openmohaa/code/renderergl2/glsl/shaders.cmake

15 lines
555 B
CMake
Raw Permalink Normal View History

file(GLOB_RECURSE SHADER_GLSL_SRCS "*.glsl")
add_executable(stringify "../tools/stringify.cpp")
foreach (shader ${SHADER_GLSL_SRCS})
get_filename_component(shaderfile ${shader} NAME_WE)
list(APPEND SHADER_SRCS ${CMAKE_CURRENT_BINARY_DIR}/${shaderfile}.c)
set_source_files_properties(${shaderfile}.c PROPERTIES GENERATED TRUE)
add_custom_command(OUTPUT ${shaderfile}.c
DEPENDS stringify ${shader}
COMMAND stringify ${shader} ${CMAKE_CURRENT_BINARY_DIR}/${shaderfile}.c
COMMENT "Generate c source for ${shader}: ${shaderfile}.c"
)
endforeach()