From e59a24ded3fd49730bbea854bcc2a1b0c1af7eb9 Mon Sep 17 00:00:00 2001 From: smallmodel <15067410+smallmodel@users.noreply.github.com> Date: Sat, 31 Aug 2024 16:17:37 +0200 Subject: [PATCH] Fix actors enemy not being able to be set if enemy switch is disabled --- code/fgame/actor.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/fgame/actor.cpp b/code/fgame/actor.cpp index 3d240375..0bb67474 100644 --- a/code/fgame/actor.cpp +++ b/code/fgame/actor.cpp @@ -6418,7 +6418,7 @@ void Actor::UpdateEnemyInternal(void) m_PotentialEnemies.CheckEnemies(this); - if (m_Enemy != m_PotentialEnemies.GetCurrentEnemy() && (m_bEnemySwitch || m_Enemy)) { + if (m_Enemy != m_PotentialEnemies.GetCurrentEnemy() && (m_bEnemySwitch || !m_Enemy)) { SetEnemy(m_PotentialEnemies.GetCurrentEnemy(), false); }