Added CG_ClipMoveToEntities declaration

This commit is contained in:
L 2023-05-06 20:31:37 +02:00
parent 845c725b9a
commit a7db332547
2 changed files with 8 additions and 4 deletions

View file

@ -577,6 +577,10 @@ void CG_DrawFlagModel( float x, float y, float w, float h, int team );
//
void CG_BuildSolidList( void );
int CG_PointContents( const vec3_t point, int passEntityNum );
void CG_ClipMoveToEntities(const vec3_t start, const vec3_t mins,
const vec3_t maxs, const vec3_t end,
int skipNumber, int mask, trace_t* tr,
qboolean cylinder);
void CG_Trace( trace_t *result, const vec3_t start, const vec3_t mins,
const vec3_t maxs, const vec3_t end, int skipNumber,
int mask, qboolean cylinder, qboolean cliptoentities, const char * description );

View file

@ -87,10 +87,10 @@ CG_ClipMoveToEntities
====================
*/
static void CG_ClipMoveToEntities(const vec3_t start, const vec3_t mins,
const vec3_t maxs, const vec3_t end,
int skipNumber, int mask, trace_t* tr,
qboolean cylinder)
void CG_ClipMoveToEntities(const vec3_t start, const vec3_t mins,
const vec3_t maxs, const vec3_t end,
int skipNumber, int mask, trace_t* tr,
qboolean cylinder)
{
int i;