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d4e366ee14 Using sizeof(type[x]) instead of sizeof(type) * x 2023-02-05 22:18:20 +01:00
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ca25bb983f Removed unused methods 2023-02-05 22:17:54 +01:00
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9c62ece9bd Fixed classinfo being NULL for the *Game* class 2023-02-05 21:12:51 +01:00
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319e3baa78 Fixed endianness in SkeletorCacheFileCallback 2023-02-05 20:11:28 +01:00
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b9bab148ee Added "-dbg" suffix for debug builds 2023-02-05 14:15:24 +01:00
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cba4af3d65 Using latest ioq3 win_resource.rc with win_manifest.xml usage 2023-02-05 14:02:38 +01:00
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0d2eb7f693 Added OPM header 2023-02-05 13:27:22 +01:00
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35b767402b Indent 2023-02-05 13:27:12 +01:00