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Set the targetname for projectiles
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@ -1870,6 +1870,11 @@ Projectile *ProjectileAttack(
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}
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args.setArg("model", projectileModel);
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// Added in 2.0
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// Set the projectile targetname
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// so they can be managed from scripts
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args.setArg("targetname", "projectile");
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obj = (Entity *)args.Spawn();
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if (!obj) {
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