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Fixed beam const vec3_t parameter
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parent
819fe53eaa
commit
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2 changed files with 48 additions and 48 deletions
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@ -1171,30 +1171,30 @@ void CG_AddBeams(void)
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}
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}
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void CG_CreateBeam(
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void CG_CreateBeam(
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vec3_t start,
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const vec3_t start,
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vec3_t dir,
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const vec3_t dir,
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int owner,
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int owner,
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qhandle_t hModel,
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qhandle_t hModel,
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float alpha,
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float alpha,
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float scale,
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float scale,
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int flags,
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int flags,
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float length,
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float length,
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int life,
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int life,
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qboolean create,
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qboolean create,
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vec3_t endpointvec,
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const vec3_t endpointvec,
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int min_offset,
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int min_offset,
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int max_offset,
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int max_offset,
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int overlap,
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int overlap,
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int numSubdivisions,
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int numSubdivisions,
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int delay,
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int delay,
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const char *beamshadername,
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const char *beamshadername,
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float modulate[4],
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float modulate[4],
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int numspherebeams,
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int numspherebeams,
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float sphereradius,
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float sphereradius,
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int toggledelay,
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int toggledelay,
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float endalpha,
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float endalpha,
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int renderfx,
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int renderfx,
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const char *name
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const char *name
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)
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)
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{
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{
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int i;
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int i;
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@ -773,30 +773,30 @@ extern "C" {
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float scale, int renderfx, const char *beamshadername, byte modulate[4], int flags, int owner, float life
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float scale, int renderfx, const char *beamshadername, byte modulate[4], int flags, int owner, float life
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);
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);
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void CG_CreateBeam(
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void CG_CreateBeam(
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vec3_t start,
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const vec3_t start,
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vec3_t dir,
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const vec3_t dir,
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int owner,
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int owner,
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qhandle_t hModel,
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qhandle_t hModel,
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float alpha,
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float alpha,
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float scale,
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float scale,
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int flags,
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int flags,
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float length,
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float length,
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int life,
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int life,
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qboolean create,
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qboolean create,
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vec3_t endpointvec,
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const vec3_t endpointvec,
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int min_offset,
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int min_offset,
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int max_offset,
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int max_offset,
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int overlap,
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int overlap,
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int subdivisions,
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int subdivisions,
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int delay,
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int delay,
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const char *beamshader,
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const char *beamshader,
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float modulate[4],
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float modulate[4],
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int numspherebeams,
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int numspherebeams,
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float sphereradius,
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float sphereradius,
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int toggledelay,
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int toggledelay,
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float endalpha,
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float endalpha,
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int renderfx,
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int renderfx,
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const char *name
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const char *name
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);
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);
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void CG_KillBeams(int entity_number);
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void CG_KillBeams(int entity_number);
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