smallmodel
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f8f9d2f65c
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Use MAX_PATHNODES rather than a constant number
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2025-01-21 20:56:26 +01:00 |
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smallmodel
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5ec106642d
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Fix node cover mask
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2024-10-08 21:00:01 +02:00 |
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smallmodel
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a05fbfe69b
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Fix incorrect value of AI_CONCEALMENT_MASK
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2024-10-08 20:38:34 +02:00 |
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smallmodel
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feb76f4fb4
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Allow entities other than SimpleActor for finding covers and sniper nodes
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2024-10-08 20:31:50 +02:00 |
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smallmodel
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d467b68187
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Add node editing support, with a way to dynamically load, remove and modify nodes while editing
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2024-10-08 20:25:33 +02:00 |
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smallmodel
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58f6c719a9
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Add code to select current node in view and draw it for editing later
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2024-10-08 01:14:40 +02:00 |
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smallmodel
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b2fa21a111
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Format navigation source file
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2024-10-07 23:52:39 +02:00 |
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smallmodel
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627f66fb5b
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Add basic pathnode editing feature
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2024-10-05 20:45:56 +02:00 |
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smallmodel
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1f0f5764a8
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Added PathInfo() constructor initialization
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2024-06-22 21:41:28 +02:00 |
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smallmodel
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d6b7fecb69
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Refactored navigation with moh 2.0 features
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2023-11-09 23:44:53 +01:00 |
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smallmodel
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e5b7e16d1a
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Added AI_CONCEALMENT_MASK and use AI_LOW_WALL_ARC
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2023-11-09 21:10:20 +01:00 |
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smallmodel
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343ce4a6a7
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Using vec3_t type for start/end/position
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2023-11-09 19:58:46 +01:00 |
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smallmodel
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8a9285c64f
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Cleaned up navigate source files and added low-wall arc
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2023-11-09 19:31:20 +01:00 |
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smallmodel
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31014808c8
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Added and using AI_COVER_MASK
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2023-10-29 20:20:19 +01:00 |
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smallmodel
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dc1be17b2a
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Added badPlaceTeam
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2023-10-24 19:35:42 +02:00 |
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smallmodel
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b996918d3b
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Formatted navigate source files
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2023-10-22 21:06:43 +02:00 |
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smallmodel
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c9c7a4beed
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Implemented PathSearch::UpdatePathwaysForBadPlace
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2023-09-12 23:59:38 +02:00 |
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smallmodel
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5333c7ff4a
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
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OM
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e4fa0fff3a
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
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