Added FS_ListFilteredFiles, FS_FreeFileList, R_GetModelName and R_GetShaderName to client game imports

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smallmodel 2023-09-06 20:31:50 +02:00
parent 0bbf39660e
commit 5ea3fc28f7
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GPG key ID: 9F2D623CEDF08512
2 changed files with 9 additions and 1 deletions

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@ -605,6 +605,8 @@ void CL_InitCGameDLL( clientGameImport_t *cgi, clientGameExport_t **cge ) {
cgi->FS_FreeFile = FS_FreeFile;
cgi->FS_WriteFile = FS_WriteFile;
cgi->FS_WriteTextFile = FS_WriteTextFile;
cgi->FS_ListFilteredFiles = FS_ListFilteredFiles;
cgi->FS_FreeFileList = FS_FreeFileList;
cgi->SendConsoleCommand = Cbuf_AddText;
@ -676,9 +678,11 @@ void CL_InitCGameDLL( clientGameImport_t *cgi, clientGameExport_t **cge ) {
cgi->R_RegisterModel = re.RegisterModel;
cgi->R_SpawnEffectModel = re.SpawnEffectModel;
cgi->R_RegisterServerModel = re.RegisterServerModel;
cgi->R_GetModelName = re.GetModelName;
cgi->R_UnregisterServerModel = re.UnregisterServerModel;
cgi->R_RegisterShader = re.RegisterShader;
cgi->R_RegisterShaderNoMip = re.RegisterShaderNoMip;
cgi->R_GetShaderName = re.GetShaderName;
cgi->R_AddRefEntityToScene = re.AddRefEntityToScene;
cgi->R_AddRefSpriteToScene = re.AddRefSpriteToScene;