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Added FS_ListFilteredFiles, FS_FreeFileList, R_GetModelName and R_GetShaderName to client game imports
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parent
0bbf39660e
commit
5ea3fc28f7
2 changed files with 9 additions and 1 deletions
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@ -605,6 +605,8 @@ void CL_InitCGameDLL( clientGameImport_t *cgi, clientGameExport_t **cge ) {
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cgi->FS_FreeFile = FS_FreeFile;
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cgi->FS_WriteFile = FS_WriteFile;
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cgi->FS_WriteTextFile = FS_WriteTextFile;
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cgi->FS_ListFilteredFiles = FS_ListFilteredFiles;
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cgi->FS_FreeFileList = FS_FreeFileList;
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cgi->SendConsoleCommand = Cbuf_AddText;
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@ -676,9 +678,11 @@ void CL_InitCGameDLL( clientGameImport_t *cgi, clientGameExport_t **cge ) {
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cgi->R_RegisterModel = re.RegisterModel;
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cgi->R_SpawnEffectModel = re.SpawnEffectModel;
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cgi->R_RegisterServerModel = re.RegisterServerModel;
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cgi->R_GetModelName = re.GetModelName;
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cgi->R_UnregisterServerModel = re.UnregisterServerModel;
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cgi->R_RegisterShader = re.RegisterShader;
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cgi->R_RegisterShaderNoMip = re.RegisterShaderNoMip;
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cgi->R_GetShaderName = re.GetShaderName;
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cgi->R_AddRefEntityToScene = re.AddRefEntityToScene;
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cgi->R_AddRefSpriteToScene = re.AddRefSpriteToScene;
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