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Fixed beam const vec3_t parameter
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parent
819fe53eaa
commit
7cc687e110
2 changed files with 48 additions and 48 deletions
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@ -1171,8 +1171,8 @@ void CG_AddBeams(void)
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}
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}
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void CG_CreateBeam(
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void CG_CreateBeam(
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vec3_t start,
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const vec3_t start,
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vec3_t dir,
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const vec3_t dir,
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int owner,
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int owner,
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qhandle_t hModel,
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qhandle_t hModel,
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float alpha,
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float alpha,
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@ -1181,7 +1181,7 @@ void CG_CreateBeam(
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float length,
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float length,
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int life,
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int life,
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qboolean create,
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qboolean create,
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vec3_t endpointvec,
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const vec3_t endpointvec,
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int min_offset,
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int min_offset,
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int max_offset,
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int max_offset,
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int overlap,
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int overlap,
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@ -773,8 +773,8 @@ extern "C" {
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float scale, int renderfx, const char *beamshadername, byte modulate[4], int flags, int owner, float life
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float scale, int renderfx, const char *beamshadername, byte modulate[4], int flags, int owner, float life
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);
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);
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void CG_CreateBeam(
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void CG_CreateBeam(
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vec3_t start,
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const vec3_t start,
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vec3_t dir,
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const vec3_t dir,
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int owner,
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int owner,
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qhandle_t hModel,
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qhandle_t hModel,
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float alpha,
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float alpha,
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@ -783,7 +783,7 @@ extern "C" {
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float length,
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float length,
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int life,
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int life,
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qboolean create,
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qboolean create,
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vec3_t endpointvec,
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const vec3_t endpointvec,
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int min_offset,
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int min_offset,
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int max_offset,
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int max_offset,
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int overlap,
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int overlap,
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