From ab1b6ae409c14ca302187f9eb9869be3b49f3cd7 Mon Sep 17 00:00:00 2001 From: L Date: Mon, 30 Jan 2023 16:26:53 +0100 Subject: [PATCH] Fixed crash when inactive player gets kicked --- code/game/player.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/game/player.cpp b/code/game/player.cpp index a5f706e0..b086f3a6 100644 --- a/code/game/player.cpp +++ b/code/game/player.cpp @@ -7086,8 +7086,6 @@ void Player::ClientThink client->cmd_angles[ 1 ] = SHORT2ANGLE( current_ucmd->angles[ 1 ] ); client->cmd_angles[ 2 ] = SHORT2ANGLE( current_ucmd->angles[ 2 ] ); - ClientInactivityTimer(); - if( g_gametype->integer && g_smoothClients->integer && !IsSubclassOfBot() ) { VectorCopy( client->ps.velocity, edict->s.pos.trDelta ); @@ -7098,6 +7096,8 @@ void Player::ClientThink VectorClear( edict->s.pos.trDelta ); edict->s.pos.trTime = 0; } + + ClientInactivityTimer(); } void Player::UpdateEnemies