mirror of
https://github.com/openmoh/openmohaa.git
synced 2025-05-09 03:58:14 +03:00
Fix drivable vehicle not having the death
waittill after loading from save
This caused some vehicles to be destroyed immediately after being handled from script (like the halftrack in t2l1)
This commit is contained in:
parent
a399fdf6cf
commit
377b0896c2
1 changed files with 0 additions and 5 deletions
|
@ -6857,11 +6857,6 @@ DrivableVehicle::DrivableVehicle
|
|||
*/
|
||||
DrivableVehicle::DrivableVehicle()
|
||||
{
|
||||
if (LoadingSavegame) {
|
||||
// Archive function will setup all necessary data
|
||||
return;
|
||||
}
|
||||
|
||||
AddWaitTill(STRING_DEATH);
|
||||
|
||||
drivable = true;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue