diff --git a/code/fgame/weaputils.cpp b/code/fgame/weaputils.cpp index 7c3107f2..b9dd30ed 100644 --- a/code/fgame/weaputils.cpp +++ b/code/fgame/weaputils.cpp @@ -1870,6 +1870,11 @@ Projectile *ProjectileAttack( } args.setArg("model", projectileModel); + // Added in 2.0 + // Set the projectile targetname + // so they can be managed from scripts + args.setArg("targetname", "projectile"); + obj = (Entity *)args.Spawn(); if (!obj) {