diff --git a/code/cgame/cg_beam.cpp b/code/cgame/cg_beam.cpp index e366c77f..b03c94f8 100644 --- a/code/cgame/cg_beam.cpp +++ b/code/cgame/cg_beam.cpp @@ -1171,30 +1171,30 @@ void CG_AddBeams(void) } void CG_CreateBeam( - vec3_t start, - vec3_t dir, - int owner, - qhandle_t hModel, - float alpha, - float scale, - int flags, - float length, - int life, - qboolean create, - vec3_t endpointvec, - int min_offset, - int max_offset, - int overlap, - int numSubdivisions, - int delay, - const char *beamshadername, - float modulate[4], - int numspherebeams, - float sphereradius, - int toggledelay, - float endalpha, - int renderfx, - const char *name + const vec3_t start, + const vec3_t dir, + int owner, + qhandle_t hModel, + float alpha, + float scale, + int flags, + float length, + int life, + qboolean create, + const vec3_t endpointvec, + int min_offset, + int max_offset, + int overlap, + int numSubdivisions, + int delay, + const char *beamshadername, + float modulate[4], + int numspherebeams, + float sphereradius, + int toggledelay, + float endalpha, + int renderfx, + const char *name ) { int i; diff --git a/code/cgame/cg_local.h b/code/cgame/cg_local.h index 02058fbd..960e2672 100644 --- a/code/cgame/cg_local.h +++ b/code/cgame/cg_local.h @@ -773,30 +773,30 @@ extern "C" { float scale, int renderfx, const char *beamshadername, byte modulate[4], int flags, int owner, float life ); void CG_CreateBeam( - vec3_t start, - vec3_t dir, - int owner, - qhandle_t hModel, - float alpha, - float scale, - int flags, - float length, - int life, - qboolean create, - vec3_t endpointvec, - int min_offset, - int max_offset, - int overlap, - int subdivisions, - int delay, - const char *beamshader, - float modulate[4], - int numspherebeams, - float sphereradius, - int toggledelay, - float endalpha, - int renderfx, - const char *name + const vec3_t start, + const vec3_t dir, + int owner, + qhandle_t hModel, + float alpha, + float scale, + int flags, + float length, + int life, + qboolean create, + const vec3_t endpointvec, + int min_offset, + int max_offset, + int overlap, + int subdivisions, + int delay, + const char *beamshader, + float modulate[4], + int numspherebeams, + float sphereradius, + int toggledelay, + float endalpha, + int renderfx, + const char *name ); void CG_KillBeams(int entity_number);