engine-psx/include/level.h

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#ifndef LEVEL_H
#define LEVEL_H
#include <stdint.h>
#include <psxgpu.h>
#define LEVEL_MAX_X_CHUNKS 255
#define LEVEL_MAX_Y_CHUNKS 31
#define LEVEL_ARENA_SIZE 65536
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typedef struct {
uint8_t floor[8];
uint8_t rwall[8];
uint8_t ceiling[8];
uint8_t lwall[8];
} Collision;
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typedef struct {
uint16_t tile_width;
uint16_t num_tiles;
uint16_t frame_side;
uint16_t *frames;
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Collision **collision;
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} TileMapping;
typedef TileMapping TileMap16;
typedef TileMapping TileMap128;
typedef struct {
uint8_t width;
uint8_t height;
uint16_t *tiles;
} LevelLayerData;
typedef struct {
uint8_t num_layers;
uint8_t _unused0;
LevelLayerData *layers;
uint16_t crectx, crecty;
uint16_t prectx, precty;
uint16_t clutmode, _unused1;
} LevelData;
typedef struct {
uint8_t collided;
uint8_t direction; // horizontal/vertical
int16_t pushback;
} CollisionEvent;
void level_init();
void level_reset();
void level_debrief();
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void load_map(TileMapping *mapping, const char *filename, const char *collision_filename);
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void load_lvl(LevelData *lvl, const char *filename);
void render_lvl(
LevelData *lvl, TileMap128 *map128, TileMap16 *map16,
int32_t cam_x, int32_t cam_y);
CollisionEvent linecast(LevelData *lvl, TileMap128 *map128, TileMap16 *map16,
int32_t vx, int32_t vy, uint8_t direction,
int32_t magnitude);
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#endif