engine-psx/include/level.h

77 lines
1.5 KiB
C

#ifndef LEVEL_H
#define LEVEL_H
#include <stdint.h>
#include <psxgpu.h>
#define LEVEL_MAX_X_CHUNKS 255
#define LEVEL_MAX_Y_CHUNKS 31
#define LEVEL_ARENA_SIZE 131072
typedef struct {
uint8_t floor[8];
uint8_t rwall[8];
uint8_t ceiling[8];
uint8_t lwall[8];
int32_t floor_angle;
int32_t rwall_angle;
int32_t ceiling_angle;
int32_t lwall_angle;
} Collision;
typedef struct {
uint16_t tile_width;
uint16_t num_tiles;
uint16_t frame_side;
uint16_t *frames;
Collision **collision;
} TileMap16;
typedef struct {
uint16_t index;
uint8_t props;
uint8_t _unused;
} Frame128;
typedef struct {
uint16_t tile_width;
uint16_t num_tiles;
uint16_t frame_side;
Frame128 *frames;
} TileMap128;
#define MAP128_PROP_SOLID 0
#define MAP128_PROP_ONEWAY 1
#define MAP128_PROP_NONE 2
typedef struct {
uint8_t width;
uint8_t height;
uint16_t *tiles;
} LevelLayerData;
typedef struct {
uint8_t num_layers;
uint8_t _unused0;
LevelLayerData *layers;
uint16_t crectx, crecty;
uint16_t prectx, precty;
uint16_t clutmode, _unused1;
} LevelData;
void level_init();
void level_reset();
void level_debrief();
void load_map16(TileMap16 *mapping, const char *filename, const char *collision_filename);
void load_map128(TileMap128 *mapping, const char *filename);
void load_lvl(LevelData *lvl, const char *filename);
void render_lvl(
LevelData *lvl, TileMap128 *map128, TileMap16 *map16,
int32_t cam_x, int32_t cam_y);
#endif