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Register server sounds in multiplayer
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1 changed files with 1 additions and 1 deletions
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@ -901,7 +901,7 @@ void SV_SpawnServer( const char *server, qboolean loadgame, qboolean restart, qb
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Hunk_SetMark();
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if( com_dedicated->integer ) {
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if( g_gametype->integer != GT_SINGLE_PLAYER ) {
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ge->RegisterSounds();
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}
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}
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