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Fixed crash when inactive player gets kicked
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parent
fbac483f60
commit
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1 changed files with 2 additions and 2 deletions
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@ -7086,8 +7086,6 @@ void Player::ClientThink
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client->cmd_angles[ 1 ] = SHORT2ANGLE( current_ucmd->angles[ 1 ] );
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client->cmd_angles[ 2 ] = SHORT2ANGLE( current_ucmd->angles[ 2 ] );
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ClientInactivityTimer();
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if( g_gametype->integer && g_smoothClients->integer && !IsSubclassOfBot() )
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{
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VectorCopy( client->ps.velocity, edict->s.pos.trDelta );
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@ -7098,6 +7096,8 @@ void Player::ClientThink
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VectorClear( edict->s.pos.trDelta );
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edict->s.pos.trTime = 0;
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}
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ClientInactivityTimer();
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}
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void Player::UpdateEnemies
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