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0745c42af9
Using const char* instead of char* for names
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Added *frameTime* integer parameter to CG_DrawActiveFrame
2023-04-30 14:50:11 +02:00
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1e876faffc
CG_ResetPlayerEntity: removed camera stuff
2023-04-30 14:49:35 +02:00
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8bd7acd1da
Renamed CG_InitMarkPolys to CG_InitMarks
2023-04-30 14:49:13 +02:00
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12a53f36cc
CG_ProcessConfigString: Process rain and tiki
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CG_PrepRefresh: Avoid clearing scene, and added more shaders
CG_GameStateReceived: Initialize special effects manager and objectives
CG_ServerRestarted: Reset VSS sources and objectives
2023-04-30 14:48:55 +02:00
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4b9894b2bc
Removed CG_Item as it's not used anymore
2023-04-30 14:47:43 +02:00
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4b020c54ee
Added stub functions
2023-04-30 14:47:27 +02:00
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672d9fc4a2
Replaced tikihandle with dtiki_t*
2023-04-30 14:47:18 +02:00
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9a9b20276e
CG_CreateModelBeam: using cgi.R_Model_GetHandle
2023-04-30 14:46:56 +02:00
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f73419ca8d
Modified cg_t and cgs_t to add MOH:AA fields
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Added shaders and fonts in media_t
Added cobjective_t and crain_t
Renamed CG_InitMarkPolys to CG_InitMarks
Added CG_ResetVSSSources
2023-04-30 14:46:24 +02:00
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b113a4c38c
Added stub MOH:AA source files
2023-04-30 14:15:14 +02:00
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abfb82f340
Multiple compilation errors fixes #1
2023-04-30 01:42:57 +02:00
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c3e027c54f
Fixed GAME_DLL issue with entity
2023-04-30 01:42:36 +02:00
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67322b2665
Moved *surfaceflags.h* to *../qcommon/surfaceflags.h*
2023-04-30 01:42:22 +02:00
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423112b2fd
Removed ET_SPRITE
2023-04-30 01:10:05 +02:00
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d48f252bb0
Include tiki.h
2023-04-30 01:09:57 +02:00
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054d833dd6
Added SlerpQuaternion
2023-04-30 01:09:45 +02:00
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45b8178295
Include TIKI
2023-04-30 00:05:21 +02:00
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1cf4076be1
Added MAX_HUDDRAW_ELEMENTS
2023-04-30 00:05:07 +02:00
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6e59e30f17
Only declare functions when compiling the APP module
2023-04-30 00:04:55 +02:00
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353ed34a71
Fixed errors with Container<>
2023-04-30 00:04:23 +02:00
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6e0ce3f0e4
Moved a few structs to *code/cgame/tr_types.h*
2023-04-30 00:04:12 +02:00
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dc6d3ca5c6
Restored hdelement_t and clientAnim_t
2023-04-30 00:03:37 +02:00
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5b5fb1c4d6
Removed CGAME_DLL check
2023-04-30 00:03:11 +02:00
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29f328abf0
Added Ubertools CGAME module
2023-04-30 00:02:16 +02:00
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fbd03b6a26
Debloated g_local.h include files
2023-04-29 21:56:38 +02:00
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f5a58decf5
MSG_PackCoord: forgot int cast
2023-02-08 14:48:26 +01:00
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595958d578
MSG_PackCoord: use rounded coordinate
2023-02-08 14:47:57 +01:00
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6f325cb294
Useless comments removed
2023-02-08 13:56:20 +01:00
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a07a7359b6
Changed default hostname (so openmohaa can be recognized)
2023-02-07 21:23:27 +01:00
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31bd29b92b
Project can now be compiled using CMake 3.5
2023-02-07 21:18:17 +01:00
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db7e785734
Fixed size_t length comparison with number below 0
2023-02-07 21:17:48 +01:00
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bf02aee57d
Reduced C++ standard requirement down to C++11
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Requires pthreads in *NIX (because of gamespy)
Using CMake 3.12 instead (required because of *add_compile_definitions* command)
2023-02-07 20:52:08 +01:00
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f91d5f9fe9
Added support for ScriptVariable move
2023-02-07 20:50:26 +01:00
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1296918abe
Removed usage of *constexpr* in storeTop/loadTop (using separate methods instead)
2023-02-07 20:50:09 +01:00
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f9e7f344be
Reduced compile warnings (especially on clang)
2023-02-07 20:49:31 +01:00
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de40d640d5
Set minimum cmake version to 3.5
2023-02-07 19:38:31 +01:00
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6eb1ec3cf5
Fixed compilation issues with g++
2023-02-06 19:24:01 +01:00
L
d4e366ee14
Using sizeof(type[x])
instead of sizeof(type) * x
2023-02-05 22:18:20 +01:00
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ca25bb983f
Removed unused methods
2023-02-05 22:17:54 +01:00
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9c62ece9bd
Fixed classinfo being NULL for the *Game* class
2023-02-05 21:12:51 +01:00
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319e3baa78
Fixed endianness in SkeletorCacheFileCallback
2023-02-05 20:11:28 +01:00
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b9bab148ee
Added "-dbg" suffix for debug builds
2023-02-05 14:15:24 +01:00
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cba4af3d65
Using latest ioq3 win_resource.rc with win_manifest.xml usage
2023-02-05 14:02:38 +01:00
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0d2eb7f693
Added OPM header
2023-02-05 13:27:22 +01:00
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35b767402b
Indent
2023-02-05 13:27:12 +01:00
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85e481d3cd
Added win_manifest.xml from ioquake3
2023-02-05 11:00:09 +01:00
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29061bea50
Fixed send_heartbeat sending to the wrong address
2023-02-05 02:08:47 +01:00
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5fecffc451
Fixed wrong client ping value in gamespy players callback
2023-02-05 01:58:52 +01:00
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7f7faea586
Added support for GameSpy heartbeat
2023-02-05 01:41:56 +01:00
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64520b9073
Added GameSpy initialization and shutdown
2023-02-05 01:41:45 +01:00