smallmodel
0b2a0634f5
Moved eController to Entities.h
2023-08-14 19:21:17 +02:00
smallmodel
8ea32fee31
Added Entities with all classes, methods and events (unimplemented)
2023-08-14 19:20:53 +02:00
smallmodel
f0571385d5
Export events for AISpawnPoint
2023-08-14 19:00:16 +02:00
smallmodel
83318af532
Export EV_Weapon_SetProjectile
2023-08-14 17:43:28 +02:00
smallmodel
860c9b33ef
Made AddObjective and SetCurrentObjective static
2023-08-14 15:02:25 +02:00
smallmodel
3ec799d150
Compiled parser
2023-08-14 03:15:48 +02:00
smallmodel
72715c1a85
Fixed CL_Disconnect being passed with arguments
2023-08-14 03:15:42 +02:00
smallmodel
16d262f6ee
Fixed floats being interpreted as integers sometimes
2023-08-14 03:09:38 +02:00
smallmodel
49850940d6
Using objective flags enumeration
2023-08-14 02:39:32 +02:00
smallmodel
e634fb5022
Using objective flags enum
2023-08-14 02:34:06 +02:00
smallmodel
c0726f0634
Added objective status and flags enum
2023-08-14 02:33:59 +02:00
smallmodel
91dc3e5884
Fixed configstring index because of denormalization
2023-08-14 02:24:48 +02:00
smallmodel
ba2c3ed5fd
Fixed lean on protocols before 2.0
2023-08-14 02:12:30 +02:00
smallmodel
161f7e3313
Fixed wrong current objective
...
Added support for objective location per team
2023-08-14 02:11:26 +02:00
smallmodel
f2f7afadef
Don't resend the game state if the serverId is the same as the restarted server Id
2023-08-14 01:57:02 +02:00
smallmodel
0898bffb43
Fixed getboundkey1/getboundkey2 crashing when the key is null
2023-08-14 01:56:43 +02:00
smallmodel
99dc7bf7f2
Fixed CL_MapLoading always flushing
2023-08-14 01:56:25 +02:00
smallmodel
64acea9018
Call SV_CheckSaveGame in Com_Frame
2023-08-14 01:27:25 +02:00
smallmodel
8e05347ba0
Moved CL_FinishedIntro and SV_CheckSaveGame to qcommon.h
2023-08-14 01:27:13 +02:00
smallmodel
07e90d37ee
Fixed bad angle
2023-08-14 00:22:25 +02:00
smallmodel
71bd04e5b2
Fixed weapon bullet trace
...
Fixed projectile being always removed in single-player mode
2023-08-14 00:22:05 +02:00
smallmodel
95510279ed
Fixed trigger having no contents when a model is set
2023-08-14 00:21:44 +02:00
smallmodel
f1502833b2
Fixed primary/secondary attacks not working
2023-08-13 23:21:11 +02:00
smallmodel
e6448697d3
Let cg cleanup temp models
...
Fixed server restart
2023-08-13 23:20:51 +02:00
smallmodel
5a96d6dd96
Added snd_local_new for new local functions
2023-08-13 23:20:15 +02:00
smallmodel
8d6b3d0bd8
Added cg_archive and cg_radar (unimplemented)
2023-08-13 23:20:00 +02:00
smallmodel
1fd0cd097f
Fixed the objective index
2023-08-13 22:08:10 +02:00
smallmodel
421126db38
Optimized ScriptVM::EventGoto
2023-08-13 22:07:33 +02:00
smallmodel
7258a2e972
Fixed CG_DrawObjectives stack overflow
2023-08-13 22:07:19 +02:00
smallmodel
df66ab0339
Fixed EmitField bug
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Clear the previous opcode when a new label is emitted
2023-08-13 21:55:22 +02:00
smallmodel
c49d0c7afa
Fixed iprintln(bold) not working properly with multiple arguments
2023-08-13 20:22:39 +02:00
smallmodel
421b3d6375
Fixed crouch on mohaa and mohaas/mohaab
2023-08-13 20:20:36 +02:00
smallmodel
11ef489225
Added basic implementation of sound callback
...
Implemented S_IsSoundPlaying
2023-08-13 20:20:17 +02:00
smallmodel
e1da6797c5
Using S_FLAG_DO_CALLBACK
2023-08-13 20:19:51 +02:00
smallmodel
430c7d1a57
Fixed ScriptCheck always failing regardless of the g_scriptcheck value
2023-08-13 20:19:40 +02:00
smallmodel
d3794c0dd9
Fixed bad event when using '$' key
2023-08-13 20:19:26 +02:00
smallmodel
eef1368083
using g_gametype variable directly instead of using Cvar_VariableValue
2023-08-13 20:19:03 +02:00
smallmodel
6dfefa04f5
Fixed SV_AllowSaveGame always returning true
2023-08-13 20:18:46 +02:00
smallmodel
8b17d81545
Fixed variables improperly used on stack under some circumstances
2023-08-13 20:17:59 +02:00
smallmodel
ec58ca0f13
Added S_FLAG_DO_CALLBACK
2023-08-13 20:17:33 +02:00
smallmodel
3fd87f90a2
Fixed objectives not showing properly
2023-08-13 20:17:23 +02:00
smallmodel
9f268b0f6a
Using Director.Pause() instead
2023-08-13 17:59:59 +02:00
smallmodel
f857116f75
Fixed script crashes
2023-08-13 17:59:49 +02:00
smallmodel
ea78d96bc3
Fixed disabled view model animation
...
Fixed pmove viewheight
2023-08-13 17:59:41 +02:00
smallmodel
0be9e69833
Added protocol for pmove_t for PM_CheckDuck
2023-08-13 17:59:21 +02:00
smallmodel
8171641e3a
Fixed "dmmessage" not being logged (it's a bug in all versions of mohaas/mohaab)
2023-08-13 16:13:08 +02:00
smallmodel
ee6014a30f
Fixed Player::CondCheckMovementSpeed returning wrong value (expects it to return true if below the weapon's max fire movement)
2023-08-13 16:11:59 +02:00
smallmodel
16c22a3ee5
Added "idle0", "idle1", "idle2" view model animations
...
Fixed respawn time after death
Fixed Sentient not switching to the primary weapon when spawning
Fixed weapon select not showing
Initialize all Player variables
Remove projectiles when switching teams
Set viewmodelanim to disabled when reaching the weapon's max fire movement
2023-08-13 16:11:25 +02:00
smallmodel
571e48fecf
Call Weapon::Charge in Sentient::ChargeWeapon
...
Don't charge again if sentient is already charging weapon
2023-08-13 16:07:46 +02:00
smallmodel
973d7c5f34
Implemented Weapon::Charge
...
Cancel overcooked events in Weapon::ReleaseFire
2023-08-13 16:07:11 +02:00