Commit graph

106 commits

Author SHA1 Message Date
OM
24cf12dd36 Fixed Linux compilation errors 2023-05-28 22:54:19 +02:00
OM
92a5883243 Networking fixes 2023-05-28 21:36:09 +02:00
OM
3dc4418a93 Added 4 cvar flags 2023-05-28 21:00:14 +02:00
OM
c1213e6027 Various fixes and additions 2023-05-28 20:19:35 +02:00
OM
f1f9ed744d Updates 2023-05-27 16:19:31 +02:00
OM
f3be59f64d update 2023-05-26 23:32:27 +02:00
OM
dc45c33c79 ioq3 updates 2023-05-26 20:53:00 +02:00
OM
c32c377946 ioq3 sys 2023-05-25 19:09:32 +02:00
OM
6e94bb6eca ioq3 sound 2023-05-24 21:45:26 +02:00
OM
312332ac5e Fixed weapon commands not working as intended 2023-05-23 01:57:18 +02:00
OM
55dc84d932 Fixed CGM values for AA and SH/BT 2023-05-23 00:08:12 +02:00
OM
fe8170e102 Added MESSAGE_CHAT_GREEN (Spearhead and Breakthrough) 2023-05-22 13:07:37 +02:00
OM
d546dd9895 Incremented patch number 2023-05-22 12:31:50 +02:00
OM
96bf729c54 (reverted to previous version number) 2023-05-22 02:20:33 +02:00
OM
edcf521506 Patch number incremented 2023-05-22 02:16:56 +02:00
OM
8c3be9d549 Changed version number to reflect the fix 2023-05-21 22:55:38 +02:00
OM
7219848655 Increased **MAX_GAMESTATE_CHARS** (41952 on Breakthrough) 2023-05-21 22:31:19 +02:00
OM
648dc395e7 Fixed compilation errors 2023-05-21 20:07:28 +02:00
OM
ab2a26a14e Added support for *Team Assault* and *Team Tactics* 2023-05-21 19:59:36 +02:00
OM
526ab8071c Changed version patch number 2023-05-21 02:10:20 +02:00
OM
31ac3f7096 Using the standard version semantic 2023-05-21 00:01:27 +02:00
OM
a4bd37af8c Fixed buttons 2023-05-20 19:29:02 +02:00
OM
ce89399824 Fixed unix compilation errors 2023-05-20 16:14:53 +02:00
OM
e9c7a1f959 Changed version number to 0.51 2023-05-20 02:19:35 +02:00
OM
80f3296854 *CL_GetSnapshot* will take parent entities into account 2023-05-20 01:01:54 +02:00
OM
4c0f7a34de Updated BUTTON ucmd flags 2023-05-19 23:15:06 +02:00
OM
f6ae9a2b43 Incremented the version number 2023-05-18 20:16:19 +02:00
L
c7f877c8b4 Added Quake III arena unix/win32 folders 2023-05-08 22:58:54 +02:00
L
53c1c94dac Using Quake 3 renderer 2023-05-08 14:33:37 +02:00
L
50fe18d41f Renamed beam flags 2023-05-07 19:36:45 +02:00
L
221de56d95 Fixed pos offset and crouch 2023-05-03 23:09:34 +02:00
L
860b660f61 Added vmAnim_e 2023-05-03 19:31:09 +02:00
L
ec4c8458f0 Added MAX_RES_NAME 2023-05-01 15:14:50 +02:00
L
054d833dd6 Added SlerpQuaternion 2023-04-30 01:09:45 +02:00
L
dc6d3ca5c6 Restored hdelement_t and clientAnim_t 2023-04-30 00:03:37 +02:00
L
bdc3de775a Added TARGET_GAME_NAME definition for GameSpy 2023-02-05 01:40:35 +01:00
L
ed33f0e4c9 Added endianness stuff 2023-02-02 23:46:25 +01:00
L
3f960d629c Replaced rdtsc() with clock() 2023-02-01 19:28:57 +01:00
L
d4faf0c0e0 Fixed compilation errors on Unix 2023-02-01 00:28:40 +01:00
L
dc36511b5a Updated platform files to ioq3 codebase 2023-01-31 00:54:21 +01:00
L
d51aa53309 Misc comments 2023-01-30 16:28:15 +01:00
L
95a244fde0 Fixed compiler warnings by removing tiki.h inclusion from qcommon.h 2023-01-30 00:23:47 +01:00
L
e2a226f55b Set a version that reflects more the state of the project: 0.49 = half almost working (only server, alpha) 2023-01-29 23:11:19 +01:00
L
3700daa2d7 Game version improvement 2023-01-29 22:58:23 +01:00
L
8ef16a91f2 Reworked source tree so it compiles 2023-01-29 20:59:31 +01:00
Ludovic
eca59b7c4b Merge branch 'dev' of github.com:openmoh/openmohaa
# Conflicts:
#	code/qcommon/q_shared.h
2019-06-30 02:46:56 +02:00
mohabhassan
38b3f2b9b0 Actor improvements p3_1 2019-06-30 02:42:38 +02:00
Ludovic
72437daa1f Fixed VectorSub2D 2019-06-30 02:41:16 +02:00
mohabhassan
be0fa16fb1 Game + Actor improvements p1. 2018-09-17 23:50:38 +02:00
mohabhassan
6528ba4dac Reversing Actor Final Part 2018-09-05 16:55:10 +02:00