From 6fc71997197a9d58872dceb6a2767b950dbf59eb Mon Sep 17 00:00:00 2001 From: smallmodel <15067410+smallmodel@users.noreply.github.com> Date: Mon, 28 Oct 2024 23:28:05 +0100 Subject: [PATCH] Register server sounds in multiplayer --- code/server/sv_init.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/server/sv_init.c b/code/server/sv_init.c index a2a8f71e..5e773850 100644 --- a/code/server/sv_init.c +++ b/code/server/sv_init.c @@ -901,7 +901,7 @@ void SV_SpawnServer( const char *server, qboolean loadgame, qboolean restart, qb Hunk_SetMark(); - if( com_dedicated->integer ) { + if( g_gametype->integer != GT_SINGLE_PLAYER ) { ge->RegisterSounds(); } }