smallmodel
33855cfbee
Implement add, subtract, scale, append and bitset
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2025-01-23 01:09:33 +01:00
smallmodel
98bb3e0366
Fix Com_SanitizeName infinite loop
2025-01-23 01:09:18 +01:00
smallmodel
52744fb784
Whitelist cg_3rd_person
2025-01-22 21:35:27 +01:00
smallmodel
08e5208835
Add "append" as allowed command
2025-01-22 21:35:09 +01:00
smallmodel
187079842f
Add cg_cheats to check if cheats are enabled
2025-01-22 21:26:29 +01:00
smallmodel
ef2c5d2df6
Check and verify that selected player models are valid
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If the player model or the player german model is not valid, they will be reset to the default value. If the server doesn't have one or more of these models, force model feature will not work
2025-01-22 20:52:05 +01:00
smallmodel
92a0a9c197
Cache all models inside the models/player directory
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Some player models are missing from precache scripts. This caches all models inside the player directory to avoid a short hitch when a player spawns with a non-cached model
2025-01-22 20:29:27 +01:00
smallmodel
90e46f535c
Add a random number next to the default name
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2025-01-21 23:26:21 +01:00
smallmodel
02fc573e31
Apply client and server config tweaks when loading the original config
2025-01-21 22:56:05 +01:00
smallmodel
b8c7223da7
Allow "name" to be changed by server
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Players often get their name changed due to them having an empty or duplicate name
2025-01-21 22:55:00 +01:00
smallmodel
7b53e25dd5
Set the default rate to 25000 (xDSL)
2025-01-21 22:08:54 +01:00
smallmodel
f8f9d2f65c
Use MAX_PATHNODES rather than a constant number
2025-01-21 20:56:26 +01:00
smallmodel
19e12701f3
Fix HUD scaling for spectator text, and vote text on 4K
2025-01-21 20:15:43 +01:00
smallmodel
24c7311162
Also save the valid ground trace when stepping
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2025-01-20 22:33:14 +01:00
smallmodel
599914934c
Update documentation
2025-01-20 12:17:48 +01:00
smallmodel
8fdc66d138
Allow axis players to select kar98 sniper on 2.0 and above by choosing german panzer skins
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2025-01-19 19:16:28 +01:00
smallmodel
83caae7586
Fix terrain tessellation when there is insufficient tris in renderergl2
2025-01-19 17:32:14 +01:00
smallmodel
1f599e62c6
Clear numLightmaps in renderergl2
2025-01-19 17:31:50 +01:00
smallmodel
4e174fd5bf
Fix cheats mistakenly being disabled when loading a saved game, when developer mode is enabled
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2025-01-19 16:08:28 +01:00
smallmodel
edf3560dd5
Don't load lightmaps on on Permedia 2
2025-01-19 15:21:11 +01:00
smallmodel
7452bf39fb
Always initialize numLightmaps when loading lightmaps
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This fixes an issue where the number of lightmaps is kept from the previous map if the new map has no lightmaps
2025-01-19 15:19:27 +01:00
smallmodel
c2bac6d1ef
Prevent lightmapIndex from going below LIGHTMAP_2D
2025-01-19 15:16:35 +01:00
smallmodel
47cd8ccfc8
Force vertex light when using permedia 2
2025-01-19 15:07:50 +01:00
smallmodel
ec6cab28a5
Don't apply kick fireback on older versions of the game
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2025-01-19 14:45:20 +01:00
smallmodel
45de1067bd
Fix localtime_r parameter
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2025-01-19 01:41:26 +01:00
smallmodel
7ab04b0bcb
Fix IsEntity() and SimpleEntity() improperly returning true when the listener is NULL
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2025-01-18 15:43:20 +01:00
smallmodel
1a71d44b43
Safely check if other is NULL when triggering
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2025-01-18 13:23:30 +01:00
smallmodel
1ea273fba0
Clear the top stack result when self is NULL
2025-01-18 13:02:05 +01:00
smallmodel
591be6c2fd
Create a new node if the load index is outside the node count
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2025-01-17 21:49:17 +01:00
smallmodel
6b02457190
Properly correct the opcode in OP_LOAD_STORE_SELF_VAR when self is NULL
2025-01-17 16:49:38 +01:00
smallmodel
87e5b6d41e
Clear the top variable when the event is not valid too
2025-01-17 16:21:13 +01:00
smallmodel
7f0c506fea
Add a comment about the spawn behavior in OG
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2025-01-16 23:59:04 +01:00
smallmodel
539c2df378
Check for valid event on listener and print an error if the command cannot be executed
2025-01-16 23:25:26 +01:00
smallmodel
4399e2ab31
Merge pull request #634 from smallmodel/bot_player_association_rework
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Bot player association rework
2025-01-16 22:29:05 +01:00
smallmodel
210eeff481
Remove controllers that don't have an associated entity
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This prevents crashes when the entity was removed (potentially by a mod)
2025-01-16 22:28:37 +01:00
smallmodel
95e72dd339
Use the number of controllers to get the number of spawned bots
2025-01-16 22:27:51 +01:00
smallmodel
a6d9369204
Remove DM player in destructor rather than in a manual function call
2025-01-16 22:17:14 +01:00
smallmodel
ab80045329
Properly check if the number of tris is sufficient for tessellation
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2025-01-15 21:38:49 +01:00
smallmodel
94aaeac194
Check for the vehicle owner
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2025-01-15 20:16:58 +01:00
smallmodel
4bec5cef01
Reduce telefrag bounds
2025-01-15 18:42:34 +01:00
smallmodel
1500d213e7
Fix wrong pointer being deleted
2025-01-15 18:29:56 +01:00
smallmodel
2dbe61789d
Don't use the target list if the world is NULL
2025-01-15 18:29:35 +01:00
smallmodel
3f9bed938e
Fix NULL string checking
2025-01-15 18:03:37 +01:00
smallmodel
619d27da81
Add getentity
2025-01-15 18:00:04 +01:00
smallmodel
bfd0f6e744
Fix the platform dependant compile error
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2025-01-14 00:08:34 +01:00
smallmodel
6d71cabbda
Export FS_FOpenFile
2025-01-13 23:22:33 +01:00
smallmodel
317664f88c
Throw an error if the player is dead in EndLevel()
2025-01-13 20:51:28 +01:00
smallmodel
e7cddd47a5
Fix incorrect map name and spawnpoint when a spawnpoint ('$') is specified, causing crash
2025-01-13 20:45:53 +01:00
smallmodel
393dfae33e
Give starting ammo at the next frame
2025-01-13 20:27:07 +01:00
DraGoN
c69ea0e4d8
Fixed parameter order in localtime_r
and gmtime_r
for FreeBSD, OpenBSD, and NetBSD
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2025-01-13 19:21:56 +01:00