mirror of
https://github.com/luksamuk/engine-psx.git
synced 2025-04-28 13:28:02 +03:00
Add Miles to sprite test
This commit is contained in:
parent
896f75820e
commit
25f42259e4
3 changed files with 31 additions and 2 deletions
|
@ -1,9 +1,13 @@
|
|||
#ifndef SCREEN_SPRITE_TEST_H
|
||||
#define SCREEN_SPRITE_TEST_H
|
||||
|
||||
#include "player.h"
|
||||
|
||||
void screen_sprite_test_load();
|
||||
void screen_sprite_test_unload(void *);
|
||||
void screen_sprite_test_update(void *);
|
||||
void screen_sprite_test_draw(void *);
|
||||
|
||||
void screen_sprite_test_setcharacter(PlayerCharacter character);
|
||||
|
||||
#endif
|
||||
|
|
|
@ -14,6 +14,7 @@
|
|||
#include "timer.h"
|
||||
#include "basic_font.h"
|
||||
#include "player.h"
|
||||
#include "screens/sprite_test.h"
|
||||
|
||||
#define CHOICE_SOUNDTEST 20
|
||||
#define CHOICE_SLIDE 21
|
||||
|
@ -234,6 +235,8 @@ screen_levelselect_update(void *d)
|
|||
data->music_selected = data->soundtest_selection - 1;
|
||||
}
|
||||
} else if(data->menu_choice == CHOICE_SPRITETEST) {
|
||||
screen_level_setcharacter(data->character_selection);
|
||||
screen_sprite_test_setcharacter(data->character_selection);
|
||||
scene_change(SCREEN_SPRITETEST);
|
||||
} else {
|
||||
screen_level_setlevel(data->menu_choice);
|
||||
|
|
|
@ -8,10 +8,13 @@
|
|||
#include "timer.h"
|
||||
#include "basic_font.h"
|
||||
#include "screens/sprite_test.h"
|
||||
#include "player.h"
|
||||
|
||||
extern uint8_t level_fade;
|
||||
extern uint8_t frame_debug;
|
||||
|
||||
static PlayerCharacter spritetest_character = CHARA_SONIC;
|
||||
|
||||
typedef struct {
|
||||
Chara chara;
|
||||
int16_t frame;
|
||||
|
@ -27,13 +30,26 @@ screen_sprite_test_load()
|
|||
|
||||
uint32_t filelength;
|
||||
TIM_IMAGE tim;
|
||||
uint8_t *timfile = file_read("\\SPRITES\\SONIC.TIM;1", &filelength);
|
||||
|
||||
const char *chara_file = "\\SPRITES\\SONIC.CHARA;1";
|
||||
const char *tim_file = "\\SPRITES\\SONIC.TIM;1";
|
||||
|
||||
switch(spritetest_character) {
|
||||
case CHARA_MILES:
|
||||
chara_file = "\\SPRITES\\MILES.CHARA;1";
|
||||
tim_file = "\\SPRITES\\MILES.TIM;1";
|
||||
break;
|
||||
case CHARA_SONIC:
|
||||
default: break;
|
||||
}
|
||||
|
||||
uint8_t *timfile = file_read(tim_file, &filelength);
|
||||
if(timfile) {
|
||||
load_texture(timfile, &tim);
|
||||
free(timfile);
|
||||
}
|
||||
|
||||
load_chara(&data->chara, "\\SPRITES\\SONIC.CHARA;1", &tim);
|
||||
load_chara(&data->chara, chara_file, &tim);
|
||||
|
||||
data->frame = 0;
|
||||
data->play_frames = 0;
|
||||
|
@ -131,3 +147,9 @@ screen_sprite_test_draw(void *d)
|
|||
data->flipx,
|
||||
data->angle);
|
||||
}
|
||||
|
||||
void
|
||||
screen_sprite_test_setcharacter(PlayerCharacter character)
|
||||
{
|
||||
spritetest_character = character;
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue