smallmodel
02fc573e31
Apply client and server config tweaks when loading the original config
2025-01-21 22:56:05 +01:00
smallmodel
6f686cb7fa
Check if the renderer is loaded instead of checking if it's registered
CodeQL / Analyze (push) Waiting to run
Build branch / build-all (push) Failing after 43s
2024-12-06 00:45:18 +01:00
smallmodel
28bdd1b2b3
Made the renderer modular and loadable
...
This removes coupling between the renderer and UI/client functions. An option USE_RENDERER_DLOPEN was added to specify whether a renderer module should be compiled and loaded, instead of integrating the renderer into the executable directly. This opens the door for a new renderer
2024-12-06 00:15:19 +01:00
smallmodel
1ef1bad9ae
Add network profiling tool from Spearhead and Breakthrough
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Profiling can be enabled with `cl_netprofile` and `sv_netprofile`, the overlay can be shown using `cl_netprofileoverlay` and `sv_netprofileoverlay` and the server can dump network profile using the `netprofiledump` command
2024-11-09 21:38:16 +01:00
smallmodel
8f355fe188
Add Voip code from ioq3
2024-09-22 16:50:44 +02:00
smallmodel
dbd10a281b
call CL_ShutdownInput()
2024-09-22 16:39:30 +02:00
smallmodel
b4e0120428
Using ioquake3 code for IPv6 support and network fixes
2023-12-30 23:03:49 +01:00
smallmodel
02db904336
Made CG_SaveStateToBuffer and CG_LoadStateToBuffer use a size_t
2023-09-05 20:31:24 +02:00
smallmodel
394abbdb6f
Fixed IPv6 not working with connect command
2023-08-30 19:36:17 +02:00
smallmodel
4f8dc5dc2a
Added radar variables
2023-08-15 22:47:11 +02:00
smallmodel
e6448697d3
Let cg cleanup temp models
...
Fixed server restart
2023-08-13 23:20:51 +02:00
OM
6134b150c1
ioq3 files backport
2023-06-25 20:26:47 +02:00
OM
e4fa0fff3a
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
OM
518b2abf0a
Improved mouse sensitivity
2023-05-29 21:17:53 +02:00
OM
92a5883243
Networking fixes
2023-05-28 21:36:09 +02:00
OM
3d223f5a5d
Updates
2023-05-27 15:36:19 +02:00
OM
dc45c33c79
ioq3 updates
2023-05-26 20:53:00 +02:00
OM
41fc217a06
ioq3 changes
2023-05-24 19:40:02 +02:00
OM
e23ce01d19
Added getKey/authorizeThis
2023-05-21 21:21:07 +02:00
OM
7085d60d02
Added Team Tactics features
2023-05-21 19:58:43 +02:00
OM
1b1433dd1b
Removed useless cgame fields
2023-05-20 01:00:08 +02:00
OM
cf51e14cf5
Added FPS counter
2023-05-19 20:52:10 +02:00
OM
7b0132f2fb
Fixed user eyes
2023-05-16 18:59:56 +02:00
OM
dc96125c61
Implemented View3D::Draw2D
2023-05-15 17:27:31 +02:00
OM
08cf0462dc
CL_MapLoading refactor + added connectStartTime
2023-05-10 00:52:29 +02:00
OM
797ae47b46
Renderer fixes
2023-05-09 21:58:24 +02:00
L
53c1c94dac
Using Quake 3 renderer
2023-05-08 14:33:37 +02:00
L
5a87b21efc
Fixed all compilation errors
2023-05-08 00:02:31 +02:00
L
72f090b289
Fixed openmohaa.exe compilation (only 102 linker errors)
2023-05-07 21:28:54 +02:00
L
bb33f7fbcd
Moved MAX_HUDDRAW_ELEMENTS to q_shared.h
2023-05-01 15:15:13 +02:00
L
1cf4076be1
Added MAX_HUDDRAW_ELEMENTS
2023-04-30 00:05:07 +02:00
mohabhassan
cb7ef4f98e
Multiple/general imporvements.
2019-06-25 01:17:10 +02:00
Ley0k
85b7ac3ed5
Using size_t for lengths (also remove most warnings when compiling for x64)
2017-02-19 21:14:27 +01:00
Ley0k
09bed43f97
Hard reset
2016-03-27 11:49:47 +02:00