Commit graph

23 commits

Author SHA1 Message Date
OM
ecf59afd51 const param fix 2023-05-11 18:45:56 +02:00
L
8908890d72 Quick compilation fixes (still linker errors) 2023-05-08 14:59:08 +02:00
L
53c1c94dac Using Quake 3 renderer 2023-05-08 14:33:37 +02:00
L
7030c23994 Fixed compilation issues 2023-05-07 20:38:08 +02:00
L
6c3a4e7a18 const char* param fix 2023-05-07 19:36:53 +02:00
L
68edccef05 Fixed const char* param 2023-05-06 23:06:32 +02:00
L
110e60e3dd Fixed SetTime parameter (should be an int) in clientGameImport_t 2023-05-03 21:20:50 +02:00
L
5eba2f5662 Fixed Anim_CrossblendTime return value 2023-05-03 20:03:55 +02:00
L
434aba95eb Added parentEntityNumber to R_AddRefEntityToScene 2023-05-01 17:28:14 +02:00
L
c14d13007c Raised MAX_ENTITIES_IN_SNAPSHOT to 1024 2023-05-01 17:06:39 +02:00
L
914e036fe2 Added clientNum parameter to CG_Init 2023-05-01 15:12:57 +02:00
L
ecf0157dba CG_GetColumnName return const char* 2023-05-01 00:09:16 +02:00
L
0e0c9a9b37 Added more imports
Fixed FS_ReadFile not taking quiet parameter
2023-04-30 23:30:00 +02:00
L
d8cffd6adf Added GetCGameAPI export 2023-04-30 23:29:21 +02:00
L
7daa98c9fa Constant string fix 2023-04-30 20:20:45 +02:00
L
19ea1ac76f Fixed TIKI_Name parameter 2023-04-30 16:33:17 +02:00
L
0745c42af9 Using const char* instead of char* for names
Added *frameTime* integer parameter to CG_DrawActiveFrame
2023-04-30 14:50:11 +02:00
L
29f328abf0 Added Ubertools CGAME module 2023-04-30 00:02:16 +02:00
L
fbd03b6a26 Debloated g_local.h include files 2023-04-29 21:56:38 +02:00
L
95a244fde0 Fixed compiler warnings by removing tiki.h inclusion from qcommon.h 2023-01-30 00:23:47 +01:00
mohabhassan
cb7ef4f98e Multiple/general imporvements. 2019-06-25 01:17:10 +02:00
mohabhassan
be0fa16fb1 Game + Actor improvements p1. 2018-09-17 23:50:38 +02:00
Ley0k
09bed43f97 Hard reset 2016-03-27 11:49:47 +02:00