smallmodel
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c0a284927e
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Fixed vote item name being empty
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2023-12-31 00:53:26 +01:00 |
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smallmodel
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2d911c37a4
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Added vote commands for cgame
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2023-12-31 00:39:43 +01:00 |
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smallmodel
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eb663fdbc1
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Fixed a crash due to subtitle when there is no player
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2023-12-28 21:08:07 +01:00 |
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smallmodel
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d217b1d561
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Fixed some events having wrong parameters for documentation
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2023-12-28 20:50:47 +01:00 |
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smallmodel
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0167f0a3a4
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Using Added in OPM comments
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2023-12-28 20:35:33 +01:00 |
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smallmodel
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4304ad0faa
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Fixed weapon attachment not correcting properly
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2023-12-28 19:16:54 +01:00 |
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smallmodel
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3be17376e4
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Fixed wrong landmine defuse direction
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2023-12-28 18:55:43 +01:00 |
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smallmodel
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0b4fd4c17e
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Fixed isabandoned returning 1 if the player has a landmine
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2023-12-28 18:53:32 +01:00 |
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smallmodel
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66c4499b2e
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Fixed ScriptThreadLabel::Execute with other/owner param
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2023-12-28 18:30:15 +01:00 |
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smallmodel
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cde13177a4
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Don't set the ground entity in Entity::droptofloor
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2023-12-28 18:22:10 +01:00 |
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smallmodel
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9fce2575ab
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Commented out the code that makes triggers only respond to killed/activate messages
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2023-12-28 18:21:58 +01:00 |
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smallmodel
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8f8e92c8c3
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Don't cound the number of shots if the owner is the world
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2023-12-28 17:47:18 +01:00 |
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smallmodel
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8683d317fe
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Set origin2 and player's num shots fired when placing landmine
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2023-12-28 17:45:53 +01:00 |
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smallmodel
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830cbe7af2
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Fixed issues with animation when sv_fps was above 20
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2023-12-27 18:04:41 +01:00 |
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smallmodel
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4eb83c0766
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Fixed weapon attachments not being detached
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2023-12-27 16:29:00 +01:00 |
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smallmodel
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210f2fef77
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Formatted source file
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2023-12-27 16:28:28 +01:00 |
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smallmodel
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d19a6160d2
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Call SetWeaponAnim() instead of NewAnim() for weapon animation
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2023-12-27 16:25:37 +01:00 |
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smallmodel
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cd773cf73f
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Set last active weapon only if the weapon is not an inventory item
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2023-12-27 16:13:12 +01:00 |
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smallmodel
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f3b9a10f7a
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Detach weapons already attached to the attach tag only if the current weapon attach tag is valid
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2023-12-27 15:54:55 +01:00 |
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smallmodel
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709283ff33
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Fixed MAX_ACTIVE_WEAPONS check (out of bounds)
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2023-12-27 15:49:33 +01:00 |
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smallmodel
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6b5e527b6b
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Fixed callvote line breaks
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2023-12-27 15:38:17 +01:00 |
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smallmodel
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b7005a310e
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Fixed callvote still executing kick with an invalid player
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2023-12-27 15:14:08 +01:00 |
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smallmodel
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73111d854d
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Fixed an infinite loop bug when selecting the previous/next weapon
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2023-12-27 14:07:57 +01:00 |
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smallmodel
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065ab98175
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Added a comment in CondMinChargeTime about the crash fix
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2023-12-27 14:07:34 +01:00 |
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smallmodel
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cbeaeba828
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Use IsSubclassOfWeapon() and IsSubclassOfPlayer()
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2023-12-27 14:06:22 +01:00 |
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smallmodel
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0ee1307e75
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Fixed missing m_Thread archive
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2023-11-28 20:26:40 +01:00 |
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smallmodel
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e07dda6991
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Fixed defaultEntry not being initialized after archiving
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2023-11-28 20:10:23 +01:00 |
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smallmodel
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b10ce9a426
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Added GetKey() / SetKey() in con_set's Entry, so ScriptVariable can override it and set the key appropriately
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2023-11-28 19:50:19 +01:00 |
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smallmodel
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e59200a7de
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Fixed cSpline archiving bad values
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2023-11-27 20:35:23 +01:00 |
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smallmodel
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a7902a8837
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Added FollowPathRelativeYaw and NormalAngles
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2023-11-27 20:30:36 +01:00 |
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smallmodel
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615726cc75
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Added FollowPathRelativeYaw
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2023-11-27 20:22:37 +01:00 |
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smallmodel
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839abf6076
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Added missing variables to archive
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2023-11-27 20:20:00 +01:00 |
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smallmodel
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c7c8d4580d
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Added missed archived variables and using a ScriptThreadLabel instead of an event for the killed handler
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2023-11-27 20:07:57 +01:00 |
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smallmodel
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2cc47e10f9
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Added missing iNextLandTime archived variable
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2023-11-27 20:06:19 +01:00 |
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smallmodel
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8fc5dacebf
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Removed bBindChilds unused variable + added more variables to archive
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2023-11-27 20:06:05 +01:00 |
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smallmodel
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cb23f3bb70
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Added missing weapon_class archived variable
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2023-11-27 20:05:36 +01:00 |
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smallmodel
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d7350d8629
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Added Clear() method in ScriptThreadLabel
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2023-11-27 20:05:21 +01:00 |
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smallmodel
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7fdd26c59e
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Added m_fHealRate archived variable
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2023-11-27 19:37:26 +01:00 |
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smallmodel
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fad555308b
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Archive ScriptVM and ScriptThread appropriately
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2023-11-27 19:30:40 +01:00 |
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smallmodel
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433305617c
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IsAlive: check if the given listener is an actual entity
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2023-11-26 20:38:14 +01:00 |
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smallmodel
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5418d84c7e
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Fixed m_fpsTiki being uninitialized when archiving
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2023-11-26 20:36:23 +01:00 |
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smallmodel
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0e9d83ee14
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Added a check to debug the total of archived items
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2023-11-26 20:31:58 +01:00 |
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smallmodel
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ecbf7f6caa
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Fixed Archive method not calling parent class archive method
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2023-11-26 20:00:12 +01:00 |
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smallmodel
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5a3638fa68
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Better for loop clarity
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2023-11-26 19:55:07 +01:00 |
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smallmodel
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111088b540
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Formatted document
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2023-11-26 19:54:07 +01:00 |
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smallmodel
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ba1703ebf0
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When loading an entity from archive, set the model only if the entity allows model to be archived
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2023-11-26 19:49:51 +01:00 |
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smallmodel
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e50a041c12
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SimpleEntity subclass flags name now starts with ECF_ prefix
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2023-11-16 23:17:06 +01:00 |
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smallmodel
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ce0e9fe77e
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Added portable turret anim blends + fixed anim blends
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2023-11-16 23:03:04 +01:00 |
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smallmodel
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1146c834fb
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Fixed bad bullet coords being sent
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2023-11-15 21:02:23 +01:00 |
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smallmodel
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9068264132
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Make sure to remove the view model and detach the player when the turret gun is being removed
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2023-11-15 20:42:16 +01:00 |
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