Fixed crash when inactive player gets kicked

This commit is contained in:
L 2023-01-30 16:26:53 +01:00
parent fbac483f60
commit ab1b6ae409

View file

@ -7086,8 +7086,6 @@ void Player::ClientThink
client->cmd_angles[ 1 ] = SHORT2ANGLE( current_ucmd->angles[ 1 ] );
client->cmd_angles[ 2 ] = SHORT2ANGLE( current_ucmd->angles[ 2 ] );
ClientInactivityTimer();
if( g_gametype->integer && g_smoothClients->integer && !IsSubclassOfBot() )
{
VectorCopy( client->ps.velocity, edict->s.pos.trDelta );
@ -7098,6 +7096,8 @@ void Player::ClientThink
VectorClear( edict->s.pos.trDelta );
edict->s.pos.trTime = 0;
}
ClientInactivityTimer();
}
void Player::UpdateEnemies