openmohaa/code/renderergl2/glsl
2024-12-01 19:21:07 +01:00
..
bokeh_fp.glsl Readded ioq3 renderer 2023-05-08 19:53:53 +02:00
bokeh_vp.glsl Hard reset 2016-03-27 11:49:47 +02:00
calclevels4x_fp.glsl Readded ioq3 renderer 2023-05-08 19:53:53 +02:00
calclevels4x_vp.glsl Hard reset 2016-03-27 11:49:47 +02:00
depthblur_fp.glsl Update renderergl2 from upstream ioq3 2024-12-01 15:41:48 +01:00
depthblur_vp.glsl Readded ioq3 renderer 2023-05-08 19:53:53 +02:00
dlight_fp.glsl Readded ioq3 renderer 2023-05-08 19:53:53 +02:00
dlight_vp.glsl Hard reset 2016-03-27 11:49:47 +02:00
down4x_fp.glsl Hard reset 2016-03-27 11:49:47 +02:00
down4x_vp.glsl Hard reset 2016-03-27 11:49:47 +02:00
fogpass_fp.glsl Hard reset 2016-03-27 11:49:47 +02:00
fogpass_vp.glsl Readded ioq3 renderer 2023-05-08 19:53:53 +02:00
generic_fp.glsl Readded ioq3 renderer 2023-05-08 19:53:53 +02:00
generic_vp.glsl Update renderergl2 from upstream ioq3 2024-12-01 15:41:48 +01:00
lightall_fp.glsl Readded ioq3 renderer 2023-05-08 19:53:53 +02:00
lightall_vp.glsl Update renderergl2 from upstream ioq3 2024-12-01 15:41:48 +01:00
pshadow_fp.glsl Readded ioq3 renderer 2023-05-08 19:53:53 +02:00
pshadow_vp.glsl Hard reset 2016-03-27 11:49:47 +02:00
shaders.cmake Add support to compile renderergl2 (currently unimplemented) 2024-12-01 19:21:07 +01:00
shadowfill_fp.glsl Hard reset 2016-03-27 11:49:47 +02:00
shadowfill_vp.glsl Readded ioq3 renderer 2023-05-08 19:53:53 +02:00
shadowmask_fp.glsl Update renderergl2 from upstream ioq3 2024-12-01 15:41:48 +01:00
shadowmask_vp.glsl Hard reset 2016-03-27 11:49:47 +02:00
ssao_fp.glsl Update renderergl2 from upstream ioq3 2024-12-01 15:41:48 +01:00
ssao_vp.glsl Hard reset 2016-03-27 11:49:47 +02:00
texturecolor_fp.glsl Hard reset 2016-03-27 11:49:47 +02:00
texturecolor_vp.glsl Hard reset 2016-03-27 11:49:47 +02:00
tonemap_fp.glsl Readded ioq3 renderer 2023-05-08 19:53:53 +02:00
tonemap_vp.glsl Hard reset 2016-03-27 11:49:47 +02:00