diff --git a/code/cgame/cg_local.h b/code/cgame/cg_local.h index b21a5fb8..8aab8950 100644 --- a/code/cgame/cg_local.h +++ b/code/cgame/cg_local.h @@ -577,6 +577,10 @@ void CG_DrawFlagModel( float x, float y, float w, float h, int team ); // void CG_BuildSolidList( void ); int CG_PointContents( const vec3_t point, int passEntityNum ); +void CG_ClipMoveToEntities(const vec3_t start, const vec3_t mins, + const vec3_t maxs, const vec3_t end, + int skipNumber, int mask, trace_t* tr, + qboolean cylinder); void CG_Trace( trace_t *result, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int skipNumber, int mask, qboolean cylinder, qboolean cliptoentities, const char * description ); diff --git a/code/cgame/cg_predict.c b/code/cgame/cg_predict.c index b1b56f28..5cbec0b6 100644 --- a/code/cgame/cg_predict.c +++ b/code/cgame/cg_predict.c @@ -87,10 +87,10 @@ CG_ClipMoveToEntities ==================== */ -static void CG_ClipMoveToEntities(const vec3_t start, const vec3_t mins, - const vec3_t maxs, const vec3_t end, - int skipNumber, int mask, trace_t* tr, - qboolean cylinder) +void CG_ClipMoveToEntities(const vec3_t start, const vec3_t mins, + const vec3_t maxs, const vec3_t end, + int skipNumber, int mask, trace_t* tr, + qboolean cylinder) { int i;