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46 lines
943 B
C
46 lines
943 B
C
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#ifndef LEVEL_H
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#define LEVEL_H
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#include <stdint.h>
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#include <psxgpu.h>
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/* TODO: ALL LEVEL DATA SHOULD PROBABLY BE USING A LEVEL-WIDE ARENA ALLOCATOR. */
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typedef struct {
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uint16_t tile_width;
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uint16_t num_tiles;
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uint16_t frame_side;
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uint16_t *frames;
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} TileMapping;
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typedef TileMapping TileMap16;
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typedef TileMapping TileMap128;
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typedef struct {
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uint8_t width;
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uint8_t height;
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uint16_t *tiles;
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} LevelLayerData;
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typedef struct {
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uint8_t num_layers;
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uint8_t _unused0;
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LevelLayerData *layers;
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uint16_t crectx, crecty;
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uint16_t prectx, precty;
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uint16_t clutmode, _unused1;
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} LevelData;
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void load_map(TileMapping *mapping, const char *filename);
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void free_map(TileMapping *mapping);
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void load_lvl(LevelData *lvl, const char *filename);
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void free_lvl(LevelData *lvl);
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void render_lvl(
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LevelData *lvl, TileMap128 *map128, TileMap16 *map16,
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int32_t cam_x, int32_t cam_y);
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#endif
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