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Fix actors enemy not being able to be set if enemy switch is disabled
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@ -6418,7 +6418,7 @@ void Actor::UpdateEnemyInternal(void)
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m_PotentialEnemies.CheckEnemies(this);
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if (m_Enemy != m_PotentialEnemies.GetCurrentEnemy() && (m_bEnemySwitch || m_Enemy)) {
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if (m_Enemy != m_PotentialEnemies.GetCurrentEnemy() && (m_bEnemySwitch || !m_Enemy)) {
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SetEnemy(m_PotentialEnemies.GetCurrentEnemy(), false);
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}
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