smallmodel
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9e060d11b6
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Allow user-created variables
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2024-11-11 20:58:37 +01:00 |
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smallmodel
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8114003c84
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Add screenshot/levelshot allowed stuff commands
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2024-11-03 18:54:34 +01:00 |
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smallmodel
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4565b6a9a8
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Add cg_addhud and cg_removehud as whitelisted stuff commands
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2024-10-31 01:45:37 +01:00 |
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smallmodel
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ff3c25cc07
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Add cg_allowvote
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2024-10-23 23:09:39 +02:00 |
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smallmodel
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267e2f4b15
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Add a workaround against inactivity timer for mods that handle spectating
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2024-10-21 19:25:52 +02:00 |
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smallmodel
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2f8b6a2009
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Satisfy stufftext tests
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2024-10-02 12:27:57 +02:00 |
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smallmodel
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78918eb59d
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Correctly process statements with a semicolon
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2024-09-22 01:23:23 +02:00 |
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smallmodel
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f9d264058b
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Use safe version of sprintf and strcpy
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2024-09-20 23:08:53 +02:00 |
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smallmodel
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e27c0716c4
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Allow more stufftext commands when the local server is running
Those stufftext commands are primarily used by single-player maps and briefings
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2024-09-19 20:14:15 +02:00 |
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smallmodel
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1c7b561aa9
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Filter stufftext commands
This works by allowing the stufftext server command to be executed if the statement only contains whitelisted commands and variables
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2024-09-18 23:51:39 +02:00 |
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smallmodel
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a7b3fdd70b
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Added getConfigStringIdNormalized client game import to normalize config strings
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2024-03-02 14:06:32 +01:00 |
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smallmodel
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6d8b6b5f29
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Fixed objectives text
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2023-11-13 19:25:52 +01:00 |
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smallmodel
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cf0808e119
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Added client vote options code (partially implemented)
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2023-11-03 21:09:18 +01:00 |
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smallmodel
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92333909fd
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Fixed commands being executed twice
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2023-11-03 20:40:45 +01:00 |
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smallmodel
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503320d13f
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Added modelOnly parameter to CG_ProcessConfigString + added votes
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2023-10-29 20:40:07 +01:00 |
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smallmodel
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f88e9960f2
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Use the map's checksum only if the server has sv_mapChecksum exported
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2023-08-28 20:45:10 +02:00 |
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smallmodel
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a92bfbde40
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Fixed variable names
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2023-08-10 21:22:50 +02:00 |
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smallmodel
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fc7029c271
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Added stopwatch type
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2023-08-10 19:32:21 +02:00 |
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smallmodel
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f930d39a42
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Used clang-format on cgame module
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2023-07-05 21:24:23 +02:00 |
|
OM
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36dce22071
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Moved cgi.protocol to a new variable called cg_protocol instead, due to issues like GetCGameAPI being loaded before having client imports (cgi)
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2023-07-02 19:16:48 +02:00 |
|
OM
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8418da422c
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Stopwatch: checking protocol at runtime instead
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2023-07-01 21:17:30 +02:00 |
|
OM
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dd0799b52f
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Implemented printdeathmsg
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2023-05-22 13:01:38 +02:00 |
|
OM
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756198a02c
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**CG_Stopwatch_f** behavior is different on Spearhead and Breakthrough servers
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2023-05-22 12:30:42 +02:00 |
|
OM
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af3dd2602b
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Compilation warnings fixes
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2023-05-21 22:30:35 +02:00 |
|
OM
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ab2a26a14e
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Added support for *Team Assault* and *Team Tactics*
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2023-05-21 19:59:36 +02:00 |
|
L
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7030c23994
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Fixed compilation issues
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2023-05-07 20:38:08 +02:00 |
|
L
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0a94d50c4f
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CG_ParseServerinfo: set cvars and show huds depending on the game type
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2023-05-06 18:48:32 +02:00 |
|
L
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5220a7c2f7
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Implemented CG_ParseStats, CG_Stopwatch_f, CG_ServerLag_f
Added MOH:AA server commands in CG_ServerCommand
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2023-05-01 15:13:50 +02:00 |
|
L
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29f328abf0
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Added Ubertools CGAME module
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2023-04-30 00:02:16 +02:00 |
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Ley0k
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09bed43f97
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Hard reset
|
2016-03-27 11:49:47 +02:00 |
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