Register server sounds in multiplayer

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smallmodel 2024-10-28 23:28:05 +01:00
parent 9e04f94625
commit 6fc7199719
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@ -901,7 +901,7 @@ void SV_SpawnServer( const char *server, qboolean loadgame, qboolean restart, qb
Hunk_SetMark(); Hunk_SetMark();
if( com_dedicated->integer ) { if( g_gametype->integer != GT_SINGLE_PLAYER ) {
ge->RegisterSounds(); ge->RegisterSounds();
} }
} }