mirror of
https://github.com/openmoh/openmohaa.git
synced 2025-04-28 21:57:57 +03:00
Register server sounds in multiplayer
This commit is contained in:
parent
9e04f94625
commit
6fc7199719
1 changed files with 1 additions and 1 deletions
|
@ -901,7 +901,7 @@ void SV_SpawnServer( const char *server, qboolean loadgame, qboolean restart, qb
|
||||||
|
|
||||||
Hunk_SetMark();
|
Hunk_SetMark();
|
||||||
|
|
||||||
if( com_dedicated->integer ) {
|
if( g_gametype->integer != GT_SINGLE_PLAYER ) {
|
||||||
ge->RegisterSounds();
|
ge->RegisterSounds();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue