openmohaa/code/fgame/actor_grenade.cpp

540 lines
16 KiB
C++
Raw Normal View History

2016-03-27 11:49:47 +02:00
/*
===========================================================================
2023-10-12 18:19:22 +02:00
Copyright (C) 2023 the OpenMoHAA team
2016-03-27 11:49:47 +02:00
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// actor_grenade.cpp
#include "actor.h"
2018-09-05 16:55:10 +02:00
#include "weaputils.h"
2016-03-27 11:49:47 +02:00
2023-10-12 18:19:22 +02:00
bool Actor::Grenade_Acquire(eGrenadeState eNextState, const_str csReturnAnim)
2016-03-27 11:49:47 +02:00
{
2023-10-12 18:19:22 +02:00
bool bRetVal = false;
Vector vDest;
if (m_bGrenadeBounced) {
bRetVal = true;
vDest = origin - m_vGrenadePos;
vDest = vDest * 16 + m_vGrenadePos;
SetPath(vDest, NULL, 0, NULL, 0.0);
}
if (PathExists()) {
if (PathComplete()) {
m_bHasDesiredLookAngles = false;
if (m_pGrenade->velocity.lengthXYSquared() >= 1024) {
Anim_Stand();
} else {
m_pGrenade->velocity = vec_zero;
2023-10-14 14:10:16 +02:00
m_eNextAnimMode = ANIM_MODE_NORMAL;
2023-10-12 18:19:22 +02:00
m_eGrenadeState = eNextState;
m_bNextForceStart = false;
m_csNextAnimString = csReturnAnim;
}
} else {
Anim_RunToCasual(3);
vec2_t delta;
VectorSub2D(origin, m_vGrenadePos, delta);
if (VectorLength2DSquared(delta) > 1024.0) {
FaceMotion();
} else {
{
vec2_t facedir;
facedir[0] = m_vGrenadePos[0] - origin[0];
facedir[1] = m_vGrenadePos[1] - origin[1];
if (facedir[0] != 0 || facedir[1] != 0) {
SetDesiredYawDir(facedir);
}
}
}
}
} else {
m_bGrenadeBounced = true;
m_eGrenadeState = AI_GRENSTATE_FLEE;
Grenade_Flee();
bRetVal = false;
}
return bRetVal;
2016-03-27 11:49:47 +02:00
}
2023-10-12 20:17:09 +02:00
void Actor::InitGrenade(GlobalFuncs_t *func)
{
func->ThinkState = &Actor::Think_Grenade;
func->BeginState = &Actor::Begin_Grenade;
func->EndState = &Actor::End_Grenade;
func->ResumeState = &Actor::Resume_Grenade;
func->SuspendState = &Actor::End_Grenade;
func->PassesTransitionConditions = &Actor::PassesTransitionConditions_Grenade;
func->FinishedAnimation = &Actor::FinishedAnimation_Grenade;
func->IsState = &Actor::IsGrenadeState;
}
2023-10-12 18:19:22 +02:00
void Actor::Grenade_Flee(void)
2016-03-27 11:49:47 +02:00
{
2023-10-12 18:19:22 +02:00
//float origin_ratio;
float fMinCloseDistSquared;
float fCosAngle;
float fSinAngle;
float fAngle;
vec2_t vDirAway;
vec2_t vDirPreferred;
if (m_bGrenadeBounced) {
fAngle = (rand() - 0x3FFFFFFF) * -0.00000000146291807926716;
fSinAngle = sin(fAngle);
fCosAngle = cos(fAngle);
VectorSub2D(origin, m_vGrenadePos, vDirAway);
vDirPreferred[0] = vDirAway[0] * fCosAngle - fSinAngle * vDirAway[1];
vDirPreferred[1] = vDirAway[0] * fSinAngle + vDirAway[1] * fCosAngle;
FindPathAway(m_vGrenadePos, vDirPreferred, 512);
if (PathExists() && !PathComplete()) {
fMinCloseDistSquared = VectorLength2DSquared(vDirAway) * 0.63999999;
if (fMinCloseDistSquared < 1024) {
fMinCloseDistSquared = 0;
}
vec2_t grenade_offset;
for (auto current_node = CurrentPathNode(); current_node >= LastPathNode(); current_node--) {
VectorSub2D(m_vGrenadePos, current_node->point, grenade_offset);
if (current_node->dist > 0 && DotProduct2D(grenade_offset, current_node->dir) <= current_node->dist) {
if (Square(CrossProduct2D(grenade_offset, current_node->dir)) < fMinCloseDistSquared) {
ClearPath();
break;
}
}
}
}
m_bGrenadeBounced = false;
}
if (PathExists() && !PathComplete()) {
Sentient *pOwner = NULL;
if (m_pGrenade && m_pGrenade->IsSubclassOfProjectile()) {
pOwner = ((Projectile *)m_pGrenade.Pointer())->GetOwner();
}
if (pOwner && pOwner->m_Team == m_Team) {
Anim_RunTo(3);
} else {
Anim_RunToFlee(3);
}
FaceMotion();
} else {
if ((origin - m_vGrenadePos).lengthXYSquared() >= 100352
|| !G_SightTrace(
centroid, vec_zero, vec_zero, m_vGrenadePos, this, m_pGrenade, 33819417, 0, "Actor::Grenade_Flee"
)) {
m_eGrenadeState = AI_GRENSTATE_FLEE_SUCCESS;
Anim_Attack();
AimAtTargetPos();
} else {
m_bHasDesiredLookAngles = false;
m_eGrenadeState = AI_GRENSTATE_FLEE_FAIL;
Anim_Cower();
}
}
2016-03-27 11:49:47 +02:00
}
2023-10-12 18:19:22 +02:00
void Actor::Grenade_ThrowAcquire(void)
2016-03-27 11:49:47 +02:00
{
2023-10-12 18:19:22 +02:00
if (!Grenade_Acquire(AI_GRENSTATE_THROW, STRING_ANIM_GRENADERETURN_SCR)
&& !CanGetGrenadeFromAToB(m_vGrenadePos, m_vLastEnemyPos, true, &m_vGrenadeVel, &m_eGrenadeMode)) {
m_bGrenadeBounced = true;
m_eGrenadeState = AI_GRENSTATE_FLEE;
Grenade_Flee();
}
2016-03-27 11:49:47 +02:00
}
2023-10-12 18:19:22 +02:00
void Actor::Grenade_Throw(void)
2016-03-27 11:49:47 +02:00
{
2023-10-12 18:19:22 +02:00
m_bHasDesiredLookAngles = false;
2018-08-29 14:41:48 +02:00
2023-10-12 18:19:22 +02:00
SetDesiredYawDir(m_vGrenadeVel);
2018-08-29 14:41:48 +02:00
2023-10-12 18:19:22 +02:00
ContinueAnimation();
2016-03-27 11:49:47 +02:00
}
2023-10-12 18:19:22 +02:00
void Actor::Grenade_KickAcquire(void)
2016-03-27 11:49:47 +02:00
{
2023-10-12 18:19:22 +02:00
Vector vFace = vec_zero;
if (!Grenade_Acquire(AI_GRENSTATE_KICK, STRING_ANIM_GRENADEKICK_SCR)) {
VectorSub2D(m_vGrenadePos, origin, vFace);
if (CanKickGrenade(m_vGrenadePos, m_vLastEnemyPos, vFace, &m_vGrenadeVel)) {
m_vKickDir = Vector(m_vGrenadeVel[0], m_vGrenadeVel[1], 0);
VectorNormalizeFast(m_vKickDir);
} else {
m_bGrenadeBounced = true;
m_eGrenadeState = AI_GRENSTATE_FLEE;
Grenade_Flee();
}
}
2016-03-27 11:49:47 +02:00
}
2023-10-12 18:19:22 +02:00
void Actor::Grenade_Kick(void)
2016-03-27 11:49:47 +02:00
{
2023-10-12 18:19:22 +02:00
m_bHasDesiredLookAngles = false;
ContinueAnimation();
2016-03-27 11:49:47 +02:00
}
2023-10-12 18:19:22 +02:00
void Actor::Grenade_MartyrAcquire(void)
2016-03-27 11:49:47 +02:00
{
2023-10-12 18:19:22 +02:00
Vector vDest;
if (m_bGrenadeBounced) {
m_bGrenadeBounced = false;
vDest = origin - m_vGrenadePos;
VectorNormalizeFast(vDest);
vDest = vDest * 88 + m_vGrenadePos;
SetPath(vDest, NULL, 0, NULL, 0.0);
}
if (PathExists()) {
if (PathComplete()) {
m_bHasDesiredLookAngles = false;
vDest = vec_zero;
m_pGrenade->velocity = vec_zero;
//weird ? m_pGrenade->velocity is vec_zero ???
if (m_pGrenade->velocity.lengthXYSquared() < 1024) {
m_pGrenade->velocity = vec_zero;
m_eGrenadeState = AI_GRENSTATE_MARTYR;
m_iStateTime = level.inttime;
Grenade_Martyr();
}
} else {
Anim_RunToCasual(3);
m_csPathGoalEndAnimScript = STRING_ANIM_GRENADEMARTYR_SCR;
if ((origin - m_vGrenadePos).lengthXYSquared() > 16384) {
FaceMotion();
} else {
if (m_vGrenadePos - origin != vec_zero) {
SetDesiredYawDir(m_vGrenadePos - origin);
}
}
}
} else {
m_bGrenadeBounced = true;
m_eGrenadeState = AI_GRENSTATE_FLEE;
Grenade_Flee();
}
2016-03-27 11:49:47 +02:00
}
2023-10-12 18:19:22 +02:00
void Actor::Grenade_Martyr(void)
2016-03-27 11:49:47 +02:00
{
2023-10-12 18:19:22 +02:00
if (m_pGrenade && level.inttime >= (m_iStateTime + 1000) - 0.5) {
Projectile *m_pPGrenade = (Projectile *)m_pGrenade.Pointer();
2018-09-05 16:55:10 +02:00
2023-10-12 18:19:22 +02:00
m_pPGrenade->m_bHurtOwnerOnly = true;
m_pPGrenade->owner = entnum;
}
2018-09-05 16:55:10 +02:00
2023-10-12 18:19:22 +02:00
m_bHasDesiredLookAngles = false;
ContinueAnimation();
2016-03-27 11:49:47 +02:00
}
2023-10-12 18:19:22 +02:00
void Actor::Grenade_Wait(void)
2016-03-27 11:49:47 +02:00
{
2023-10-12 18:19:22 +02:00
if (rand() & 0xF) {
Anim_Cower();
} else {
Anim_Stand();
Grenade_NextThinkState();
}
2016-03-27 11:49:47 +02:00
}
2023-10-12 18:19:22 +02:00
void Actor::Grenade_NextThinkState(void)
2016-03-27 11:49:47 +02:00
{
2023-10-12 18:19:22 +02:00
if (m_Enemy && !(m_Enemy->IsSubclassOfActor())) {
SetThinkState(THINKSTATE_ATTACK, THINKLEVEL_NORMAL);
} else {
SetThinkState(THINKSTATE_IDLE, THINKLEVEL_NORMAL);
}
2016-03-27 11:49:47 +02:00
}
2023-10-12 18:19:22 +02:00
void Actor::Grenade_EventAttach(Event *ev)
2016-03-27 11:49:47 +02:00
{
2023-10-12 18:19:22 +02:00
if (m_pGrenade) {
eGrenadeTossMode eMode;
Vector vVel;
int tagnum = gi.Tag_NumForName(edict->tiki, "tag_weapon_right");
if (tagnum >= 0) {
vVel = vec_zero;
m_pGrenade->attach(entnum, tagnum, qtrue, vec3_origin);
}
m_pGrenade->avelocity = vec3_origin;
if (CanGetGrenadeFromAToB(origin, m_vLastEnemyPos, true, &vVel, &eMode)) {
m_vGrenadeVel = vVel;
m_eGrenadeMode = eMode;
}
SetDesiredYawDir(m_vGrenadeVel);
}
2016-03-27 11:49:47 +02:00
}
2023-10-12 18:19:22 +02:00
void Actor::Grenade_EventDetach(Event *ev)
2016-03-27 11:49:47 +02:00
{
2023-10-12 18:19:22 +02:00
if (m_pGrenade) {
m_pGrenade->detach();
m_pGrenade->setOrigin(GrenadeThrowPoint(
origin,
orientation[0],
m_eGrenadeMode == AI_GREN_KICK ? STRING_ANIM_GRENADEKICK_SCR : STRING_ANIM_GRENADERETURN_SCR
));
m_pGrenade->velocity = m_vGrenadeVel;
m_pGrenade->edict->r.ownerNum = edict->s.number;
m_pGrenade->groundentity = NULL;
}
2016-03-27 11:49:47 +02:00
}
2023-10-12 18:19:22 +02:00
void Actor::Begin_Grenade(void)
2016-03-27 11:49:47 +02:00
{
2023-10-12 18:19:22 +02:00
DoForceActivate();
m_csMood = STRING_ALERT;
m_csIdleMood = STRING_NERVOUS;
if (m_pGrenade) {
if (m_pGrenade->enemy) {
m_eGrenadeState = AI_GRENSTATE_FLEE;
//LABEL_4:
Grenade_Flee();
return;
}
if (m_pGrenade->edict->r.ownerNum == entnum) {
m_eGrenadeState = AI_GRENSTATE_FLEE;
Grenade_Flee();
return;
}
bool bHasThrowTarget = true;
float fDistSquared;
Vector vDelta;
if (!m_Enemy) {
Sentient *pEnemy = (Sentient *)G_GetEntity(m_pGrenade->edict->r.ownerNum);
if (pEnemy && pEnemy->m_Team != m_Team) {
SetEnemyPos(pEnemy->origin);
} else {
bHasThrowTarget = false;
}
}
if (!bHasThrowTarget) {
m_eGrenadeState = AI_GRENSTATE_FLEE;
Grenade_Flee();
return;
}
vDelta = m_vGrenadePos - origin;
vDelta.z = 0;
fDistSquared = vDelta.lengthXYSquared();
if (fDistSquared >= 65536) {
m_eGrenadeState = AI_GRENSTATE_FLEE;
Grenade_Flee();
return;
}
if (fDistSquared > 16384 && GrenadeWillHurtTeamAt(m_vGrenadePos)) {
m_pGrenade->enemy = this;
m_eGrenadeState = AI_GRENSTATE_MARTYR_ACQUIRE;
Grenade_MartyrAcquire();
return;
}
if (GrenadeWillHurtTeamAt(m_vLastEnemyPos)) {
m_eGrenadeState = AI_GRENSTATE_FLEE;
Grenade_Flee();
return;
}
if (CanKickGrenade(m_vGrenadePos, m_vLastEnemyPos, vDelta, &m_vGrenadeVel)) {
m_eGrenadeMode = AI_GREN_KICK;
m_vKickDir = Vector(m_vGrenadeVel[0], m_vGrenadeVel[1], 0);
VectorNormalizeFast(m_vKickDir);
m_pGrenade->enemy = this;
m_eGrenadeState = AI_GRENSTATE_KICK_ACQUIRE;
PostponeEvent(EV_Projectile_Explode, 0.25);
Grenade_KickAcquire();
return;
}
if (!CanGetGrenadeFromAToB(m_vGrenadePos, m_vLastEnemyPos, true, &m_vGrenadeVel, &m_eGrenadeMode)) {
m_eGrenadeState = AI_GRENSTATE_FLEE;
Grenade_Flee();
return;
}
m_pGrenade->enemy = this;
m_eGrenadeState = AI_GRENSTATE_THROW_ACQUIRE;
PostponeEvent(EV_Projectile_Explode, 0.75);
if (!Grenade_Acquire(AI_GRENSTATE_THROW, STRING_ANIM_GRENADERETURN_SCR)
&& !Actor::CanGetGrenadeFromAToB(m_vGrenadePos, m_vLastEnemyPos, true, &m_vGrenadeVel, &m_eGrenadeMode)) {
m_bGrenadeBounced = true;
m_eGrenadeState = AI_GRENSTATE_FLEE;
Grenade_Flee();
return;
}
} else {
if (m_Enemy && !m_Enemy->IsSubclassOfActor()) {
SetThinkState(THINKSTATE_ATTACK, THINKLEVEL_NORMAL);
} else if (m_Team == TEAM_AMERICAN) {
SetThinkState(THINKSTATE_IDLE, THINKLEVEL_NORMAL);
} else {
if (!IsTeamMate((Sentient *)G_GetEntity(0))) {
ForceAttackPlayer();
}
}
}
2016-03-27 11:49:47 +02:00
}
2023-10-12 18:19:22 +02:00
void Actor::End_Grenade(void)
2016-03-27 11:49:47 +02:00
{
2023-10-12 18:19:22 +02:00
m_pszDebugState = "";
2016-03-27 11:49:47 +02:00
}
2023-10-12 18:19:22 +02:00
void Actor::Resume_Grenade(void)
2016-03-27 11:49:47 +02:00
{
2023-10-12 18:19:22 +02:00
if (m_pGrenade) {
Begin_Grenade();
} else {
Grenade_NextThinkState();
}
2016-03-27 11:49:47 +02:00
}
2023-10-12 20:17:09 +02:00
void Actor::FinishedAnimation_Grenade(void)
{
switch (m_eGrenadeState) {
case AI_GRENSTATE_FLEE:
case AI_GRENSTATE_THROW_ACQUIRE:
case AI_GRENSTATE_KICK_ACQUIRE:
case AI_GRENSTATE_MARTYR_ACQUIRE:
case AI_GRENSTATE_MARTYR:
case AI_GRENSTATE_FLEE_SUCCESS:
case AI_GRENSTATE_FLEE_FAIL:
return;
case AI_GRENSTATE_THROW:
case AI_GRENSTATE_KICK:
Grenade_NextThinkState();
break;
default:
char assertStr[16317] = {0};
strcpy(assertStr, "\"invalid grenade state in FinishedAnimation()\"\n\tMessage: ");
Q_strcat(assertStr, sizeof(assertStr), DumpCallTrace("state = %i", m_eGrenadeState));
assert(!assertStr);
break;
}
}
2023-10-12 18:19:22 +02:00
void Actor::Think_Grenade(void)
2016-03-27 11:49:47 +02:00
{
2023-10-12 18:19:22 +02:00
if (m_bEnableEnemy) {
UpdateEnemy(200);
}
m_pszDebugState = "";
NoPoint();
if (level.inttime - m_iFirstGrenadeTime > 8000) {
Anim_Stand();
Grenade_NextThinkState();
PostThink(false);
return;
}
if (!m_pGrenade) {
if (m_eGrenadeState && m_eGrenadeState != AI_GRENSTATE_FLEE_FAIL) {
// weird ? no such thing as 8 ?
// FIXME?
if (m_eGrenadeMode == (eGrenadeTossMode)8) {
Anim_Attack();
} else {
Anim_Stand();
}
Grenade_NextThinkState();
} else {
m_pszDebugState = "Wait";
Grenade_Wait();
}
PostThink(false);
return;
}
switch (m_eGrenadeState) {
case AI_GRENSTATE_FLEE:
case AI_GRENSTATE_FLEE_SUCCESS:
case AI_GRENSTATE_FLEE_FAIL:
m_pszDebugState = "RunAway";
Grenade_Flee();
break;
case AI_GRENSTATE_THROW_ACQUIRE:
m_pszDebugState = "ThrowAcquire";
Grenade_ThrowAcquire();
break;
case AI_GRENSTATE_THROW:
m_pszDebugState = "Throw";
Grenade_Throw();
break;
case AI_GRENSTATE_KICK_ACQUIRE:
m_pszDebugState = "KickAcquire";
Grenade_KickAcquire();
break;
case AI_GRENSTATE_KICK:
m_pszDebugState = "Kick";
m_bHasDesiredLookAngles = false;
ContinueAnimation();
break;
case AI_GRENSTATE_MARTYR_ACQUIRE:
m_pszDebugState = "MartyrAcquire";
Grenade_MartyrAcquire();
break;
case AI_GRENSTATE_MARTYR:
m_pszDebugState = "Martyr";
Grenade_Martyr();
break;
default:
m_pszDebugState = "***Invalid***";
char assertStr[16317] = {0};
strcpy(assertStr, "\"invalid grenade state\"\n\tMessage: ");
Q_strcat(assertStr, sizeof(assertStr), DumpCallTrace("thinkstate = %i", m_State));
assert(!assertStr);
break;
}
PostThink(false);
2016-03-27 11:49:47 +02:00
}