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Update implementation documentation again
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@ -13,15 +13,15 @@ OpenMoHAA is using OpenAL for the audio.
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The current operational status for each component is as follow:
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| Component | Full | Almost | Half | Early | Bad | Not working | Comment |
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|-------------------------|------|--------|------|-------|-----|-------------|-------------------------------------------------------------------|
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| Audio | x | | | | | | Full implementation using OpenAL, some rare bugs can occur |
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|-------------------------|------|--------|------|-------|-----|-------------|---------------------------------------------------------------------|
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| Audio | x | | | | | | Full implementation using OpenAL |
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| CG Module | x | | | | | | Some effects can be inaccurate compared to the original game |
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| Client | x | | | | | | |
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| Collision | x | | | | | | |
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| Model/TIKI/Skeletor | x | | | | | | |
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| Renderer | x | | | | | | |
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| Server | x | | | | | | |
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| Server module (fgame) | x | | | | | | There might still be some AI/gameplay bugs |
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| Server module (fgame) | x | | | | | | There might still be some AI-related bugs remaining |
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| UI | x | | | | | | |
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Full = code is fully working, however it doesn't mean it's bug-free.
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