Lucas S. Vieira
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e524fd60b0
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Remove parallax rendering when screen is full of level geometry
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2024-12-24 13:33:58 -03:00 |
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Lucas S. Vieira
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6ebe8c1844
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Add front layer for chunk mapping and tweak R5Z1
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2024-11-19 20:45:55 -03:00 |
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Lucas S. Vieira
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f4cac9a94e
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Parallax optimization
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2024-10-27 22:41:31 -03:00 |
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Lucas S. Vieira
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0b778243cd
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Add interaction with rings and goal post
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2024-10-04 02:34:39 -03:00 |
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Lucas S. Vieira
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2f2a0f5862
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Add first rendering POC, rendering rings
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2024-10-02 18:47:08 -03:00 |
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Lucas S. Vieira
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d296245b32
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Load common object table and object placement data
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2024-10-02 00:06:15 -03:00 |
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Lucas S. Vieira
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0acbb69b10
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Optimize level renderer to reduce frame drops
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2024-09-17 20:00:29 -03:00 |
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Lucas S. Vieira
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b4fa5e6d9c
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Add one-way collision and collision properties on 128x128 mappings
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2024-09-17 17:49:29 -03:00 |
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Lucas S. Vieira
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2cc9f224e9
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Improve R1Z1 and do code cleanup and reorganization
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2024-08-16 01:11:53 -03:00 |
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Lucas S. Vieira
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9e76edbc60
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New collision algorithm!!!!!
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2024-08-16 00:07:38 -03:00 |
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Lucas S. Vieira
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2b3a516e4b
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Add terrain angles and consider it on movement
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2024-08-12 22:28:34 -03:00 |
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Lucas S. Vieira
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304c64eda1
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Perform all level allocation through an arena allocator
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2024-08-05 22:25:06 -03:00 |
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Lucas S. Vieira
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c85417fc16
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Add camera, adjust timer variables, add push anim, extend level
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2024-08-05 00:19:50 -03:00 |
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Lucas S. Vieira
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7cd01c2b4a
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Add FPS counter and collision linecast (WIP)
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2024-08-02 21:10:58 -03:00 |
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Lucas S. Vieira
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12890caf33
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Add collision data loading into RAM
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2024-08-01 02:23:36 -03:00 |
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Lucas S. Vieira
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8c36d08617
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Add level rendering
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2024-07-28 02:59:16 -03:00 |
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