2016-03-27 11:49:47 +02:00
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/*
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===========================================================================
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Copyright (C) 2015 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// vehicleturret.cpp: Vehicle Turret.
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//
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2023-04-29 21:56:38 +02:00
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#include "g_phys.h"
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2016-03-27 11:49:47 +02:00
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#include "vehicleturret.h"
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#include "player.h"
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#include "explosion.h"
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#include "gibs.h"
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2023-04-29 21:56:38 +02:00
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#include "scriptexception.h"
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2016-03-27 11:49:47 +02:00
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2023-09-19 21:02:09 +02:00
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static const Vector g_vUserMins(-16, -16, 0);
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static const Vector g_vUserMaxs(16, 16, 96);
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2023-08-11 03:09:10 +02:00
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2023-09-23 21:42:40 +02:00
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static constexpr float MAX_TANDEM_YAWOFFSET = 0;
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2023-09-19 21:02:09 +02:00
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Event EV_VehicleTurretGun_SetBaseEntity
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(
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"setbaseentity",
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EV_DEFAULT,
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"e",
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"base_entity",
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"Sets the base entity to take its orientation from.",
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EV_NORMAL
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);
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Event EV_VehicleTurretGun_RemoveOnDeath
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(
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2023-08-11 03:09:10 +02:00
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"removeondeath",
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EV_DEFAULT,
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"i",
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"removeondeath",
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2023-09-19 21:02:09 +02:00
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"If set to a non-zero value, vehicles will not be removed when they die",
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EV_NORMAL
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2023-08-11 03:09:10 +02:00
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);
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2023-09-19 21:02:09 +02:00
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Event EV_VehicleTurretGun_SetCollisionEntity
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(
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"setcollisionentity",
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EV_DEFAULT,
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"e",
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"entity",
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"Sets the Collision Entity.",
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EV_NORMAL
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2023-08-11 03:09:10 +02:00
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);
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2023-09-19 21:02:09 +02:00
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Event EV_VehicleTurretGun_Lock
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(
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"lock",
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EV_DEFAULT,
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NULL,
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NULL,
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"The turret cannot be used.",
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EV_NORMAL
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2023-08-11 03:09:10 +02:00
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);
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2023-09-19 21:02:09 +02:00
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Event EV_VehicleTurretGun_Unlock
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(
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"unlock",
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EV_DEFAULT,
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NULL,
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NULL,
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"The turret can be used.",
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EV_NORMAL
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);
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Event EV_VehicleTurretGun_SoundSet
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(
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"SoundSet",
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EV_DEFAULT,
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"s",
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"soundset",
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"Sets the Sound Set to use.",
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EV_NORMAL
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);
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Event EV_VehicleTurretGun_CollisionEntitySetter
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(
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"collisionent",
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EV_DEFAULT,
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"e",
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"entity",
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"Sets the Collision Entity",
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EV_SETTER
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);
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Event EV_VehicleTurretGun_CollisionEntityGetter
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(
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"collisionent",
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EV_DEFAULT,
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NULL,
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NULL,
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"Gets the Collision Entity",
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EV_GETTER
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);
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Event EV_VehicleTurretGun_WarmupDelay
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(
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"warmupdelay",
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EV_DEFAULT,
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"f",
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"value",
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"Set the warmup delay before use after mounting the weapon.",
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EV_NORMAL
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);
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Event EV_VehicleTurretGun_FireWarmupDelay
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(
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"firewarmupdelay",
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EV_DEFAULT,
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"f",
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"value",
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"Set the warmup delay before use after mounting the weapon.",
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EV_NORMAL
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);
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Event EV_VehicleTurretGun_ReloadShots
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(
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"reloadshots",
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EV_DEFAULT,
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"i",
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"value",
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"Set the number of shots fired before forcing a reload",
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EV_NORMAL
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);
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Event EV_VehicleTurretGun_ReloadDelay
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(
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"reloaddelay",
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EV_DEFAULT,
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"f",
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"value",
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"Set a delay that implies a reload. Will also play a sound",
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EV_NORMAL
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);
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Event EV_VehicleTurretGun_AimOffset
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(
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"aimoffset",
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EV_DEFAULT,
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"v",
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"value",
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"Adjust aiming angles by offset.",
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EV_NORMAL
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);
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Event EV_VehicleTurretGun_AimTolerance
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(
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"aimtolerance",
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EV_DEFAULT,
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"v",
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"caps",
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"Sets a tolerance for the angles.",
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EV_NORMAL
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);
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Event EV_VehicleTurretGun_SetTargetEntity
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(
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"settargetentity",
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EV_DEFAULT,
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"e",
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"ent",
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"Set the entity to point the turret at visually.",
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EV_NORMAL
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);
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Event EV_VehicleTurretGun_PlayReloadSound
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(
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"playreloadsound",
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EV_DEFAULT,
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NULL,
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NULL,
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"Play the turret reload sound.",
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EV_NORMAL
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2023-08-11 03:09:10 +02:00
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);
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CLASS_DECLARATION(TurretGun, VehicleTurretGun, NULL) {
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{&EV_Item_DropToFloor, &VehicleTurretGun::PlaceTurret },
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{&EV_Item_Pickup, NULL },
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{&EV_Touch, NULL },
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{&EV_Use, &VehicleTurretGun::TurretUsed },
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{&EV_VehicleTurretGun_SetBaseEntity, &VehicleTurretGun::SetBaseEntity },
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{&EV_VehicleTurretGun_RemoveOnDeath, &VehicleTurretGun::EventRemoveOnDeath },
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{&EV_VehicleTurretGun_SetCollisionEntity, &VehicleTurretGun::EventSetCollisionModel},
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{&EV_Damage, &VehicleTurretGun::EventDamage },
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{&EV_Killed, &VehicleTurretGun::EventKilled },
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2023-09-10 23:55:08 +02:00
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{&EV_Turret_AI_TurnSpeed, &VehicleTurretGun::EventTurnSpeed },
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2023-08-11 03:09:10 +02:00
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{&EV_VehicleTurretGun_Lock, &VehicleTurretGun::EventLock },
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{&EV_VehicleTurretGun_Unlock, &VehicleTurretGun::EventUnlock },
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{&EV_VehicleTurretGun_SoundSet, &VehicleTurretGun::SetSoundSet },
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{&EV_VehicleTurretGun_CollisionEntitySetter, &VehicleTurretGun::EventSetCollisionModel},
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{&EV_VehicleTurretGun_CollisionEntityGetter, &VehicleTurretGun::EventGetCollisionModel},
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{NULL, NULL }
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2016-03-27 11:49:47 +02:00
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};
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VehicleTurretGun::VehicleTurretGun()
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{
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2023-08-11 03:09:10 +02:00
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entflags |= EF_VEHICLETURRET;
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2023-09-23 22:34:08 +02:00
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AddWaitTill(STRING_DEATH);
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2023-08-11 03:09:10 +02:00
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if (LoadingSavegame) {
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return;
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}
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edict->s.eType = ET_MODELANIM;
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setRespawn(false);
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2023-09-23 22:34:08 +02:00
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2023-08-11 03:09:10 +02:00
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respondto = TRIGGER_PLAYERS | TRIGGER_MONSTERS;
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edict->clipmask = MASK_VEHICLETURRET;
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2023-09-23 22:34:08 +02:00
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2023-08-11 03:09:10 +02:00
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m_bUsable = true;
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m_bPlayerUsable = true;
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m_bRestable = false;
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m_fIdlePitchSpeed = 0;
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2023-09-23 22:34:08 +02:00
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m_iIdleHitCount = 0;
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2023-08-11 03:09:10 +02:00
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takedamage = DAMAGE_NO;
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health = 100.0f;
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max_health = 100.0f;
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2023-09-23 22:34:08 +02:00
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2023-08-11 03:09:10 +02:00
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setSize(Vector(-16, -16, 0), Vector(16, 16, 32));
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2023-09-23 22:34:08 +02:00
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m_fPitchUpCap = -45;
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m_fPitchDownCap = 45;
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m_fMaxYawOffset = 180;
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m_fTurnSpeed = 160;
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m_fAIPitchSpeed = 48;
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2023-08-11 03:09:10 +02:00
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m_fUserDistance = 64.0f;
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2023-09-23 22:34:08 +02:00
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m_vIdleCheckOffset.setXYZ(-56, 0, 0);
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m_fMinBurstTime = 0;
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m_fMaxBurstTime = 0;
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m_fMinBurstDelay = 0;
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m_fMaxBurstDelay = 0;
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AxisClear(m_mBaseOrientation);
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m_fFireToggleTime = 0;
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m_iFiring = 0;
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m_bBOIsSet = false;
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2023-08-11 03:09:10 +02:00
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m_pBaseEntity = NULL;
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m_vLastBaseAngles = vec_zero;
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m_vBaseAngles = vec_zero;
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2023-09-23 22:34:08 +02:00
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2023-08-11 03:09:10 +02:00
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m_vBarrelPos = origin;
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m_vLastBarrelPos = origin;
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2023-09-23 22:34:08 +02:00
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2023-08-11 03:09:10 +02:00
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m_bUseRemoteControl = false;
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m_pVehicleOwner = NULL;
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2023-09-23 22:34:08 +02:00
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2023-08-11 03:09:10 +02:00
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m_bRemoveOnDeath = true;
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m_eSoundState = ST_OFF;
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m_fNextSoundState = level.time;
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2023-09-23 22:34:08 +02:00
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m_fWarmupDelay = 0;
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m_fFireWarmupDelay = 0;
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m_fTargetReloadTime = 0;
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m_fWarmupTimeRemaining = 0;
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m_fReloadDelay = 0;
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m_fReloadTimeRemaining = 0;
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m_iReloadShots = 1;
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m_iAmmo = 1;
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ammo_in_clip[FIRE_PRIMARY] = m_iAmmo;
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ammo_clip_size[FIRE_PRIMARY] = m_iReloadShots;
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m_vAimOffset[0] = 0;
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m_vAimOffset[1] = 0;
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m_vAimOffset[2] = 0;
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m_vAimTolerance[0] = 20;
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m_vAimTolerance[1] = 20;
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m_bLocked = true;
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2023-08-11 03:09:10 +02:00
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m_sSoundSet = "";
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2016-03-27 11:49:47 +02:00
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}
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VehicleTurretGun::~VehicleTurretGun()
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{
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2023-08-11 03:09:10 +02:00
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Unregister(STRING_ONTARGET);
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2016-03-27 11:49:47 +02:00
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2023-08-11 03:09:10 +02:00
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if (m_pCollisionEntity) {
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m_pCollisionEntity->PostEvent(EV_Remove, 0);
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}
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2016-03-27 11:49:47 +02:00
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2023-08-11 03:09:10 +02:00
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entflags &= ~EF_VEHICLETURRET;
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2016-03-27 11:49:47 +02:00
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}
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2023-08-11 03:09:10 +02:00
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void VehicleTurretGun::Think(void)
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2016-03-27 11:49:47 +02:00
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{
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2023-09-19 21:02:09 +02:00
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// FIXME: unimplemented
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2016-03-27 11:49:47 +02:00
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}
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2023-09-19 21:02:09 +02:00
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void VehicleTurretGun::P_UserAim(usercmd_t *ucmd)
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2016-03-27 11:49:47 +02:00
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{
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2023-09-19 21:02:09 +02:00
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// FIXME: unimplemented
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2016-03-27 11:49:47 +02:00
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}
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2023-08-11 03:09:10 +02:00
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void VehicleTurretGun::TurretBeginUsed(Sentient *pEnt)
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2016-03-27 11:49:47 +02:00
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{
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2023-08-11 03:09:10 +02:00
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if (m_pVehicleOwner) {
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Vehicle *pVehicle = (Vehicle *)m_pVehicleOwner.Pointer();
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int slot = pVehicle->FindTurretSlotByEntity(this);
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pVehicle->UpdateTurretSlot(slot);
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m_vBaseAngles = m_pVehicleOwner->angles;
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}
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owner = pEnt;
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edict->r.ownerNum = pEnt->entnum;
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m_bHadOwner = true;
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Sound(sPickupSound);
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2016-03-27 11:49:47 +02:00
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2023-08-11 03:09:10 +02:00
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owner->SetViewAngles(m_vBaseAngles);
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2016-03-27 11:49:47 +02:00
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2023-08-11 03:09:10 +02:00
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m_vUserViewAng = m_vBaseAngles;
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m_vUserViewAng[0] = AngleNormalize180(m_vUserViewAng[0]);
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m_vUserLastCmdAng = vec_zero;
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2016-03-27 11:49:47 +02:00
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2023-08-11 03:09:10 +02:00
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setAngles(m_vBaseAngles);
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2016-03-27 11:49:47 +02:00
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2023-08-11 03:09:10 +02:00
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if (owner->IsSubclassOfPlayer()) {
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Player *player = (Player *)owner.Pointer();
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2016-03-27 11:49:47 +02:00
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2023-08-11 03:09:10 +02:00
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player->EnterTurret(this);
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2016-03-27 11:49:47 +02:00
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|
|
2023-08-11 03:09:10 +02:00
|
|
|
if (!m_pUserCamera) {
|
|
|
|
m_pUserCamera = new Camera;
|
|
|
|
}
|
2023-02-01 00:28:40 +01:00
|
|
|
|
2023-08-11 03:09:10 +02:00
|
|
|
player->SetCamera(m_pUserCamera, 0.0f);
|
|
|
|
m_pUserCamera->setAngles(m_vBaseAngles);
|
|
|
|
}
|
|
|
|
|
|
|
|
UpdateOwner(owner);
|
|
|
|
flags &= ~FL_THINK;
|
|
|
|
current_attachToTag = "";
|
|
|
|
ForceIdle();
|
2023-09-10 23:55:08 +02:00
|
|
|
P_CreateViewModel();
|
2016-03-27 11:49:47 +02:00
|
|
|
}
|
|
|
|
|
2023-08-11 03:09:10 +02:00
|
|
|
void VehicleTurretGun::TurretEndUsed(void)
|
2016-03-27 11:49:47 +02:00
|
|
|
{
|
2023-08-11 03:09:10 +02:00
|
|
|
if (owner->IsSubclassOfPlayer()) {
|
|
|
|
Player *player = (Player *)owner.Pointer();
|
|
|
|
|
|
|
|
if (m_pUserCamera) {
|
|
|
|
player->SetCamera(NULL, 0);
|
|
|
|
player->ZoomOff();
|
|
|
|
m_pUserCamera->PostEvent(EV_Remove, 0);
|
|
|
|
m_pUserCamera = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
player->ExitTurret();
|
2023-09-10 23:55:08 +02:00
|
|
|
P_DeleteViewModel();
|
2023-08-11 03:09:10 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
owner = NULL;
|
|
|
|
edict->r.ownerNum = ENTITYNUM_NONE;
|
|
|
|
m_fIdlePitchSpeed = 0;
|
|
|
|
m_iIdleHitCount = 0;
|
|
|
|
m_iFiring = 0;
|
2016-03-27 11:49:47 +02:00
|
|
|
}
|
|
|
|
|
2023-08-11 03:09:10 +02:00
|
|
|
void VehicleTurretGun::TurretUsed(Sentient *pEnt)
|
2016-03-27 11:49:47 +02:00
|
|
|
{
|
2023-08-11 03:09:10 +02:00
|
|
|
if (owner) {
|
|
|
|
if (owner == pEnt) {
|
|
|
|
TurretEndUsed();
|
|
|
|
m_iFiring = 0;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
TurretBeginUsed(pEnt);
|
|
|
|
}
|
2016-03-27 11:49:47 +02:00
|
|
|
}
|
|
|
|
|
2023-08-11 03:09:10 +02:00
|
|
|
void VehicleTurretGun::TurretUsed(Event *ev)
|
2016-03-27 11:49:47 +02:00
|
|
|
{
|
2023-08-11 03:09:10 +02:00
|
|
|
Sentient *pEnt = (Sentient *)ev->GetEntity(1);
|
2016-03-27 11:49:47 +02:00
|
|
|
|
2023-08-11 03:09:10 +02:00
|
|
|
if (!pEnt || !pEnt->IsSubclassOfSentient()) {
|
|
|
|
return;
|
|
|
|
}
|
2016-03-27 11:49:47 +02:00
|
|
|
|
2023-08-11 03:09:10 +02:00
|
|
|
if (!m_bUsable || m_bLocked) {
|
|
|
|
return;
|
|
|
|
}
|
2016-03-27 11:49:47 +02:00
|
|
|
|
2023-08-11 03:09:10 +02:00
|
|
|
if (pEnt->IsSubclassOfPlayer() && !m_bPlayerUsable) {
|
|
|
|
return;
|
|
|
|
}
|
2016-03-27 11:49:47 +02:00
|
|
|
|
2023-08-11 03:09:10 +02:00
|
|
|
TurretUsed(pEnt);
|
|
|
|
}
|
|
|
|
|
2023-09-19 21:02:09 +02:00
|
|
|
void VehicleTurretGun::SetBaseOrientation(float (*borientation)[3], float *bangles)
|
|
|
|
{
|
|
|
|
m_bBOIsSet = true;
|
|
|
|
|
|
|
|
VectorCopy(borientation[0], m_mBaseOrientation[0]);
|
|
|
|
VectorCopy(borientation[1], m_mBaseOrientation[1]);
|
|
|
|
VectorCopy(borientation[2], m_mBaseOrientation[2]);
|
|
|
|
m_vLastBaseAngles = m_vBaseAngles;
|
|
|
|
if (bangles) {
|
|
|
|
m_vBaseAngles = bangles;
|
|
|
|
} else {
|
|
|
|
MatrixToEulerAngles(borientation, m_vBaseAngles);
|
|
|
|
}
|
|
|
|
|
|
|
|
flags |= FL_THINK;
|
|
|
|
}
|
|
|
|
|
|
|
|
void VehicleTurretGun::SetBaseEntity(Entity *e)
|
|
|
|
{
|
|
|
|
m_pBaseEntity = e;
|
|
|
|
m_vLastBaseAngles = m_vBaseAngles;
|
|
|
|
|
|
|
|
if (e) {
|
|
|
|
m_vBaseAngles = e->angles;
|
|
|
|
} else {
|
|
|
|
m_vBaseAngles = vec_zero;
|
|
|
|
}
|
|
|
|
|
|
|
|
flags |= FL_THINK;
|
|
|
|
}
|
|
|
|
|
|
|
|
void VehicleTurretGun::SetBaseEntity(Event *ev)
|
|
|
|
{
|
|
|
|
SetBaseEntity(ev->GetEntity(1));
|
|
|
|
}
|
|
|
|
|
|
|
|
void VehicleTurretGun::RemoteControl(usercmd_t *ucmd, Sentient *owner) {}
|
|
|
|
|
|
|
|
void VehicleTurretGun::UpdateOrientation(bool bCollisionCheck) {}
|
|
|
|
|
|
|
|
void VehicleTurretGun::CollisionCorrect(trace_t *pTr) {}
|
|
|
|
|
2023-08-11 03:09:10 +02:00
|
|
|
void VehicleTurretGun::EventKilled(Event *ev)
|
2016-03-27 11:49:47 +02:00
|
|
|
{
|
2023-08-11 03:09:10 +02:00
|
|
|
Entity *ent;
|
|
|
|
Entity *attacker;
|
|
|
|
|
|
|
|
deadflag = DEAD_DEAD;
|
|
|
|
Unregister(STRING_DEATH);
|
|
|
|
|
|
|
|
if (!m_bRemoveOnDeath) {
|
|
|
|
return;
|
|
|
|
}
|
2016-03-27 11:49:47 +02:00
|
|
|
|
2023-08-11 03:09:10 +02:00
|
|
|
takedamage = DAMAGE_NO;
|
|
|
|
setSolidType(SOLID_NOT);
|
|
|
|
hideModel();
|
2016-03-27 11:49:47 +02:00
|
|
|
|
2023-08-11 03:09:10 +02:00
|
|
|
attacker = ev->GetEntity(1);
|
2016-03-27 11:49:47 +02:00
|
|
|
|
2023-08-11 03:09:10 +02:00
|
|
|
if (flags & FL_DIE_EXPLODE) {
|
|
|
|
CreateExplosion(origin, 150 * edict->s.scale, this, this, this);
|
|
|
|
}
|
2016-03-27 11:49:47 +02:00
|
|
|
|
2023-08-11 03:09:10 +02:00
|
|
|
if (flags & FL_DIE_GIBS) {
|
|
|
|
setSolidType(SOLID_NOT);
|
|
|
|
hideModel();
|
|
|
|
CreateGibs(this, -150, edict->s.scale, 3);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (*killtarget) {
|
|
|
|
ent = NULL;
|
|
|
|
while ((ent = (Entity *)G_FindTarget(ent, killtarget)) != NULL) {
|
|
|
|
ent->PostEvent(EV_Remove, 0);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (*target) {
|
|
|
|
ent = NULL;
|
|
|
|
while ((ent = (Entity *)G_FindTarget(ent, target)) != NULL) {
|
|
|
|
ent->ProcessEvent(EV_Activate);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
PostEvent(EV_Remove, 0);
|
2016-03-27 11:49:47 +02:00
|
|
|
}
|
|
|
|
|
2023-08-11 03:09:10 +02:00
|
|
|
void VehicleTurretGun::EventDamage(Event *ev)
|
2016-03-27 11:49:47 +02:00
|
|
|
{
|
2023-08-11 03:09:10 +02:00
|
|
|
if (owner) {
|
2023-09-07 18:21:03 +02:00
|
|
|
owner->ProcessEvent(*ev);
|
2023-08-11 03:09:10 +02:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (m_pVehicleOwner) {
|
2023-09-07 18:21:03 +02:00
|
|
|
m_pVehicleOwner->ProcessEvent(*ev);
|
2023-08-11 03:09:10 +02:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!m_bUseRemoteControl) {
|
2023-09-07 18:21:03 +02:00
|
|
|
DamageEvent(ev);
|
2023-08-11 03:09:10 +02:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (m_pRemoteOwner && m_pRemoteOwner->IsSubclassOfPlayer()) {
|
|
|
|
Player *player = (Player *)m_pRemoteOwner.Pointer();
|
|
|
|
|
|
|
|
if (player->m_pVehicle) {
|
2023-09-07 18:21:03 +02:00
|
|
|
player->m_pVehicle->ProcessEvent(*ev);
|
2023-08-11 03:09:10 +02:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
2016-03-27 11:49:47 +02:00
|
|
|
}
|
|
|
|
|
2023-09-19 21:02:09 +02:00
|
|
|
void VehicleTurretGun::SetVehicleOwner(Entity *e)
|
|
|
|
{
|
|
|
|
m_pVehicleOwner = e;
|
|
|
|
}
|
|
|
|
|
|
|
|
void VehicleTurretGun::SetRemoteOwner(Sentient *e)
|
|
|
|
{
|
|
|
|
m_bUseRemoteControl = true;
|
|
|
|
m_pRemoteOwner = e;
|
|
|
|
}
|
|
|
|
|
2023-08-11 03:09:10 +02:00
|
|
|
void VehicleTurretGun::EventRemoveOnDeath(Event *ev)
|
2016-03-27 11:49:47 +02:00
|
|
|
{
|
2023-08-11 03:09:10 +02:00
|
|
|
m_bRemoveOnDeath = ev->GetBoolean(1);
|
|
|
|
}
|
|
|
|
|
2023-09-19 21:02:09 +02:00
|
|
|
void VehicleTurretGun::UpdateSound(void)
|
|
|
|
{
|
|
|
|
if (level.time < m_fNextSoundState) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
float fDiff = AngleSubtract(m_vTargetAngles[1], m_vLocalAngles[1]);
|
|
|
|
|
|
|
|
switch (m_eSoundState) {
|
|
|
|
case ST_OFF:
|
|
|
|
StopLoopSound();
|
|
|
|
m_fNextSoundState = level.time;
|
|
|
|
if (fabs(fDiff) > 0.5f) {
|
|
|
|
m_eSoundState = ST_OFF_TRANS_IDLE;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case ST_OFF_TRANS_IDLE:
|
|
|
|
m_eSoundState = ST_IDLE_TRANS_OFF;
|
|
|
|
m_fNextSoundState = level.time;
|
|
|
|
LoopSound(m_sSoundSet + "snd_move");
|
|
|
|
break;
|
|
|
|
|
|
|
|
case ST_IDLE_TRANS_OFF:
|
|
|
|
m_fNextSoundState = level.time;
|
|
|
|
if (fabs(fDiff) < 0.5f) {
|
|
|
|
m_eSoundState = ST_IDLE;
|
|
|
|
}
|
|
|
|
|
|
|
|
LoopSound(m_sSoundSet + "snd_move");
|
|
|
|
break;
|
|
|
|
|
|
|
|
case ST_IDLE:
|
|
|
|
m_eSoundState = ST_OFF;
|
|
|
|
m_fNextSoundState = level.time;
|
|
|
|
LoopSound(m_sSoundSet + "snd_move");
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
|
|
|
// FIXME: default sound?
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2023-08-11 03:09:10 +02:00
|
|
|
void VehicleTurretGun::EventSetCollisionModel(Event *ev)
|
|
|
|
{
|
|
|
|
Entity *pColEnt = ev->GetEntity(1);
|
|
|
|
|
|
|
|
if (!pColEnt) {
|
|
|
|
ScriptError("Trying to set a collision model with a NULL entity.");
|
|
|
|
}
|
|
|
|
|
|
|
|
if (m_pCollisionEntity) {
|
|
|
|
m_pCollisionEntity->PostEvent(EV_Remove, EV_VEHICLE);
|
|
|
|
}
|
|
|
|
|
|
|
|
m_pCollisionEntity = new VehicleCollisionEntity(this);
|
|
|
|
m_pCollisionEntity->setModel(pColEnt->model);
|
|
|
|
|
|
|
|
if (!m_pCollisionEntity->model.length() || *m_pCollisionEntity->model != '*') {
|
|
|
|
// Re-post the event with the correct time
|
|
|
|
m_pCollisionEntity->CancelEventsOfType(EV_Remove);
|
|
|
|
m_pCollisionEntity->PostEvent(EV_Remove, EV_VEHICLE);
|
|
|
|
m_pCollisionEntity = NULL;
|
|
|
|
|
|
|
|
ScriptError("Model for Entity not of a valid type. Must be B-Model.");
|
|
|
|
}
|
|
|
|
|
|
|
|
m_pCollisionEntity->setOrigin(origin);
|
|
|
|
m_pCollisionEntity->setAngles(angles);
|
|
|
|
}
|
|
|
|
|
|
|
|
void VehicleTurretGun::EventLock(Event *ev)
|
|
|
|
{
|
|
|
|
Lock();
|
|
|
|
}
|
|
|
|
|
|
|
|
void VehicleTurretGun::EventUnlock(Event *ev)
|
|
|
|
{
|
|
|
|
UnLock();
|
|
|
|
}
|
2016-03-27 11:49:47 +02:00
|
|
|
|
2023-08-11 03:09:10 +02:00
|
|
|
void VehicleTurretGun::SetSoundSet(Event *ev)
|
|
|
|
{
|
|
|
|
m_sSoundSet = ev->GetString(1);
|
|
|
|
}
|
2016-03-27 11:49:47 +02:00
|
|
|
|
2023-09-19 21:02:09 +02:00
|
|
|
void VehicleTurretGun::UpdateOwner(Sentient *pOwner)
|
|
|
|
{
|
|
|
|
// FIXME: unimplemented
|
|
|
|
STUB();
|
|
|
|
}
|
|
|
|
|
2023-08-11 03:09:10 +02:00
|
|
|
bool VehicleTurretGun::TurretHasBeenMounted()
|
|
|
|
{
|
|
|
|
// FIXME: unimplemented
|
|
|
|
return false;
|
|
|
|
}
|
2016-03-27 11:49:47 +02:00
|
|
|
|
2023-09-19 21:02:09 +02:00
|
|
|
void VehicleTurretGun::PlaceTurret(Event *ev)
|
|
|
|
{
|
|
|
|
setSolidType(SOLID_BBOX);
|
|
|
|
edict->r.contents = CONTENTS_UNKNOWN2;
|
|
|
|
setMoveType(MOVETYPE_NONE);
|
|
|
|
showModel();
|
|
|
|
groundentity = NULL;
|
|
|
|
m_fStartYaw = angles[1];
|
|
|
|
flags |= FL_THINK;
|
|
|
|
m_vLastBaseAngles = angles;
|
|
|
|
m_vBaseAngles = angles;
|
|
|
|
|
|
|
|
if (m_vBaseAngles.length() != 0.0f) {
|
|
|
|
AnglesToAxis(m_vBaseAngles, m_mBaseOrientation);
|
|
|
|
m_bBOIsSet = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
m_iPitchBone = gi.Tag_NumForName(edict->tiki, "pitch");
|
|
|
|
SetControllerTag(0, m_iPitchBone);
|
|
|
|
m_iBarrelTag = gi.Tag_NumForName(edict->tiki, "tag_barrel");
|
|
|
|
m_iEyeBone = gi.Tag_NumForName(edict->tiki, "eyebone");
|
|
|
|
|
|
|
|
if (m_pRemoteOwner || owner) {
|
|
|
|
if (m_pRemoteOwner) {
|
|
|
|
UpdateOwner(m_pRemoteOwner);
|
|
|
|
} else {
|
|
|
|
UpdateOwner(owner);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void VehicleTurretGun::EventGetCollisionModel(Event *ev)
|
|
|
|
{
|
|
|
|
ev->AddEntity(m_pCollisionEntity);
|
|
|
|
}
|
|
|
|
|
|
|
|
void VehicleTurretGun::EventTurnSpeed(Event *ev)
|
|
|
|
{
|
|
|
|
AI_TurnSpeed(ev->GetFloat(1));
|
|
|
|
}
|
|
|
|
|
2023-08-11 03:09:10 +02:00
|
|
|
bool VehicleTurretGun::isLocked(void)
|
|
|
|
{
|
|
|
|
return m_bLocked;
|
|
|
|
}
|
2016-03-27 11:49:47 +02:00
|
|
|
|
2023-08-11 03:09:10 +02:00
|
|
|
void VehicleTurretGun::Lock(void)
|
|
|
|
{
|
|
|
|
m_bLocked = true;
|
|
|
|
}
|
2016-03-27 11:49:47 +02:00
|
|
|
|
2023-08-11 03:09:10 +02:00
|
|
|
void VehicleTurretGun::UnLock(void)
|
|
|
|
{
|
|
|
|
m_bLocked = false;
|
2016-03-27 11:49:47 +02:00
|
|
|
}
|
|
|
|
|
2023-08-11 03:09:10 +02:00
|
|
|
bool VehicleTurretGun::UseRemoteControl(void)
|
2016-03-27 11:49:47 +02:00
|
|
|
{
|
2023-08-11 03:09:10 +02:00
|
|
|
return m_bUseRemoteControl;
|
2016-03-27 11:49:47 +02:00
|
|
|
}
|
|
|
|
|
2023-09-19 21:02:09 +02:00
|
|
|
qboolean VehicleTurretGun::ReadyToFire(firemode_t mode, qboolean playsound)
|
|
|
|
{
|
|
|
|
// FIXME: unimplemented
|
|
|
|
return qfalse;
|
|
|
|
}
|
|
|
|
|
|
|
|
void VehicleTurretGun::AdjustReloadStatus()
|
|
|
|
{
|
|
|
|
// FIXME: unimplemented
|
|
|
|
}
|
|
|
|
|
|
|
|
void VehicleTurretGun::GetMuzzlePosition(vec3_t position, vec3_t vBarrelPos, vec3_t forward, vec3_t right, vec3_t up)
|
|
|
|
{
|
|
|
|
// FIXME: unimplemented
|
|
|
|
}
|
|
|
|
|
|
|
|
void VehicleTurretGun::ApplyFireKickback(const Vector& org, float kickback)
|
|
|
|
{
|
|
|
|
// FIXME: unimplemented
|
|
|
|
}
|
|
|
|
|
|
|
|
float VehicleTurretGun::FireDelay(firemode_t mode)
|
|
|
|
{
|
|
|
|
// FIXME: unimplemented
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
void VehicleTurretGun::SetWarmupDelay(Event *ev)
|
|
|
|
{
|
|
|
|
// FIXME: unimplemented
|
|
|
|
}
|
|
|
|
|
|
|
|
void VehicleTurretGun::SetFireWarmupDelay(Event *ev)
|
|
|
|
{
|
|
|
|
// FIXME: unimplemented
|
|
|
|
}
|
|
|
|
|
|
|
|
void VehicleTurretGun::SetReloadDelay(Event *ev)
|
|
|
|
{
|
|
|
|
// FIXME: unimplemented
|
|
|
|
}
|
|
|
|
|
|
|
|
void VehicleTurretGun::SetReloadShots(Event *ev)
|
|
|
|
{
|
|
|
|
// FIXME: unimplemented
|
|
|
|
}
|
|
|
|
|
|
|
|
void VehicleTurretGun::SetAimOffset(Event *ev)
|
|
|
|
{
|
|
|
|
// FIXME: unimplemented
|
|
|
|
}
|
|
|
|
|
|
|
|
void VehicleTurretGun::SetAimTolerance(Event *ev)
|
|
|
|
{
|
|
|
|
// FIXME: unimplemented
|
|
|
|
}
|
|
|
|
|
|
|
|
void VehicleTurretGun::SetTargetEntity(Event *ev)
|
|
|
|
{
|
|
|
|
// FIXME: unimplemented
|
|
|
|
}
|
|
|
|
|
|
|
|
void VehicleTurretGun::PlayReloadSound(Event *ev)
|
|
|
|
{
|
|
|
|
// FIXME: unimplemented
|
|
|
|
}
|
|
|
|
|
|
|
|
void VehicleTurretGun::SetTargetEntity(Entity *ent)
|
|
|
|
{
|
|
|
|
// FIXME: unimplemented
|
|
|
|
}
|
|
|
|
|
|
|
|
void VehicleTurretGun::UpdateAndMoveOwner()
|
|
|
|
{
|
|
|
|
// FIXME: unimplemented
|
|
|
|
}
|
|
|
|
|
|
|
|
void VehicleTurretGun::UpdateTimers(float& yawTimer, float& pitchTimer)
|
|
|
|
{
|
|
|
|
// FIXME: unimplemented
|
|
|
|
}
|
|
|
|
|
|
|
|
void VehicleTurretGun::UpdateCaps(float maxYawOffset, float maxPitchOffset)
|
|
|
|
{
|
|
|
|
// FIXME: unimplemented
|
|
|
|
}
|
|
|
|
|
|
|
|
void VehicleTurretGun::IdleToRestPosition()
|
|
|
|
{
|
|
|
|
// FIXME: unimplemented
|
|
|
|
}
|
|
|
|
|
|
|
|
void VehicleTurretGun::UpdateFireControl()
|
|
|
|
{
|
|
|
|
// FIXME: unimplemented
|
|
|
|
}
|
|
|
|
|
|
|
|
void VehicleTurretGun::UpdateCollisionEntity()
|
|
|
|
{
|
|
|
|
// FIXME: unimplemented
|
|
|
|
}
|
|
|
|
|
2023-08-11 03:09:10 +02:00
|
|
|
void VehicleTurretGun::RestrictPitch()
|
2016-03-27 11:49:47 +02:00
|
|
|
{
|
2023-08-11 03:09:10 +02:00
|
|
|
// FIXME: unimplemented
|
2016-03-27 11:49:47 +02:00
|
|
|
}
|
|
|
|
|
2023-08-11 03:09:10 +02:00
|
|
|
void VehicleTurretGun::RestrictYaw()
|
2016-03-27 11:49:47 +02:00
|
|
|
{
|
2023-08-11 03:09:10 +02:00
|
|
|
// FIXME: unimplemented
|
2016-03-27 11:49:47 +02:00
|
|
|
}
|
|
|
|
|
2023-08-11 03:09:10 +02:00
|
|
|
void VehicleTurretGun::UpdateRemoteControl()
|
2016-03-27 11:49:47 +02:00
|
|
|
{
|
2023-08-11 03:09:10 +02:00
|
|
|
// FIXME: unimplemented
|
2016-03-27 11:49:47 +02:00
|
|
|
}
|
|
|
|
|
2023-08-11 03:09:10 +02:00
|
|
|
void VehicleTurretGun::UpdateAimTarget()
|
2016-03-27 11:49:47 +02:00
|
|
|
{
|
2023-08-11 03:09:10 +02:00
|
|
|
// FIXME: unimplemented
|
2016-03-27 11:49:47 +02:00
|
|
|
}
|
|
|
|
|
2023-08-11 03:09:10 +02:00
|
|
|
Entity *VehicleTurretGun::GetParent() const
|
2016-03-27 11:49:47 +02:00
|
|
|
{
|
2023-08-11 03:09:10 +02:00
|
|
|
// FIXME: unimplemented
|
|
|
|
return NULL;
|
2016-03-27 11:49:47 +02:00
|
|
|
}
|
|
|
|
|
2023-08-11 03:09:10 +02:00
|
|
|
SentientPtr VehicleTurretGun::GetRemoteOwner(void)
|
2016-03-27 11:49:47 +02:00
|
|
|
{
|
2023-08-11 03:09:10 +02:00
|
|
|
return m_pRemoteOwner;
|
2016-03-27 11:49:47 +02:00
|
|
|
}
|
|
|
|
|
2023-08-11 03:09:10 +02:00
|
|
|
SentientPtr VehicleTurretGun::GetSentientOwner()
|
2016-03-27 11:49:47 +02:00
|
|
|
{
|
2023-08-11 03:09:10 +02:00
|
|
|
// FIXME: unimplemented
|
|
|
|
return m_pRemoteOwner;
|
2016-03-27 11:49:47 +02:00
|
|
|
}
|
|
|
|
|
2023-08-11 03:09:10 +02:00
|
|
|
void VehicleTurretGun::EndRemoteControl()
|
2016-03-27 11:49:47 +02:00
|
|
|
{
|
2023-08-11 03:09:10 +02:00
|
|
|
// FIXME: unimplemented
|
2016-03-27 11:49:47 +02:00
|
|
|
}
|
|
|
|
|
2023-08-11 03:09:10 +02:00
|
|
|
float VehicleTurretGun::GetWarmupFraction() const
|
2016-03-27 11:49:47 +02:00
|
|
|
{
|
2023-08-11 03:09:10 +02:00
|
|
|
// FIXME: unimplemented
|
|
|
|
return 0;
|
2016-03-27 11:49:47 +02:00
|
|
|
}
|
2023-08-11 03:09:10 +02:00
|
|
|
|
2023-09-19 21:02:09 +02:00
|
|
|
bool VehicleTurretGun::IsRemoteControlled()
|
|
|
|
{
|
|
|
|
// FIXME: unimplemented
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
2023-08-11 03:09:10 +02:00
|
|
|
void VehicleTurretGun::Archive(Archiver& arc)
|
|
|
|
{
|
|
|
|
// FIXME: unimplemented
|
2023-09-19 21:02:09 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
EntityPtr VehicleTurretGun::GetVehicle() const
|
|
|
|
{
|
|
|
|
// FIXME: unimplemented
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
Event EV_VTGP_LinkTurret
|
|
|
|
(
|
|
|
|
"linkturret",
|
|
|
|
EV_DEFAULT,
|
|
|
|
"s",
|
|
|
|
"name",
|
|
|
|
"Sets the next turret in the link.",
|
|
|
|
EV_NORMAL
|
|
|
|
);
|
|
|
|
Event EV_VTGP_SetSwitchThread
|
|
|
|
(
|
|
|
|
"setswitchthread",
|
|
|
|
EV_DEFAULT,
|
|
|
|
"s",
|
|
|
|
"thread",
|
|
|
|
"Set the thread to execute when turret is switched",
|
|
|
|
EV_NORMAL
|
|
|
|
);
|
|
|
|
|
|
|
|
CLASS_DECLARATION(VehicleTurretGun, VehicleTurretGunTandem, "VehicleTurretGunTandem") {
|
|
|
|
{&EV_VTGP_LinkTurret, &VehicleTurretGunTandem::EventLinkTurret },
|
|
|
|
{&EV_VTGP_SetSwitchThread, &VehicleTurretGunTandem::EventSetSwitchThread},
|
|
|
|
{NULL, NULL }
|
|
|
|
};
|
|
|
|
|
|
|
|
VehicleTurretGunTandem::VehicleTurretGunTandem()
|
|
|
|
{
|
2023-09-23 21:42:40 +02:00
|
|
|
m_Slot.ent = NULL;
|
|
|
|
m_Slot.flags = SLOT_FREE;
|
|
|
|
m_Slot.boneindex = -1;
|
|
|
|
m_Slot.enter_boneindex = -1;
|
2023-09-19 21:02:09 +02:00
|
|
|
|
2023-09-23 21:42:40 +02:00
|
|
|
m_PrimaryTurret = NULL;
|
|
|
|
m_HeadTurret = NULL;
|
|
|
|
m_ActiveTurret = NULL;
|
|
|
|
|
|
|
|
m_fSwitchTimeRemaining = 0;
|
|
|
|
// 1 second switch delay
|
|
|
|
m_fSwitchDelay = 1;
|
2023-09-19 21:02:09 +02:00
|
|
|
}
|
|
|
|
|
2023-09-23 21:42:40 +02:00
|
|
|
VehicleTurretGunTandem::~VehicleTurretGunTandem() {}
|
|
|
|
|
2023-09-19 21:02:09 +02:00
|
|
|
void VehicleTurretGunTandem::EventLinkTurret(Event *ev)
|
|
|
|
{
|
2023-09-23 21:42:40 +02:00
|
|
|
VehicleTurretGunTandem *linkedTurret;
|
|
|
|
|
|
|
|
linkedTurret = new VehicleTurretGunTandem();
|
|
|
|
linkedTurret->SetBaseOrientation(orientation, NULL);
|
|
|
|
linkedTurret->setModel(ev->GetString(1));
|
|
|
|
|
|
|
|
AttachLinkedTurret(linkedTurret);
|
|
|
|
UpdateLinkedTurret();
|
2023-09-19 21:02:09 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
void VehicleTurretGunTandem::AttachLinkedTurret(Entity *ent)
|
|
|
|
{
|
2023-09-23 21:42:40 +02:00
|
|
|
if (!ent) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
OpenSlotsByModel();
|
|
|
|
m_Slot.ent = ent;
|
|
|
|
m_Slot.flags = SLOT_BUSY;
|
|
|
|
ent->takedamage = DAMAGE_NO;
|
|
|
|
ent->PostEvent(EV_BecomeNonSolid, level.frametime);
|
|
|
|
|
|
|
|
// process every end of frame
|
|
|
|
flags |= FL_POSTTHINK;
|
|
|
|
|
|
|
|
m_Slot.ent->setAngles(angles);
|
|
|
|
|
|
|
|
if (m_PrimaryTurret) {
|
|
|
|
VehicleTurretGunTandem *pTurret = static_cast<VehicleTurretGunTandem *>(m_Slot.ent.Pointer());
|
|
|
|
pTurret->SetPrimaryTurret(m_PrimaryTurret);
|
|
|
|
} else {
|
|
|
|
VehicleTurretGunTandem *pTurret = static_cast<VehicleTurretGunTandem *>(m_Slot.ent.Pointer());
|
|
|
|
pTurret->SetPrimaryTurret(this);
|
|
|
|
}
|
2023-09-19 21:02:09 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
void VehicleTurretGunTandem::UpdateLinkedTurret()
|
|
|
|
{
|
2023-09-23 21:42:40 +02:00
|
|
|
VehicleTurretGun *pTurret;
|
|
|
|
orientation_t tag_or;
|
|
|
|
|
|
|
|
if (!(m_Slot.flags & SLOT_BUSY) || !m_Slot.ent) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (m_Slot.boneindex == -1) {
|
|
|
|
m_Slot.ent->setOrigin(origin);
|
|
|
|
m_Slot.ent->avelocity = avelocity;
|
|
|
|
m_Slot.ent->velocity = velocity;
|
|
|
|
|
|
|
|
pTurret = static_cast<VehicleTurretGun *>(m_Slot.ent.Pointer());
|
|
|
|
pTurret->SetBaseOrientation(orientation, NULL);
|
|
|
|
} else {
|
|
|
|
GetTag(m_Slot.boneindex, &tag_or);
|
|
|
|
|
|
|
|
m_Slot.ent->setOrigin(tag_or.origin);
|
|
|
|
m_Slot.ent->avelocity = avelocity;
|
|
|
|
m_Slot.ent->velocity = velocity;
|
|
|
|
|
|
|
|
pTurret = static_cast<VehicleTurretGun *>(m_Slot.ent.Pointer());
|
|
|
|
pTurret->SetBaseOrientation(tag_or.axis, NULL);
|
|
|
|
}
|
2023-09-19 21:02:09 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
void VehicleTurretGunTandem::OpenSlotsByModel()
|
|
|
|
{
|
2023-09-23 21:42:40 +02:00
|
|
|
int tagnum;
|
|
|
|
|
|
|
|
tagnum = gi.Tag_NumForName(edict->tiki, "turret0");
|
|
|
|
if (tagnum >= 0) {
|
|
|
|
m_Slot.boneindex = tagnum;
|
|
|
|
m_Slot.ent = NULL;
|
|
|
|
m_Slot.flags = SLOT_FREE;
|
|
|
|
}
|
2023-09-19 21:02:09 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
void VehicleTurretGunTandem::Think()
|
|
|
|
{
|
2023-09-23 21:42:40 +02:00
|
|
|
if (m_PrimaryTurret) {
|
|
|
|
ThinkSecondary();
|
|
|
|
} else {
|
|
|
|
ThinkPrimary();
|
|
|
|
}
|
2023-09-19 21:02:09 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
bool VehicleTurretGunTandem::IsRemoteControlled()
|
|
|
|
{
|
2023-09-23 21:42:40 +02:00
|
|
|
if (m_PrimaryTurret) {
|
|
|
|
return m_PrimaryTurret->m_bUseRemoteControl;
|
|
|
|
} else {
|
|
|
|
return m_bUseRemoteControl;
|
|
|
|
}
|
2023-09-19 21:02:09 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
SentientPtr VehicleTurretGunTandem::GetRemoteOwner()
|
|
|
|
{
|
2023-09-23 21:42:40 +02:00
|
|
|
if (m_PrimaryTurret) {
|
|
|
|
return m_PrimaryTurret->m_pRemoteOwner;
|
|
|
|
} else {
|
|
|
|
return m_pRemoteOwner;
|
|
|
|
}
|
2023-09-19 21:02:09 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
void VehicleTurretGunTandem::ThinkSecondary()
|
|
|
|
{
|
2023-09-23 21:42:40 +02:00
|
|
|
float yawOffset, pitchOffset;
|
|
|
|
Sentient *sentOwner;
|
|
|
|
|
|
|
|
if (g_gametype->integer == GT_SINGLE_PLAYER && m_PrimaryTurret->edict->s.renderfx & RF_DEPTHHACK) {
|
|
|
|
edict->s.renderfx |= RF_DEPTHHACK;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (m_pCollisionEntity) {
|
|
|
|
m_pCollisionEntity->NotSolid();
|
|
|
|
}
|
|
|
|
|
|
|
|
UpdateTimers(yawOffset, pitchOffset);
|
|
|
|
|
|
|
|
if (IsRemoteControlled() && IsActiveTurret()) {
|
|
|
|
UpdateRemoteControl();
|
|
|
|
UpdateCaps(yawOffset, pitchOffset);
|
|
|
|
} else if (m_bRestable) {
|
|
|
|
IdleToRestPosition();
|
|
|
|
}
|
|
|
|
|
|
|
|
UpdateOrientation(false);
|
|
|
|
UpdateSound();
|
|
|
|
UpdateFireControl();
|
|
|
|
|
|
|
|
sentOwner = GetSentientOwner();
|
|
|
|
if (IsActiveTurret() && sentOwner) {
|
|
|
|
G_TouchTriggers(sentOwner);
|
|
|
|
UpdateOwner(sentOwner);
|
|
|
|
}
|
|
|
|
|
|
|
|
UpdateCollisionEntity();
|
2023-09-19 21:02:09 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
void VehicleTurretGunTandem::ThinkPrimary()
|
|
|
|
{
|
2023-09-23 21:42:40 +02:00
|
|
|
float yawOffset, pitchOffset;
|
|
|
|
Sentient *sentOwner;
|
|
|
|
|
|
|
|
if (m_fSwitchTimeRemaining > 0) {
|
|
|
|
m_fSwitchTimeRemaining -= level.frametime;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (m_ActiveTurret) {
|
|
|
|
if (m_ActiveTurret != m_HeadTurret) {
|
|
|
|
m_fSwitchTimeRemaining = m_fSwitchDelay;
|
|
|
|
m_HeadTurret->m_pUserCamera->PostEvent(EV_Remove, 0);
|
|
|
|
m_HeadTurret->m_pUserCamera = NULL;
|
|
|
|
|
|
|
|
// switch to the active turret
|
|
|
|
m_HeadTurret = m_ActiveTurret;
|
|
|
|
m_ActiveTurret = NULL;
|
|
|
|
|
|
|
|
// clear angles
|
|
|
|
m_vUserLastCmdAng = vec_zero;
|
|
|
|
m_HeadTurret->m_vUserLastCmdAng = vec_zero;
|
|
|
|
m_vTargetAngles = m_vLocalAngles;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (m_pCollisionEntity) {
|
|
|
|
m_pCollisionEntity->NotSolid();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (g_gametype->integer == GT_SINGLE_PLAYER && m_pRemoteOwner && m_pRemoteOwner->isSubclassOf(Player)) {
|
|
|
|
// always render the turret
|
|
|
|
edict->s.renderfx |= RF_DEPTHHACK;
|
|
|
|
} else {
|
|
|
|
edict->s.renderfx &= ~RF_DEPTHHACK;
|
|
|
|
}
|
|
|
|
|
|
|
|
UpdateTimers(yawOffset, pitchOffset);
|
|
|
|
|
|
|
|
if (IsRemoteControlled()) {
|
|
|
|
UpdateRemoteControl();
|
|
|
|
UpdateCaps(yawOffset, pitchOffset);
|
|
|
|
} else if (m_bRestable) {
|
|
|
|
IdleToRestPosition();
|
|
|
|
}
|
|
|
|
|
|
|
|
UpdateOrientation(false);
|
|
|
|
UpdateSound();
|
|
|
|
UpdateFireControl();
|
|
|
|
|
|
|
|
sentOwner = GetSentientOwner();
|
|
|
|
if (IsActiveTurret() && sentOwner) {
|
|
|
|
G_TouchTriggers(sentOwner);
|
|
|
|
UpdateOwner(sentOwner);
|
|
|
|
}
|
|
|
|
|
|
|
|
UpdateCollisionEntity();
|
2023-09-19 21:02:09 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
void VehicleTurretGunTandem::SetPrimaryTurret(VehicleTurretGunTandem *pTurret)
|
|
|
|
{
|
2023-09-23 21:42:40 +02:00
|
|
|
m_PrimaryTurret = pTurret;
|
|
|
|
if (m_PrimaryTurret) {
|
|
|
|
m_HeadTurret = NULL;
|
|
|
|
}
|
2023-09-19 21:02:09 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
void VehicleTurretGunTandem::RemoteControl(usercmd_t *ucmd, Sentient *owner)
|
|
|
|
{
|
2023-09-23 21:42:40 +02:00
|
|
|
Vector vNewCmdAng;
|
|
|
|
|
|
|
|
if (!ucmd || !owner) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (m_HeadTurret && m_HeadTurret != this) {
|
|
|
|
m_HeadTurret->RemoteControlSecondary(ucmd, owner);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
vNewCmdAng = Vector(SHORT2ANGLE(ucmd->angles[0]), SHORT2ANGLE(ucmd->angles[1]), SHORT2ANGLE(ucmd->angles[2]));
|
|
|
|
|
|
|
|
if (vNewCmdAng[0] || vNewCmdAng[1] || vNewCmdAng[2]) {
|
|
|
|
m_vUserViewAng[0] += AngleSubtract(vNewCmdAng[0], m_vUserLastCmdAng[0]);
|
|
|
|
m_vUserViewAng[1] += AngleSubtract(vNewCmdAng[1], m_vUserLastCmdAng[1]);
|
|
|
|
m_vUserViewAng[2] += AngleSubtract(vNewCmdAng[2], m_vUserLastCmdAng[2]);
|
|
|
|
}
|
|
|
|
|
|
|
|
m_vUserLastCmdAng = vNewCmdAng;
|
|
|
|
|
|
|
|
RemoteControlFire(ucmd, owner);
|
2023-09-19 21:02:09 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
void VehicleTurretGunTandem::RemoteControlSecondary(usercmd_t *ucmd, Sentient *owner)
|
|
|
|
{
|
2023-09-23 21:42:40 +02:00
|
|
|
Vector vNewCmdAng;
|
|
|
|
|
|
|
|
if (!ucmd || !owner) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
vNewCmdAng = Vector(SHORT2ANGLE(ucmd->angles[0]), SHORT2ANGLE(ucmd->angles[1]), SHORT2ANGLE(ucmd->angles[2]));
|
|
|
|
|
|
|
|
if (vNewCmdAng[0] || vNewCmdAng[1] || vNewCmdAng[2]) {
|
|
|
|
m_vUserViewAng[0] += AngleSubtract(vNewCmdAng[0], m_vUserLastCmdAng[0]);
|
|
|
|
m_vUserViewAng[1] += AngleSubtract(vNewCmdAng[1], m_vUserLastCmdAng[1]);
|
|
|
|
m_vUserViewAng[2] += AngleSubtract(vNewCmdAng[2], m_vUserLastCmdAng[2]);
|
|
|
|
}
|
|
|
|
|
|
|
|
m_vUserLastCmdAng = vNewCmdAng;
|
|
|
|
|
|
|
|
RemoteControlFire(ucmd, owner);
|
2023-09-19 21:02:09 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
void VehicleTurretGunTandem::RemoteControlFire(usercmd_t *ucmd, Sentient *owner)
|
|
|
|
{
|
2023-09-23 21:42:40 +02:00
|
|
|
if (ucmd->buttons & BUTTON_ATTACKLEFT) {
|
|
|
|
if (!m_iFiring) {
|
|
|
|
m_iFiring = 1;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
if (ucmd->buttons & BUTTON_ATTACKRIGHT) {
|
|
|
|
SwitchToLinkedTurret();
|
|
|
|
}
|
|
|
|
m_iFiring = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
flags |= FL_THINK;
|
2023-09-19 21:02:09 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
void VehicleTurretGunTandem::EventSetSwitchThread(Event *ev)
|
|
|
|
{
|
2023-09-23 21:42:40 +02:00
|
|
|
if (ev->IsFromScript()) {
|
|
|
|
m_SwitchLabel.SetThread(ev->GetValue(1));
|
|
|
|
} else {
|
|
|
|
m_SwitchLabel.Set(ev->GetString(1));
|
|
|
|
}
|
2023-09-19 21:02:09 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
void VehicleTurretGunTandem::SwitchToLinkedTurret()
|
|
|
|
{
|
2023-09-23 21:42:40 +02:00
|
|
|
VehicleTurretGunTandem *pTurret;
|
|
|
|
|
|
|
|
if (GetPrimaryTurret()->m_fSwitchTimeRemaining > 0) {
|
|
|
|
if (m_Slot.ent) {
|
|
|
|
pTurret = static_cast<VehicleTurretGunTandem *>(m_Slot.ent.Pointer());
|
|
|
|
} else {
|
|
|
|
pTurret = m_PrimaryTurret;
|
|
|
|
}
|
|
|
|
|
|
|
|
SetActiveTurret(pTurret);
|
|
|
|
}
|
2023-09-19 21:02:09 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
void VehicleTurretGunTandem::SetActiveTurret(VehicleTurretGunTandem *pTurret)
|
|
|
|
{
|
2023-09-23 21:42:40 +02:00
|
|
|
if (m_PrimaryTurret) {
|
|
|
|
if (!m_PrimaryTurret->m_ActiveTurret) {
|
|
|
|
m_PrimaryTurret->m_ActiveTurret = pTurret;
|
|
|
|
}
|
|
|
|
} else if (!m_ActiveTurret) {
|
|
|
|
m_ActiveTurret = pTurret;
|
|
|
|
}
|
2023-09-19 21:02:09 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
void VehicleTurretGunTandem::RestrictYaw()
|
|
|
|
{
|
2023-09-23 21:42:40 +02:00
|
|
|
float delta;
|
|
|
|
|
|
|
|
delta = AngleSubtract(m_vUserViewAng[1], m_fStartYaw);
|
|
|
|
if (delta > m_fMaxYawOffset + MAX_TANDEM_YAWOFFSET) {
|
|
|
|
delta = m_fMaxYawOffset + MAX_TANDEM_YAWOFFSET;
|
|
|
|
} else if (delta < -(m_fMaxYawOffset + MAX_TANDEM_YAWOFFSET)) {
|
|
|
|
delta = -(m_fMaxYawOffset + MAX_TANDEM_YAWOFFSET);
|
|
|
|
}
|
|
|
|
|
|
|
|
m_vUserViewAng[1] = m_fStartYaw + delta;
|
2023-09-19 21:02:09 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
void VehicleTurretGunTandem::Archive(Archiver& arc)
|
|
|
|
{
|
2023-09-23 21:42:40 +02:00
|
|
|
VehicleTurretGun::Archive(arc);
|
|
|
|
|
|
|
|
m_Slot.Archive(arc);
|
|
|
|
arc.ArchiveSafePointer(&m_PrimaryTurret);
|
|
|
|
arc.ArchiveSafePointer(&m_HeadTurret);
|
|
|
|
arc.ArchiveSafePointer(&m_ActiveTurret);
|
|
|
|
arc.ArchiveFloat(&m_fSwitchTimeRemaining);
|
|
|
|
arc.ArchiveFloat(&m_fSwitchDelay);
|
|
|
|
}
|
|
|
|
|
|
|
|
VehicleTurretGunTandem *VehicleTurretGunTandem::GetPrimaryTurret()
|
|
|
|
{
|
|
|
|
if (m_PrimaryTurret) {
|
|
|
|
return m_PrimaryTurret;
|
|
|
|
} else {
|
|
|
|
return this;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
bool VehicleTurretGunTandem::IsActiveTurret() const
|
|
|
|
{
|
|
|
|
if (!m_PrimaryTurret) {
|
|
|
|
return m_HeadTurret;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (m_PrimaryTurret == this) {
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
2023-09-19 21:02:09 +02:00
|
|
|
}
|