engine-psx/include/chara.h

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#ifndef CHARA_H
#define CHARA_H
#include <psxgpu.h>
typedef struct {
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uint8_t x;
uint8_t y;
uint8_t cols;
uint8_t rows;
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uint16_t width;
uint16_t height;
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uint16_t *tiles;
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} CharaFrame;
typedef struct {
char name[16];
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uint8_t start;
uint8_t end;
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uint32_t hname;
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} CharaAnim;
typedef struct {
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uint16_t width;
uint16_t height;
uint16_t numframes;
uint16_t numanims;
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CharaFrame *frames;
CharaAnim *anims;
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uint16_t crectx, crecty;
uint16_t prectx, precty;
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} Chara;
void load_chara(Chara *chara, const char *filename, TIM_IMAGE *tim);
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void free_chara(Chara *chara);
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void chara_draw_gte(Chara *chara, int16_t framenum,
int16_t vx, int16_t vy,
uint8_t flipx, int32_t angle);
void chara_draw_prepare(RECT *render_area, int otz);
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void chara_draw_offscreen(Chara *chara, int16_t framenum, int flipx, int otz);
void chara_draw_blit(RECT *render_area,
int16_t vx, int16_t vy,
int32_t offsetx, int32_t offsety,
uint8_t flipx, int32_t angle);
/* void chara_draw_fb(Chara *chara, int16_t framenum, */
/* RECT *render_area, */
/* int16_t vx, int16_t vy, */
/* uint8_t flipx, int32_t angle); */
void chara_draw_end(int otz);
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#endif