smallmodel
4ec10af1fd
Fix private message not working
2024-12-29 15:43:41 +01:00
smallmodel
78cd0cf28b
Prevent firing weapon if there is a weapon command
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This prevent tricks like firing and dropping weapon to shoot silently
2024-12-29 13:45:18 +01:00
smallmodel
3e9d2bf89a
Fix incompatible type being used for shadertext
Build branch / build-all (push) Failing after 17s
CodeQL / Analyze (push) Has been cancelled
2024-12-27 17:33:29 +01:00
smallmodel
ebe9795bba
Select a random player skin when the bot dies
Build branch / build-all (push) Failing after 17s
CodeQL / Analyze (push) Has been cancelled
2024-12-25 15:08:57 +01:00
smallmodel
3f2c2f7aa4
Spectate the next player in mohaa 1.0 (instead of random) when pressing use in spectator
2024-12-25 15:08:00 +01:00
smallmodel
583c2720e2
Fix Info_RemoveKey not correctly removing the key
2024-12-25 15:00:32 +01:00
smallmodel
47d6843b70
Fix player model list never initialized
2024-12-25 14:50:11 +01:00
smallmodel
25fd01c46b
Automatically switch to another weapon when the current weapon has no ammo
CodeQL / Analyze (push) Waiting to run
Build branch / build-all (push) Failing after 22s
2024-12-24 20:19:08 +01:00
smallmodel
963b2a2bbd
Add getters for Sentient inventory and ammo inventory
2024-12-24 20:04:59 +01:00
smallmodel
7274ceb0ff
Make the bot melee when it is near the player
2024-12-24 19:53:20 +01:00
smallmodel
cb1c3c0b1c
Remove call to SV_WriteDownloadToClient() when sending snapshots, as it's already called when sending download messages
2024-12-24 18:42:05 +01:00
smallmodel
da5c35ec2b
Prevent connecting clients from receiving snapshots and CG messages while connecting
CodeQL / Analyze (push) Waiting to run
Build branch / build-all (push) Failing after 16s
2024-12-24 18:30:08 +01:00
smallmodel
515beeafa7
Fix wrong fov clamping
CodeQL / Analyze (push) Waiting to run
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2024-12-23 22:57:26 +01:00
smallmodel
85c401496a
Add a client-game variable for customizing the FOV client-side
2024-12-23 22:53:31 +01:00
smallmodel
31278fba92
Make sure to bind to the renderer FBO when drawing
CodeQL / Analyze (push) Waiting to run
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2024-12-22 22:41:54 +01:00
smallmodel
a760cb75a3
Use RE_AddPolyToScene2 for poly like beams
2024-12-22 20:27:59 +01:00
smallmodel
1d0b912f75
Make sure to check if the sprite is valid
2024-12-22 19:57:14 +01:00
smallmodel
439e0718ce
Fix sprite rendering causing crashes
2024-12-22 19:16:27 +01:00
smallmodel
4c57ba6ef3
Fix currentStaticModel assignment
2024-12-22 19:03:11 +01:00
smallmodel
b4bae40da8
Fix BSP minimum and maximum version on GL2
2024-12-22 19:00:15 +01:00
smallmodel
e04cbd57ea
Fix most shader errors, light rendering
CodeQL / Analyze (push) Waiting to run
Build branch / build-all (push) Failing after 18s
2024-12-21 22:49:38 +01:00
smallmodel
66664b7b46
Add tr_vis
2024-12-21 21:43:29 +01:00
smallmodel
546b90d75f
Add basic 3D GL2 rendering with static models and terrain
2024-12-21 17:04:31 +01:00
smallmodel
14e83a52a4
Add terrain rendering
2024-12-21 14:01:11 +01:00
smallmodel
dc9fec9d03
Load JPEG file first before TGA
CodeQL / Analyze (push) Waiting to run
Build branch / build-all (push) Failing after 28s
2024-12-20 23:35:14 +01:00
smallmodel
6d21d52d3e
Define USE_INTERNAL_JPEG macro for renderer when using the internal JPEG
2024-12-20 23:31:03 +01:00
smallmodel
3afb87486b
Add basic support for mohaa shaders for GL2
2024-12-20 23:21:28 +01:00
smallmodel
d0c0a55e6d
Fix drawing elements with color
2024-12-20 23:20:30 +01:00
smallmodel
1919b0efcb
Fix Cvar_SetValue not set for ref imports
2024-12-20 23:11:37 +01:00
smallmodel
954d096261
Fix font rendering
2024-12-20 21:53:33 +01:00
smallmodel
7e150c7a8a
Implement used draw functions
2024-12-20 21:27:10 +01:00
smallmodel
77646bda78
Implement RB_Stream draw surfaces
2024-12-20 21:21:10 +01:00
smallmodel
e6848a3ab0
Fix the window sizer losing focus when rapidly dragging the mouse
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This would lead to annoyances when trying to resize the window as the window sizer would lose focus
2024-12-20 20:13:05 +01:00
smallmodel
011f49616b
Fix the improper focus and activation of pulldown menus
2024-12-20 19:35:27 +01:00
smallmodel
e1be3c0fd1
Call G_SetClientConfigString() instead to properly set the team configstring
2024-12-20 19:13:17 +01:00
smallmodel
3d950764a2
Add minimal renderergl2 implementation
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CodeQL / Analyze (push) Waiting to run
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This implementation should just let the game run without crashing, the renderer doesn't show anything yet
2024-12-20 01:23:00 +01:00
smallmodel
fe16f999d8
Use ri.Printf to print instead of the Com_* functions
2024-12-19 22:40:38 +01:00
smallmodel
390c1d3f3d
Move tiki_mesh inclusion to renderercommon CMakeLists
2024-12-19 21:18:54 +01:00
smallmodel
49b5c29c11
Format renderergl1 source files
2024-12-19 21:13:39 +01:00
smallmodel
f86b495cc6
Set all common renderer imports and add openmohaa imports after ioquake3 imports for more clarity
2024-12-19 20:09:52 +01:00
smallmodel
a4d0a96ce5
Clear the camera jitter when ending the remote control
2024-12-19 19:52:29 +01:00
smallmodel
9d4ea75a18
Increase the number of aliases that can be found
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Previously, 64 aliases could be chosen for random search, it was incremented to 128 since 2.0, however it should have been increased in Breakthrough as well, because there are aliases with more than 128 elements
2024-12-19 19:19:12 +01:00
smallmodel
38427fa3c5
Add support for compiling both opengl1 and opengl2 when they're built as shared libraries
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CodeQL / Analyze (push) Waiting to run
Build branch / build-all (push) Failing after 26s
renderercommon is now used, which will appropriately use opengl1 when building static libraries, or compile both opengl1/opengl2 modules when building shared libraries
2024-12-18 23:24:04 +01:00
smallmodel
7d369dec74
Don't render static mesh if there is no static xyz
2024-12-18 19:44:48 +01:00
smallmodel
58bef33bc7
Don't check if the TIKI model exists when initializing a static model
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In later version like 2.0 and above, the TIKI model can be registered before static models which would prevent static xyz to be initialized
2024-12-18 19:41:28 +01:00
smallmodel
bd021b109c
Fix a terrible mistake in TIKI_FindTiki with uninitialized variable
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This was using an uninitialized buffer to find the cached TIKI, in most configurations it always returned false, but when compiled with GCC it would return true
2024-12-18 19:31:21 +01:00
smallmodel
3b1b994152
Fix temporary spawn spots being incorrectly ignored
2024-12-17 22:54:46 +01:00
smallmodel
4e69d7a78a
Remove redundant code
2024-12-17 22:50:25 +01:00
smallmodel
16166a36b5
Fix spawnpoint metric for objective-based matches
2024-12-17 22:48:10 +01:00
smallmodel
bcbe7cd870
Fix spawn point metric functions not counting the last player
2024-12-17 22:45:43 +01:00