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Fix Knuckles balance animation
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1 changed files with 3 additions and 1 deletions
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@ -1370,7 +1370,9 @@ player_update(Player *player)
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case ANIM_BALANCELIGHT:
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case ANIM_BALANCEHEAVY:
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player_set_frame_duration(player, 12);
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if(player->character == CHARA_KNUCKLES)
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player_set_frame_duration(player, 6);
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else player_set_frame_duration(player, 12);
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break;
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case ANIM_GLIDECANCEL:
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