diff --git a/docs/features_implementation.md b/docs/features_implementation.md index 4503197d..ae1ed270 100644 --- a/docs/features_implementation.md +++ b/docs/features_implementation.md @@ -12,16 +12,16 @@ OpenMoHAA is using OpenAL for the audio. The current operational status for each component is as follow: -| Component | Full | Almost | Half | Early | Bad | Not working | Comment | -|-------------------------|------|--------|------|-------|-----|-------------|-------------------------------------------------------------------| -| Audio | x | | | | | | Full implementation using OpenAL, some rare bugs can occur | -| CG Module | x | | | | | | Some effects can be inaccurate compared to the original game | -| Client | x | | | | | | | -| Collision | x | | | | | | | -| Model/TIKI/Skeletor | x | | | | | | | -| Renderer | x | | | | | | | -| Server | x | | | | | | | -| Server module (fgame) | x | | | | | | There might still be some AI/gameplay bugs | -| UI | x | | | | | | | +| Component | Full | Almost | Half | Early | Bad | Not working | Comment | +|-------------------------|------|--------|------|-------|-----|-------------|---------------------------------------------------------------------| +| Audio | x | | | | | | Full implementation using OpenAL | +| CG Module | x | | | | | | Some effects can be inaccurate compared to the original game | +| Client | x | | | | | | | +| Collision | x | | | | | | | +| Model/TIKI/Skeletor | x | | | | | | | +| Renderer | x | | | | | | | +| Server | x | | | | | | | +| Server module (fgame) | x | | | | | | There might still be some AI-related bugs remaining | +| UI | x | | | | | | | Full = code is fully working, however it doesn't mean it's bug-free.