From 377b0896c255a09f73a44f2e73b97fdf93d16686 Mon Sep 17 00:00:00 2001 From: smallmodel <15067410+smallmodel@users.noreply.github.com> Date: Sun, 18 Aug 2024 12:03:01 +0200 Subject: [PATCH] Fix drivable vehicle not having the `death` waittill after loading from save This caused some vehicles to be destroyed immediately after being handled from script (like the halftrack in t2l1) --- code/fgame/vehicle.cpp | 5 ----- 1 file changed, 5 deletions(-) diff --git a/code/fgame/vehicle.cpp b/code/fgame/vehicle.cpp index 158ee1dd..d8a7efb6 100644 --- a/code/fgame/vehicle.cpp +++ b/code/fgame/vehicle.cpp @@ -6857,11 +6857,6 @@ DrivableVehicle::DrivableVehicle */ DrivableVehicle::DrivableVehicle() { - if (LoadingSavegame) { - // Archive function will setup all necessary data - return; - } - AddWaitTill(STRING_DEATH); drivable = true;