Commit graph

20 commits

Author SHA1 Message Date
smallmodel
9116063d3f
Added CL_RestoreSavedCgameState and CL_RestoreSavedCgameState 2023-08-16 00:08:24 +02:00
smallmodel
149d3ce2fc
Added CL_InitRadar 2023-08-15 22:21:01 +02:00
smallmodel
e6448697d3
Let cg cleanup temp models
Fixed server restart
2023-08-13 23:20:51 +02:00
OM
36dce22071 Moved cgi.protocol to a new variable called cg_protocol instead, due to issues like GetCGameAPI being loaded before having client imports (cgi) 2023-07-02 19:16:48 +02:00
OM
931c3147f8 Initialize targetGame and protocol in imports 2023-06-29 21:26:34 +02:00
OM
9fdda882e5 Execute known commands in a separate function called CL_ProcessServerCommand
Also fixed crash with server quitting: Com_Error was called immediately with the cgame module in stack - Com_Error would call CL_Disconnect which would unload cgame module, invalidating stack frames and rendering longjmp impossible
2023-06-27 00:23:11 +02:00
OM
6134b150c1 ioq3 files backport 2023-06-25 20:26:47 +02:00
OM
04c7565281 Fixed a few warnings 2023-06-17 02:27:12 +02:00
OM
c287638f99 Reworked file inclusion (using relative path) 2023-06-17 01:24:20 +02:00
OM
7b79877516 made renderer (original quake III) work with SDL 2023-05-27 22:23:03 +02:00
OM
3d223f5a5d Updates 2023-05-27 15:36:19 +02:00
OM
dc45c33c79 ioq3 updates 2023-05-26 20:53:00 +02:00
OM
6e94bb6eca ioq3 sound 2023-05-24 21:45:26 +02:00
OM
80f3296854 *CL_GetSnapshot* will take parent entities into account 2023-05-20 01:01:54 +02:00
OM
f985785629 CL_ShutdownCGame: don't set the key catcher 2023-05-10 19:34:09 +02:00
L
5a87b21efc Fixed all compilation errors 2023-05-08 00:02:31 +02:00
L
72f090b289 Fixed openmohaa.exe compilation (only 102 linker errors) 2023-05-07 21:28:54 +02:00
L
7030c23994 Fixed compilation issues 2023-05-07 20:38:08 +02:00
mohabhassan
be0fa16fb1 Game + Actor improvements p1. 2018-09-17 23:50:38 +02:00
Ley0k
09bed43f97 Hard reset 2016-03-27 11:49:47 +02:00