openmohaa/code/client/snd_local_new.h

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/*
===========================================================================
Copyright (C) 2024 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
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#pragma once
#include "../qcommon/q_shared.h"
#include "../qcommon/qcommon.h"
#ifdef __cplusplus
extern "C" {
#endif
extern cvar_t *s_volume;
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extern cvar_t *s_khz;
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extern cvar_t *s_loadas8bit;
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extern cvar_t *s_separation;
extern cvar_t *s_musicVolume;
extern cvar_t *s_ambientVolume;
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typedef struct {
int format;
float rate;
float width;
int channels;
int samples;
int dataofs;
int datasize;
} wavinfo_t;
typedef struct sfx_s {
int iFlags;
int length;
int width;
byte *data;
char name[64];
int registration_sequence;
int sfx_info_index;
float time_length;
wavinfo_t info;
unsigned int buffer;
} sfx_t;
typedef struct {
unsigned short wFormatTag;
unsigned short nChannels;
unsigned int nSamplesPerSec;
unsigned int nAvgBytesPerSec;
unsigned short nBlockAlign;
unsigned short wBitsPerSample;
unsigned short cbSize;
} wavinfo_x_t;
typedef struct {
char name[64];
int loop_start;
int loop_end;
int max_number_playing;
float max_factor;
} sfx_info_t;
typedef struct {
vec3_t position;
vec3_t velocity;
int time;
qboolean use_listener;
} s_entity_t;
typedef struct {
char alias[32];
char path[64];
int mood_num;
int flags;
float volume;
float fadetime;
int current_pos;
int current_state;
} song_t;
typedef struct {
int iFlags;
char szName[64];
} sfxsavegame_t;
typedef struct {
qboolean bPlaying;
int iStatus;
sfxsavegame_t sfx;
int iEntNum;
int iEntChannel;
vec3_t vOrigin;
float fVolume;
int iBaseRate;
float fNewPitchMult;
float fMinDist;
float fMaxDist;
int iStartTime;
int iTime;
int iNextCheckObstructionTime;
int iEndTime;
int iFlags;
int iOffset;
int iLoopCount;
} channelbasesavegame_t;
typedef struct {
channelbasesavegame_t Channels[96];
} soundsystemsavegame_t;
enum channel_flags_t {
CHANNEL_FLAG_PLAY_DEFERRED = 1,
CHANNEL_FLAG_LOCAL_LISTENER = 16,
CHANNEL_FLAG_NO_ENTITY = 32,
CHANNEL_FLAG_PAUSED = 64,
CHANNEL_FLAG_LOOPING = 128,
// Added in OPM
CHANNEL_FLAG_MISSING_ENT = 256,
};
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enum sfx_flags_t {
SFX_FLAG_DEFAULT_SOUND = 1,
SFX_FLAG_MP3 = 2,
SFX_FLAG_STREAMED = 4,
SFX_FLAG_NO_OFFSET = 8,
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SFX_FLAG_NULL = 16,
};
enum loopsound_flags_t {
LOOPSOUND_FLAG_NO_PAN = 1
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};
#define MAX_SFX 1400
#define MAX_SFX_INFOS 1000
#define MAX_LOOP_SOUNDS 64
#define DEFAULT_SFX_NUMBER_PLAYING 10 //5
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extern qboolean s_bLastInitSound;
extern qboolean s_bSoundStarted;
extern qboolean s_bSoundPaused;
extern qboolean s_bTryUnpause;
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extern int s_iListenerNumber;
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extern float s_fAmbientVolume;
extern int number_of_sfx_infos;
extern sfx_info_t sfx_infos[];
extern sfx_t s_knownSfx[];
extern int s_numSfx;
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extern s_entity_t s_entity[];
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// The current sound driver.
// Currently OPENAL
#define SOUND_DRIVER OPENAL
//
// snd_info.cpp
//
void load_sfx_info();
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//
// snd_dma_new.cpp
//
sfx_t *S_FindName(const char *name, int sequenceNumber);
void S_DefaultSound(sfx_t *sfx);
void S_LoadData(soundsystemsavegame_t *pSave);
void S_SaveData(soundsystemsavegame_t *pSave);
void S_ClearSoundBuffer();
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//
// snd_mem.c
//
qboolean S_LoadSound(const char *fileName, sfx_t *sfx, int streamed, qboolean force_load);
#define S_StopAllSounds2 S_StopAllSounds
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//
// Driver-specific functions
//
#define S_Call_SndDriver(driver, func) S_##driver##_##func
#define S_Call_SndDriverX(driver, func) S_Call_SndDriver(driver, func)
#define S_Driver_Init S_Call_SndDriverX(SOUND_DRIVER, Init)
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#define S_Driver_Shutdown S_Call_SndDriverX(SOUND_DRIVER, Shutdown)
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#define S_Driver_StartSound S_Call_SndDriverX(SOUND_DRIVER, StartSound)
#define S_Driver_AddLoopingSound S_Call_SndDriverX(SOUND_DRIVER, AddLoopingSound)
#define S_Driver_ClearLoopingSounds S_Call_SndDriverX(SOUND_DRIVER, ClearLoopingSounds)
#define S_Driver_StopSound S_Call_SndDriverX(SOUND_DRIVER, StopSound)
#define S_Driver_StopAllSounds S_Call_SndDriverX(SOUND_DRIVER, StopAllSounds)
#define S_Driver_Respatialize S_Call_SndDriverX(SOUND_DRIVER, Respatialize)
#define S_Driver_SetReverb S_Call_SndDriverX(SOUND_DRIVER, SetReverb)
#define S_Driver_Update S_Call_SndDriverX(SOUND_DRIVER, Update)
#define S_Driver_GetMusicFilename S_Call_SndDriverX(SOUND_DRIVER, GetMusicFilename)
#define S_Driver_GetMusicLoopCount S_Call_SndDriverX(SOUND_DRIVER, GetMusicLoopCount)
#define S_Driver_GetMusicOffset S_Call_SndDriverX(SOUND_DRIVER, GetMusicOffset)
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void S_PrintInfo();
void S_DumpInfo();
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qboolean S_NeedFullRestart();
void S_ReLoad(soundsystemsavegame_t* pSave);
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extern cvar_t *s_show_sounds;
#ifdef __cplusplus
}
#endif